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Carc Central Community => Official Rules => Topic started by: Drodo on July 06, 2020, 10:36:32 PM

Title: Russian Solovei Razboynik (Tree) question.
Post by: Drodo on July 06, 2020, 10:36:32 PM
Does the tree on this tile count as an intersection to cut the roads? Or does the road go uninterrupted behind the tree?

Not that this matters in the base game since any Meeple that touches either road is kidnapped, but it matters if played with German Cathedrals. When a Cathedral is completed and one of the roads has the Solovei Tree, do I also get points for the road tiles behind the tree? Or does it end there.

(https://cf.geekdo-images.com/imagepage/img/HbRW66_etao6_qOaDluV85SGeyY=/fit-in/900x600/filters:no_upscale()/pic3302938.jpg)
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: MMike on July 07, 2020, 04:32:20 AM
I would say interrupted...
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 07, 2020, 05:10:35 AM
I would say interrupted...
Allow me to politely disagree  :gray-meeple:
I believe the road is continuous for two reasons:

1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.

2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Halfling on July 07, 2020, 05:11:37 AM
A feature always interrupts a road.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 07, 2020, 05:14:20 AM
The translation from Russian provided by MrNumber is the following:

Nightingale the Robber tile
The tile is mixed with basic game tiles. If there are followers on roads that go through Nightingale tile (or on roads that are connected to that tile later in the game), players must move them onto that tile. Followers remain on that tile till the end of the game. In player's turn, instead of placing the follower ("move the wood" phase) player can return one follower from Nightingale tile into his supply.

These rules talk about "roads that go through the tile" not "the road that goes through the tile" so this would corroborate the visual interpretation: there are two roads ending at the tree.

Note: I double checked the Russian wording and it says "ДОРОГАХ" (roads) instead of "ДОРОГА" (road)...

You can check the original Russian text here:

(https://sun9-36.userapi.com/c636227/v636227784/2518e/jl_5z7TQ0OM.jpg)

КВАДРАТ "СОЛОВЕЙ-РАЗБОЙНИК" ЗАМЕШИВАЕТСЯ СО СТАНДАРТНЫМ КВАДРАТАМИ ИГРЫ «КАРКАССОН».

ЕСЛИ НА ДОРОГАХ,  ПРОХОДЯЩИХ ЧЕРЕ3 КВАДРАТ «СОЛОВЬЯ-РАЗБОЙНИКА»,  ВЫСТАВЛЕНЫ (ИЛИ ВПОСЛЕДСТВИИ  ОКАЗЫВАЮТСЯ)  ФИШКИ, ИГРОКИ ОБЯЗАНЫ ПЕРЕСТАВИТЬ ИХ НА КВАДРАТ «СОЛОВЬЯ- РАЗБОЙНИКА».
   
ФИШКИ ОСТАЮТСЯ НА КВАДРАТЕ  «СОЛОВЬЯ- РАЗБОЙНИКА» ДО КОНЦА ИГРЫ.  В СВОЙ ХОД, ВМЕСТО ВЫСТАВЛЕНИЯ ФИШКИ,  ИГРОК МОЖЕТ ВЕРНУТЬ СВОЮ ФИШКУ С КВАДРАТА «СОЛОВЬЯ- РАЗБОЙНИКА», В ЗАПАС.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 07, 2020, 05:24:25 AM
I think this is worth discussing + I need this resolved for my secret project  O0

Meepledrone, if you have time, could you please respond to the points I have presented above?

Also regarding the wording of the rules, I interpreted it like this:
"roads that go through" feels like going through the tile =not stopping on the tile.
Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Decar on July 07, 2020, 06:40:49 AM
..sigh..
Google translate suggests "passing through".  But fails to translate ЧЕРЕ3 correctly.

Does seem to make this tile a lot less interesting if it's only a single road.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 07, 2020, 09:13:17 AM
..sigh..
Google translate suggests "passing through".  But fails to translate ЧЕРЕ3 correctly.

Does seem to make this tile a lot less interesting if it's only a single road.
Quite the contrary, It makes it more interesting for the reasons I mentioned - you have more opportunities to use it >:D
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 07, 2020, 11:18:09 AM
You can play with Yandex too:

https://translate.yandex.com/?lang=ru-en&text=%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%20%22%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%95%D0%99-%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%22%20%D0%97%D0%90%D0%9C%D0%95%D0%A8%D0%98%D0%92%D0%90%D0%95%D0%A2%D0%A1%D0%AF%20%D0%A1%D0%9E%20%D0%A1%D0%A2%D0%90%D0%9D%D0%94%D0%90%D0%A0%D0%A2%D0%9D%D0%AB%D0%9C%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%D0%90%D0%9C%D0%98%20%D0%98%D0%93%D0%A0%D0%AB%20%C2%AB%D0%9A%D0%90%D0%A0%D0%9A%D0%90%D0%A1%D0%A1%D0%9E%D0%9D%C2%BB.%0A%0A%D0%95%D0%A1%D0%9B%D0%98%20%D0%9D%D0%90%20%D0%94%D0%9E%D0%A0%D0%9E%D0%93%D0%90%D0%A5%2C%20%20%D0%9F%D0%A0%D0%9E%D0%A5%D0%9E%D0%94%D0%AF%D0%A9%D0%98%D0%A5%20%D0%A7%D0%95%D0%A0%D0%953%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB%2C%20%20%D0%92%D0%AB%D0%A1%D0%A2%D0%90%D0%92%D0%9B%D0%95%D0%9D%D0%AB%20(%D0%98%D0%9B%D0%98%20%D0%92%D0%9F%D0%9E%D0%A1%D0%9B%D0%95%D0%94%D0%A1%D0%A2%D0%92%D0%98%D0%98%20%20%D0%9E%D0%9A%D0%90%D0%97%D0%AB%D0%92%D0%90%D0%AE%D0%A2%D0%A1%D0%AF)%20%20%D0%A4%D0%98%D0%A8%D0%9A%D0%98%2C%20%D0%98%D0%93%D0%A0%D0%9E%D0%9A%D0%98%20%D0%9E%D0%91%D0%AF%D0%97%D0%90%D0%9D%D0%AB%20%D0%9F%D0%95%D0%A0%D0%95%D0%A1%D0%A2%D0%90%D0%92%D0%98%D0%A2%D0%AC%20%D0%98%D0%A5%20%D0%9D%D0%90%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%20%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB.%0A%20%20%20%0A%D0%A4%D0%98%D0%A8%D0%9A%D0%98%20%D0%9E%D0%A1%D0%A2%D0%90%D0%AE%D0%A2%D0%A1%D0%AF%20%D0%9D%D0%90%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%D0%95%20%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%20%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB%20%D0%94%D0%9E%20%D0%9A%D0%9E%D0%9D%D0%A6%D0%90%20%D0%98%D0%93%D0%A0%D0%AB.%20%20%D0%92%20%D0%A1%D0%92%D0%9E%D0%99%20%D0%A5%D0%9E%D0%94%2C%20%D0%92%D0%9C%D0%95%D0%A1%D0%A2%D0%9E%20%D0%92%D0%AB%D0%A1%D0%A2%D0%90%D0%92%D0%9B%D0%95%D0%9D%D0%98%D0%AF%20%D0%A4%D0%98%D0%A8%D0%9A%D0%98%2C%20%20%D0%98%D0%93%D0%A0%D0%9E%D0%9A%20%D0%9C%D0%9E%D0%96%D0%95%D0%A2%20%D0%92%D0%95%D0%A0%D0%9D%D0%A3%D0%A2%D0%AC%20%D0%A1%D0%92%D0%9E%D0%AE%20%D0%A4%D0%98%D0%A8%D0%9A%D0%A3%20%D0%A1%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%D0%90%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%20%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB%2C%20%D0%92%20%D0%97%D0%90%D0%9F%D0%90%D0%A1. (https://translate.yandex.com/?lang=ru-en&text=%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%20%22%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%95%D0%99-%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%22%20%D0%97%D0%90%D0%9C%D0%95%D0%A8%D0%98%D0%92%D0%90%D0%95%D0%A2%D0%A1%D0%AF%20%D0%A1%D0%9E%20%D0%A1%D0%A2%D0%90%D0%9D%D0%94%D0%90%D0%A0%D0%A2%D0%9D%D0%AB%D0%9C%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%D0%90%D0%9C%D0%98%20%D0%98%D0%93%D0%A0%D0%AB%20%C2%AB%D0%9A%D0%90%D0%A0%D0%9A%D0%90%D0%A1%D0%A1%D0%9E%D0%9D%C2%BB.%0A%0A%D0%95%D0%A1%D0%9B%D0%98%20%D0%9D%D0%90%20%D0%94%D0%9E%D0%A0%D0%9E%D0%93%D0%90%D0%A5%2C%20%20%D0%9F%D0%A0%D0%9E%D0%A5%D0%9E%D0%94%D0%AF%D0%A9%D0%98%D0%A5%20%D0%A7%D0%95%D0%A0%D0%953%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB%2C%20%20%D0%92%D0%AB%D0%A1%D0%A2%D0%90%D0%92%D0%9B%D0%95%D0%9D%D0%AB%20(%D0%98%D0%9B%D0%98%20%D0%92%D0%9F%D0%9E%D0%A1%D0%9B%D0%95%D0%94%D0%A1%D0%A2%D0%92%D0%98%D0%98%20%20%D0%9E%D0%9A%D0%90%D0%97%D0%AB%D0%92%D0%90%D0%AE%D0%A2%D0%A1%D0%AF)%20%20%D0%A4%D0%98%D0%A8%D0%9A%D0%98%2C%20%D0%98%D0%93%D0%A0%D0%9E%D0%9A%D0%98%20%D0%9E%D0%91%D0%AF%D0%97%D0%90%D0%9D%D0%AB%20%D0%9F%D0%95%D0%A0%D0%95%D0%A1%D0%A2%D0%90%D0%92%D0%98%D0%A2%D0%AC%20%D0%98%D0%A5%20%D0%9D%D0%90%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%20%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB.%0A%20%20%20%0A%D0%A4%D0%98%D0%A8%D0%9A%D0%98%20%D0%9E%D0%A1%D0%A2%D0%90%D0%AE%D0%A2%D0%A1%D0%AF%20%D0%9D%D0%90%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%D0%95%20%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%20%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB%20%D0%94%D0%9E%20%D0%9A%D0%9E%D0%9D%D0%A6%D0%90%20%D0%98%D0%93%D0%A0%D0%AB.%20%20%D0%92%20%D0%A1%D0%92%D0%9E%D0%99%20%D0%A5%D0%9E%D0%94%2C%20%D0%92%D0%9C%D0%95%D0%A1%D0%A2%D0%9E%20%D0%92%D0%AB%D0%A1%D0%A2%D0%90%D0%92%D0%9B%D0%95%D0%9D%D0%98%D0%AF%20%D0%A4%D0%98%D0%A8%D0%9A%D0%98%2C%20%20%D0%98%D0%93%D0%A0%D0%9E%D0%9A%20%D0%9C%D0%9E%D0%96%D0%95%D0%A2%20%D0%92%D0%95%D0%A0%D0%9D%D0%A3%D0%A2%D0%AC%20%D0%A1%D0%92%D0%9E%D0%AE%20%D0%A4%D0%98%D0%A8%D0%9A%D0%A3%20%D0%A1%20%D0%9A%D0%92%D0%90%D0%94%D0%A0%D0%90%D0%A2%D0%90%20%C2%AB%D0%A1%D0%9E%D0%9B%D0%9E%D0%92%D0%AC%D0%AF-%20%D0%A0%D0%90%D0%97%D0%91%D0%9E%D0%99%D0%9D%D0%98%D0%9A%D0%90%C2%BB%2C%20%D0%92%20%D0%97%D0%90%D0%9F%D0%90%D0%A1.)
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Decar on July 07, 2020, 12:09:42 PM
That is a lot clearer. Now I'm not sure if being 1 or 2 roads makes an awful lot of difference. If either end get attached to another road, the meeple are sucked into the nightingale's trap. It suggests they arent scored, so the road is mostly a benign feature. Except when it comes to scoring a watchtower or a castle or something similar... good puzzle for you there Meepledrone.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 07, 2020, 12:34:31 PM
Certainly! It may take time to solve but already working on it.  ;)
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 08, 2020, 06:02:47 AM

Meepledrone, please see my two previous posts. I need to get somebody's response to the arguments and my perspective :(y).
Quote
Allow me to politely disagree  :gray-meeple:
I believe the road is continuous for two reasons:

1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.

2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.
Quote
I think this is worth discussing + I need this resolved for my secret project  O0

Meepledrone, if you have time, could you please respond to the points I have presented above?

Also regarding the wording of the rules, I interpreted it like this:
"roads that go through" feels like going through the tile =not stopping on the tile.
Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 08, 2020, 08:53:39 AM

Meepledrone, please see my two previous posts. I need to get somebody's response to the arguments and my perspective :(y).
Quote
Allow me to politely disagree  :gray-meeple:
I believe the road is continuous for two reasons:

1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.

2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.
Quote
I think this is worth discussing + I need this resolved for my secret project  O0

Meepledrone, if you have time, could you please respond to the points I have presented above?

Also regarding the wording of the rules, I interpreted it like this:
"roads that go through" feels like going through the tile =not stopping on the tile.
Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).


Hi tp10053!

I read your messages too.  ;D

Since it seems, there are arguments to back both possibilities I did the following: I asked Murphy013 to reach his contact at Hobby World, the publisher that created the Russian Promos, to solve this dilemma...

Let's cross our fingers and sit tight waiting for the answer!  ;)



Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 08, 2020, 09:38:42 AM
Hi Meepledrone,

that is great news!
I hope we shall get some response :(y)
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 08, 2020, 09:55:46 AM
While we are waiting for the answer, I found this old russian cartoon depicting the folktale this tile is based upon. In the original tale, Solovei Razboynik is a bird-like man that kills strangers with his powerful whistles.  :o
WARNING :red-meeple:: while the whistles won't kill you, they sure might pop your eardrums when using headphones, so be aware!

https://www.youtube.com/watch?v=2T1JxV7ev58&t=464s

interesting part starts at 5:03
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 08, 2020, 10:56:37 AM
Ha ha ha!

Solovei Razboynik blocked the shortest road to Kiev and nobody could pass through...

Check this excerpt form this page:
https://russian-crafts.com/russian-folk-tales/ilya-murome-tale.html (https://russian-crafts.com/russian-folk-tales/ilya-murome-tale.html)

Quote
...
And Illya of Murom got on his horse and made for Kiev.

Now, all who went there took a roundabout way as the regular road was blocked by Solovei the Whistler-Robber who slew all who came near: not a bird could fly, not a beast could run, not a bohatyr could ride past him. But Illya of Murom took the road that led straight to Kiev and so had to pass the forest where Solovei lay in wait. On three oaks he sat and nine branches in a nest he had built for himself and from which he could see over the whole of the forest. And the moment he spied anyone he would whistle like a bird and roar like a beast, and the leaves would rain from the trees, the trees crash to the ground, and all who happened to be passing by drop dead.
...
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 08, 2020, 11:15:48 AM
"Illya of Murom came riding past the forest"
"But Illya of Murom took the road that led straight to Kiev and so had to pass the forest where Solovei lay in wait."
"and all who happened to be passing by drop dead."

Solovei razboynik tile being a single road confirmed ?
It is the road to Kiev  ;D :D
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 08, 2020, 12:04:31 PM
That's the point...

There is one road blocked when passing by the tree. Otherwise meeples would not be trapped...  :o
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Drodo on July 08, 2020, 12:47:50 PM
A tree can't grow in the middle of a road. It has to be nearby but not on the road.

The psycho on the tree kidnaps anyone who passes by but the road itself isnt blocked.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 08, 2020, 02:23:17 PM
This looks like a thriller!  >:D
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 09, 2020, 05:25:22 AM
A tree can't grow in the middle of a road. It has to be nearby but not on the road.

The psycho on the tree kidnaps anyone who passes by but the road itself isnt blocked.
Yes, that is what I was trying to say with the excerpts  :gray-meeple:
Quote
This looks like a thriller! 
More like an investigation. Or perhaps a crime thriller?
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 09, 2020, 06:02:10 AM
A criminal investigation...

Was Solovei Razboynik splitting the road? Was the road still one even if visually blocked by the tree? Why didn'tthe road pass by in front of the tree? Legend vs. visuals vs. game mechanics...

;D
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 09, 2020, 08:30:03 AM
And the official reponse privided by Hobby World is...

Quote
Q: Does the Solovei Razboynik tree divide the road into two separate segments?
A: No. It is still considered a single road.

So, the road passes behind the tree uninterrupted. There is one single road segment on the tile.

Thank you so much, Murphy013!!!

EDIT: Added excerpt from emails exchanged with Hobby World.

+1 merit from me
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 09, 2020, 10:00:54 AM
And the official reponse privided by Hobby World is...

Quote
Q: Does the Solovei Razboynik tree divide the road into two separate segments?
A: No. It is still considered a single road.

So, the road passes behind the tree uninterrupted. There is one single road segment on the tile.

Thank you so much, Murphy013!!!

EDIT: Added excerpt from emails exchanged with Hobby World.

+1 merit from me

Yay! I was correct :orange-meeple: :gray-meeple: :white-meeple:

Thank you Murphy013
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 09, 2020, 10:54:53 AM
Hi tp10053,

Some comments to the specialized press about the Russian Promos?

;D

PS: I added a little clarification to WICA about this particular case.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 09, 2020, 02:06:52 PM
Hi tp10053,

Some comments to the specialized press about the Russian Promos?

;D

PS: I added a little clarification to WICA about this particular case.

Hi Meepledrone,

yes I have seen the addition  ;)

There is one more potential question that came to my mind regarding this tile: As I understand it, you can extend the road with Solovei razboynik and place a meeple on it, but it would immediately get sucked onto the tile. This should make the road unoccupied again and you should then be able to place a phantom on the same road (trapped again of course). I have no idea why anyone would do this, but is this possible as I suspect it is  :P ?
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 09, 2020, 02:35:35 PM
There is one more potential question that came to my mind regarding this tile: As I understand it, you can extend the road with Solovei razboynik and place a meeple on it, but it would immediately get sucked onto the tile. This should make the road unoccupied again and you should then be able to place a phantom on the same road (trapped again of course). I have no idea why anyone would do this, but is this possible as I suspect it is  :P ?


Yes, it seems the trapping effect is automatic so this could be possible wasting one of your meeples and your phantom by placing them on the road to Kiev  ;)

I updated some weeks ago the Order of Play to include all those trapping events for Solovey Razboynik (TREE TRAP) and Vodyanoy (LAKE TRAP).

http://wikicarpedia.com/index.php/Order_of_Play (http://wikicarpedia.com/index.php/Order_of_Play)

This means you could trigger the Solovei Razboynik trapping action not only by placing a tile or placing a meeple (on the wrong road) but also by placing a wooden bridge, by placing or moving a ferry, by placing a tunnel token, by deploying a meeple form Carcassonne to the wrong road or by moving the wagon to the wrong road.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 10, 2020, 06:07:17 AM
Hmm... that means a lot of meeples could be caught on the tiles when playing with the Count of Carcassonne and are not careful  >:D

One more thing I haven't seen answered anywhere, but suspect the answer:
Now that we know for sure that the road is continuous, wagon should be able to drive through in the sense that the tree itself doesn't block its movement. But the question is would the wagon be sucked up when trying to pass?

Imagine a scenario where there is a road with Solovei razboynik (in the attachment 1). Tile with red circle was just placed and finished the other road with wagon. Can wagon drive through the adjacent Solovei razboynik road to the city? Or would it get trapped on its way? (attachment 2). I would say it can drive through as without being trapped because it is just "passing by" and is not actually deployed to the road.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 10, 2020, 08:34:26 AM
I quote the whole post resizing the images.

I will reply in the following post...

Hmm... that means a lot of meeples could be caught on the tiles when playing with the Count of Carcassonne and are not careful  >:D

One more thing I haven't seen answered anywhere, but suspect the answer:
Now that we know for sure that the road is continuous, wagon should be able to drive through in the sense that the tree itself doesn't block its movement. But the question is would the wagon be sucked up when trying to pass?

Imagine a scenario where there is a road with Solovei razboynik (in the attachment 1). Tile with red circle was just placed and finished the other road with wagon. Can wagon drive through the adjacent Solovei razboynik road to the city? Or would it get trapped on its way? (attachment 2). I would say it can drive through as without being trapped because it is just "passing by" and is not actually deployed to the road.

(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4714.0;attach=12880)

(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4714.0;attach=12881)

Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 10, 2020, 09:21:22 AM
As per the C1 rules, the wagon should be placed on the "road to Kiev" (Solovei's road) before being able to reach the city when the road network is completed.

But that can never happen: as soon as the wagon touches the road with the Solovei Razboynik tile, it will be trapped. In the pictures you are skipping the road altogether and reaching for the city in one step when there are two steps...
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Bumsakalaka on July 10, 2020, 09:52:12 AM
Question - if tile with tree devided road to two different roads, wagon are not possible to move to to the left, because road on left side of wagon is finished.

Only options where can be wagon moved is to onfinished features connected to fnished feature where is wagon and there are
on left side, road going up from "house" and three roead on currently added tile which finished roead with wagon.

Is it correct?
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 10, 2020, 10:49:52 AM
As per the C1 rules, the wagon should be placed on the "road to Kiev" (Solovei's road) before being able to reach the city when the road network is completed.

But that can never happen: as soon as the wagon touches the road with the Solovei Razboynik tile, it will be trapped. In the pictures you are skipping the road altogether and reaching for the city in one step when there are two steps...

Of course! Sorry, I totaly forgot that you can only drive to the nearest adjacent feature. Thanks for the answer anyway!

It seems like nobody can pass the road to Kiev, Solovei's whistles are just too powerful!  ;D
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Bumsakalaka on July 10, 2020, 11:22:31 AM
;-)
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Halfling on July 10, 2020, 01:00:50 PM
As per the C1 rules, the wagon should be placed on the "road to Kiev" (Solovei's road) before being able to reach the city when the road network is completed.

But that can never happen: as soon as the wagon touches the road with the Solovei Razboynik tile, it will be trapped. In the pictures you are skipping the road altogether and reaching for the city in one step when there are two steps...

Of course! Sorry, I totaly forgot that you can only drive to the nearest adjacent feature. Thanks for the answer anyway!


It seems like nobody can pass the road to Kiev, Solovei's whistles are just too powerful!  ;D

Earplugs would appear to be needed.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 10, 2020, 11:56:06 PM
Question - if tile with tree devided road to two different roads, wagon are not possible to move to to the left, because road on left side of wagon is finished.

Only options where can be wagon moved is to onfinished features connected to fnished feature where is wagon and there are
on left side, road going up from "house" and three roead on currently added tile which finished roead with wagon.

Is it correct?

Yes, you can only move the wagon to incomplete roads connected to the road you just completed. In this case there would be no difference between C1 and C2 rules, since all the incomplete roads are on adjacent tiles to the wagon.

See the attached picture to illustrate this case.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 11, 2020, 12:01:13 AM
As per the C1 rules, the wagon should be placed on the "road to Kiev" (Solovei's road) before being able to reach the city when the road network is completed.

But that can never happen: as soon as the wagon touches the road with the Solovei Razboynik tile, it will be trapped. In the pictures you are skipping the road altogether and reaching for the city in one step when there are two steps...

Of course! Sorry, I totaly forgot that you can only drive to the nearest adjacent feature. Thanks for the answer anyway!

It seems like nobody can pass the road to Kiev, Solovei's whistles are just too powerful!  ;D

I prepared this picture to illustrate this case as well...

In C1, you could pick any tile on "the road network to Kiev" before the wagon is trapped (the wagon can move to any tile on the neighboring feature). In C2, you would only be allowed to place the wagon on the tile of "the road to Kiev" marked with the green tick (the wagon moves to an adjacent tile).
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: DIN0 on July 11, 2020, 07:03:05 AM
Yes that is right. I personally don't like C2 wagon rules at all. I get that they are easier to understand, but it can severely hinder wagon's reach and thematically it doesn't make as much sense.
Title: Re: Russian Solovei Razboynik (Tree) question.
Post by: Meepledrone on July 11, 2020, 09:41:31 AM
Yes that is right. I personally don't like C2 wagon rules at all. I get that they are easier to understand, but it can severely hinder wagon's reach and thematically it doesn't make as much sense.

I also like the C1 rules better, but all the limitations about new features ending a road a wagon could not cross were a bit awkward... Why could't a wagon cross a fair (Exp. 7) or an bazaar (Exp. 8) or a circus/acrobat space (Ex. 10) or...?

Here you can find a topic I created covering the C1 rules and a FAQ from 2014 that contradicts partially the clarifications provided in 2013  :o

http://www.carcassonnecentral.com/community/index.php?topic=4725.0 (http://www.carcassonnecentral.com/community/index.php?topic=4725.0)