Author Topic: Dirt Roads Fan Expansion  (Read 10956 times)

Offline kettlefish

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Re: Dirt Roads Fan Expansion
« Reply #15 on: February 03, 2022, 05:55:33 AM »
4. Dirt Roads - The just finished road with a part of Dirt Road - The yellow meeple gets 0 points.

Offline Challa007

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Re: Dirt Roads Fan Expansion
« Reply #16 on: February 03, 2022, 06:28:55 AM »
Hi @kettlefish
what @Bumsakalaka is referring to is that: the rule says that you cannot combine a normal road with a dirt road but the picture of the rule says the contrary.

Offline kettlefish

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Re: Dirt Roads Fan Expansion
« Reply #17 on: February 03, 2022, 06:35:08 AM »
Yes I know this I've contacted wellidesigns many years before. That was a mistake to place the tile. That example picture is wrong. The version of the rules was 0.1 - that means it was not finished yet.
I think, with my examples the expansion will enjoy you to play with it. I love this fan-expansion. The version should be updated now into 1.0

I have posted at CarcF the Information and the rules can be changed. See my posting at CarcF.
https://www.carcassonne-forum.de/viewtopic.php?p=74322#p74322
« Last Edit: February 03, 2022, 06:45:51 AM by kettlefish »

Offline Challa007

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Re: Dirt Roads Fan Expansion
« Reply #18 on: February 03, 2022, 06:55:03 AM »
Thanks @kettlefish.
Maybe in Version 1.0 the picture should be changed.
Then all is very clear and we have another finished expansion that had been unfinished for soooooooo long.  :D

Offline kettlefish

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Re: Dirt Roads Fan Expansion
« Reply #19 on: February 03, 2022, 07:58:00 AM »
Rule: A dirt road does separate the farms, like a road does.

game play with other expansions:
5th exp. Abbey: If you will have a hole in the Landscape there you can use the Abbey tile to close the dirt road and road.
« Last Edit: February 03, 2022, 08:04:30 AM by kettlefish »

Offline kothmann

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Re: Dirt Roads Fan Expansion
« Reply #20 on: February 04, 2022, 11:06:14 AM »
the expansion will enjoy you to play with it. I love this fan-expansion.
I'm really intrigued by this.  Are there interesting new tactics?  Expansions mostly seem to increase the relative value of roads (like Inns, Signposts).  This seems more harsh than Princess, because you don't get the meeple back.  The possibility of having a road suddenly be made worthless would seem to strongly discourage ever placing a thief?  I guess it is similar to official Belagerer rules, but I don't like those rules, either.

Anyway, curious about how this works in practice... 


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