In our games players should draw tiles right after their turn. So they have time to think over the placement and so on until they have their turn and it speeds up their game. But with some players an active-player- totem would help them to prevent placing their tile too early.
now I know what to do with my giant meeple. Thanks!
I have tried this in the past and do like it, but I didn't like the problems it caused with builders etc, so stopped doing it. Glad it works for you though!
Here's what we do:1. Everyone draws at the end of the turn and keeps thinking (or pretends to be thinking )2. We don't play with messenger expansion or the bazaar component, so we don't get that complication.3. The last few tiles can't be drawn at the end of the turn in case players need builder-turns.4. In case of a builder in the middle of the game, no one returns the tile. The active player just draw the next one in the stack or one of the stacks. We use the holder in the Power expansion, and all the tiles that cannot fit in the holder, form multiple piles in front of each player.Not returning the tiles drawn at the end of one's turn is precisely just shuffling a small part of the tile pool. We do that anyway. Sometimes we just feel like drawing from "someone else's" stack. I imagine some people might think we introduce extra manipulation into what is the next tile, but shuffling the tiles is precisely just a way to randomize. A bag of Carcassonne tiles "is like a box of chocolate, you never know what you are gonna get". Drawing this tile or that tile means the same to any one before you flip it.
My thoughts exactly.
Started by rfielder
Started by jungleboy
Started by kettlefish
Started by asparagus