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JCloisterZone FAQ, Suggestions & Bug Reports / Re: (Not a) Bug report: placing River II tile
« on: May 19, 2015, 02:27:28 PM »
cheers
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JCloisterZone FAQ, Suggestions & Bug Reports / Re: (Not a) Bug report: placing River II tile« on: May 19, 2015, 02:27:28 PM »
cheers
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JCloisterZone FAQ, Suggestions & Bug Reports / Re: Bug report: placing River II tile« on: May 19, 2015, 01:52:50 PM »
Thanks for that. I must of missed that in the rules.
Can I ask why you can't have parallel rivers? Is it because it would cut the board in half and dull the game? 3
JCloisterZone FAQ, Suggestions & Bug Reports / (Not a) Bug report: placing River II tile« on: May 19, 2015, 11:54:06 AM »
I think this is a bug but then I might just be having one of my senior moments
It's the start of the game and I appear to have 2 places I can place my tile but only one is highlighted. It might also be that I don't fully understand the placement rules. Anyway I've attached a picture of the position. PS would it be worth having some textual way to show the current position and moves? a bit like either a FEN or a PGN in chess. This would allow you to test these "bugs" a little easier. Obviously we'd need some option to show this text at any point in the game. 4
JCloisterZone FAQ, Suggestions & Bug Reports / Re: A few suggestions for JCloister« on: February 11, 2015, 12:29:38 PM »
I like the idea of the stats to - I quite often under use builders and pigs etc.
Adding players: Rather than having the current system where you click, click and click again until you get the right option - just have two options to either add a human player or a computer player. This might allow you to add some simple graphics to the set up screen. It would be nice if it could remember your name (and the rest of your settings!!) after you set in once in the GUI. Please say if you want any ideas for improving the AI. I have lot's of thoughts but you might already of done much of it. 5
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 3.1 (playonline/hostmode)« on: February 11, 2015, 12:21:54 PM »
Just to say like the improvements and apologies if these bugs have already been reported:
1) I was occasionally given a tile (a river II piece in one instance and a simple road corner piece) and I wasn't allowed to play it where I wanted to. Other valid squares where highlighted for placement but oddly not the place I wanted to put it. This only happened twice during my game and all other placement was fine. 2) the new version which only shows you valid tile rotations is great but occasionally it starts off with an invalid rotation - if I rotate the tile then only valid rotations are shown from this point. 6
JCloisterZone FAQ, Suggestions & Bug Reports / Re: A few suggestions for JCloister« on: November 17, 2014, 05:22:49 AM »
Thanks for considering the suggestions Farin but remember they are only suggestions
You could consider the idea of making the project an open source project though I'll admit I've never released any of my projects this way. If not then you could just have a list of items you might like help on - things like the graphics and sounds could be done by others without accessing your code. Mike PS remember that power users are only about 5% of your user base. Making it easy to use for the other 95% should be a higher priority but it's your choice. 7
JCloisterZone FAQ, Suggestions & Bug Reports / Re: A few suggestions for JCloister« on: November 17, 2014, 01:30:10 AM »
Version:
Code: [Select] E:\Dropbox\Projects\AlienSwarm>java -version Detailed logging: Code: [Select] E:\Program Files (x86)\JCloisterZone>dir It seems it can't write to this directory. Should it be writing elsewhere? should the program be elsewhere? should jcloister just be using the prefs class?Yet more suggestions:
Regards the AI stuff: strangely I always preferred working on the AI to the graphics stuff, I felt like a new father when my chess program beat me for the first time. I think you should have a way of altering the personalities (and strength) of the AI's before you make the AI stronger though. It would be off putting for a new player to start up JCloister and be crushed by the AI on every turn. 8
JCloisterZone FAQ, Suggestions & Bug Reports / Re: A few suggestions for JCloister« on: November 16, 2014, 02:22:00 AM »Please consider that farin has a family and a full-time job, and that his work on JCloisterZone is just a "labour of love" for him. Furthermore, he doesn't receive any money for it and consequently doesn't owe us anything...I think the work he's done is great and my points weren't complaints but suggestions for making the game even better. I don't know how much you've played with JCloisterZone but ... I don't even notice and the way of selecting meeple typesIf you do something a lot then it will become automatic but if you're a new user trying the game out then it's a painful barrier. The obvious solution is to keep the various key presses for "power users" and have the floating icons for those of us who need a more intuitive interface. Also, AI is massive! I can't begin to imagine how to program a computer to beat even my 3 year-old daughter at Carcassonne and I have a degree in Computing!I write classical games as a hobby (chess, draughts, othello, connect 4 etc) so I fully understand that this part is quite difficult. Improving the AI is certainly tough but luckily this isn't a huge issue. Getting a range of skill levels for the existing AI's is quite straightforward - all you do is alter the weighting of the various scoring methods and perhaps introduce a small random element for each AI. You might have an AI called Emma that put's much more weighting on farms than normal while an AI called Peter might try to stop you building cities at every turn. You could then play all these new personalities against each other to come up with a league table of AI personalities. UIUI 1 - the scrollbar definitely doesn't show on my laptop (a C720 running Linux). The start game button is off the screen to the right and the options at the bottom of the screen are also impossible to view. An easy fix would be to put "start game" in the pull down menu as well. UI 2 - I was after an icon to view on my desktop. At the moment I have lot's of professional looking icons on my desktop that go with various programs but for JCloister I have no graphic at all. I'll try and attach an icon to this post. UI 4 - No. Regular users of your program will quickly adopt to any set of random key presses to control your program but if you want a wider audience then you need to make this part much more intuitive. I'll admit I nearly deleted your program from my PC when I was clicking a tile that wouldn't rotate for some reason (it was a previous version) when suddenly it rotated, added a meeple in the wrong place and ended my go. UI 5 - The only way to get the program to remember your settings is to edit the settings file and save it. This seems a little crazy to me as you have a reasonable GUI interface to the settings in the program yet it does nothing when I press save. The program is unzipped etc. Have you considered using java.util.prefs.Preferences for saving settings etc? UI 6 - my bad AI - see my reply to Dan above. Nice to have - perhaps it might be worthwhile to have a list of tasks that you might like help with. 9
JCloisterZone FAQ, Suggestions & Bug Reports / A few suggestions for JCloister« on: November 13, 2014, 12:41:56 PM »
I have been using Jcloister for a while and wanted to give some suggestions:
User interface issues:
I know there are a lot of points above but I was asked to put my suggestions on this forum so here they are. I'm actually very impressed by JCloister and the current version is great fun to play but there's always a little more that can be done and these were my suggestions. Feel free to comment. Mike Did anyone else find it took them 7 attempts to register (perhaps I really am a robot ) and now there's more questions before I can post I think it was easier to get my passport!
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