Author Topic: New Magazine and new tiles?  (Read 61936 times)

Offline ARabidMeerkat

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Re: New Magazine and new tiles?
« Reply #60 on: March 14, 2016, 11:09:55 AM »
Has anyone received their copy yet? I placed an order a few weeks ago to no avail...

It comes out the 17th of March, so no wonder you haven't received it yet ;)

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If only I had another Halfling.....

Offline kistgeit

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Re: New Magazine and new tiles?
« Reply #61 on: March 15, 2016, 12:38:25 AM »
I found something about the rules that come with the new labyrinth tile.

Quote
Game rules

Mix the labyrinths among the original tiles. When you draw one of the labyrinth tiles, you place it according to the normal rules and are allowed to put a meeple on it (also in compliance with the standard rules). The labyrinth is not a crossing; all outgoing roads are interconnected. Consequently, if you want to put a meeple on the labyrinth, any road you connect it to has to be unoccupied. The meeple then is a highwayman on all the connected roads.

Both tiles have the same function and can be played with both editions.

Not that spectacular if you ask me....

Offline Decar

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Re: New Magazine and new tiles?
« Reply #62 on: March 15, 2016, 12:46:57 AM »
Where's your source?

Sounds like a road to me. Not the most exciting rule.

Offline Paul

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Re: New Magazine and new tiles?
« Reply #63 on: March 15, 2016, 12:50:25 AM »
Could be irony from their part. In a maze of rules this maze requires no additional rules. :)
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Offline Fritz_Spinne

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Re: New Magazine and new tiles?
« Reply #64 on: March 15, 2016, 01:03:54 AM »
The official rules (in translation): http://spiel-doch.eu/uebersetzungen-beilagen-translations-add-ons/

I also think there should be a rule with a labyrinth oder maze thematic ...

One idea: you can place a follower on all four roads. They stay there until all 4 roads are completed, no scoring before.
When all 4 roads are completed the labyrinth is completed the scoring is as follows: Compare the length of the roads (number of tiles), the player with the shortest road gets the points for the longest road and vice versa, the player with the scond longest road gets the points for the second shortest road and vice versa.

Offline MrNumbers

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Re: New Magazine and new tiles?
« Reply #65 on: March 15, 2016, 01:14:19 AM »
The only hope is this:
Quote
You’ll find a rule variant for advanced players at www.carcassonne.de.
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline Whaleyland

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Re: New Magazine and new tiles?
« Reply #66 on: March 15, 2016, 01:26:13 AM »
So it's just a big roundabout for a single Road. Woot. I'm entirely unenthused. This has already been made for one of the other expansions...Catapult or Bazaars I want to say...

Offline kistgeit

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Re: New Magazine and new tiles?
« Reply #67 on: March 15, 2016, 01:37:50 AM »
The official rules (in translation): http://spiel-doch.eu/uebersetzungen-beilagen-translations-add-ons/

This was my source indeed. Though i like to play with roundabouts, i was hoping for more when i ordered the magazine. Let's hope the advanced players rule will bring more....

Offline Decar

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Re: New Magazine and new tiles?
« Reply #68 on: March 15, 2016, 01:47:51 AM »
advanced rules:  play it like a 4-way junction  :(y) :(y)

Offline DIN0

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Re: New Magazine and new tiles?
« Reply #69 on: March 15, 2016, 01:54:54 AM »
The official rules (in translation): http://spiel-doch.eu/uebersetzungen-beilagen-translations-add-ons/

This was my source indeed. Though i like to play with roundabouts, i was hoping for more when i ordered the magazine. Let's hope the advanced players rule will bring more....
Aaargh  >:( I was hoping it would't be this exactly... well I will wait for advanced rules

Offline jungleboy

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Re: New Magazine and new tiles?
« Reply #70 on: March 15, 2016, 02:38:59 AM »
It's a single tile promo expansion for a game that has been making expansions for 15 years. Was everyone really expecting some amazing new gameplay out of it?

So I'm not bothered by it. The fact that they're trying to institutionalise the 'play with both editions together' is what really bugs me.

Offline danisthirty

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Re: New Magazine and new tiles?
« Reply #71 on: March 15, 2016, 02:42:32 AM »
So I'm not bothered by it. The fact that they're trying to institutionalise the 'play with both editions together' is what really bugs me.

But why wouldn't you do this? The two version ARE compatible with each other after all... >:D

/me ducks for cover

Offline jungleboy

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Re: New Magazine and new tiles?
« Reply #72 on: March 15, 2016, 02:49:33 AM »

So I'm not bothered by it. The fact that they're trying to institutionalise the 'play with both editions together' is what really bugs me.

But why wouldn't you do this? The two version ARE compatible with each other after all... >:D

/me ducks for cover

Keep ducking at Oxford! :)

Not to try to hijack the thread, but when the 'play with both editions together' idea was promoted, it seemed to me like a workaround for the fact that there were no expansions yet in the new art. Which I can understand, even though I strongly disagreed with the idea of playing both together.

With these two tiles - one in each art - I thought they had finally realised the division that they've created in the game and offered a 'best of both worlds' solution: if you like the old art, play with this tile; if you like the new art, play with that tile.

But no: apparently instead they're still trying to get us to mix art.

Offline Decar

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Re: New Magazine and new tiles?
« Reply #73 on: March 15, 2016, 02:56:48 AM »
Advanced variant: Mix the labyrinths among the original tiles.  If you draw the new art work style Labyrinth, you automatically lose the game.

Offline Whaleyland

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    • Derek R. Whaley, PhD | Librarian, Historian, and Writer
Re: New Magazine and new tiles?
« Reply #74 on: March 15, 2016, 04:48:57 AM »
This Labyrinth tile has me thinking that we really should come up with a few variant start tiles that have some special feature unique to the start tile that all players can earn a bonus off of if they expand from it (kind of like the German Castles mechanic but on a single tile). Just something to get the game started on the right foot. It doesn't even have to score points – it should just stand out like the start tile in Hunters & Gatherers does.


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