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Playing "quicker" games

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PapaGeek:
We just added 15 more fan expansion tiles to our standard 4 player game this Saturday, bringing the total to 24 river tiles and 174 standard tiles.

As a pure coincidence, there was a Board Game Geek forum post on Sunday related to making the games quicker by “Playing with less tiles”.

We don’t want to play with less expansions, so we are considering 3 ways to make our games shorter:
A. Set a timer and the game ends after exactly 2 hours.
B. The game ends when the first player reached 150 points.
C. Before the game starts, take 25 or 50 tiles out of the random stack and put them on the side.

This would also give us the opportunity to add more expansions back to the game to make it even more interesting, without making the games extremely long!

So, my question to the group is: does anyone else have any ideas on how to play games with a lot of extra expansion shorter?

PS: the new expansion that we added was The Wells.  Great expansion, the roads in that game, on average, scored just about as many points as the Cities!


Linkback: https://www.carcassonnecentral.com/community/index.php?topic=6353.0

Snearone:
Does players draw next tile as soon as they lay down previous one, so they have time to think about it, or they wait for previous player to finish the move and then draw the tile?
In my experience this one is a must, as it greatly speeds up the game.

PapaGeek:
Thanks for the reply, I definitely agree that looking at your tile as soon as you finish your previous turn will speed up the game.

We have talked about this in the past, BUT, knowing what your next tile will be basically eliminates your ability to make suggestions to the current player on where to place their tile.  This is especially true in games when we invite additional players to join us.

We actually purchased orange, brown, and purple meeples and phantoms so we can have up to 9 players!

kothmann:
Remove tiles systematically?

—> Exp#1: include only 6 Inns + 2 Cathedrals
—> Exp#2: omit barrels
—> Exp#3: Omit Princess
—> Exp#5: Omit all tiles!
—> Exp#8: Omit Bazaars

That’s about 45 tiles removed!  And the disruptive bazaar mechanic is gone.

How would option B work with farms?!

PapaGeek:
Thanks kothmann, I should have mentioned that for all of the options, when the game is “over”, you just stop laying new tiles and you then move to the standard end of game scoring based on the expansions that you started the game with.

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