My son considers himself victorious if he has the highest score before farmers are counted. So I would imagine playing without farmers would be the best.
Both my daughters have been playing Carcassonne from 4-5 years. And we always play WITH fields because theirs absent leads to loss of strategic concept (it is already small even with standard rules) of the game and increasing of random one. A convenient way to minimize the difference in the playing skills is a handicap. We began from a handicap of 30-40 points and diminish it on 2-5 points when kid wins and increase if she doesn’t. Now my elder daughter (12 years) has a handicap in front of me of 3-7 points, younger daughter (7 years) - 8-12 points (and everyone has additional 5 point in front of father/husband). Both are actively deploy meeples on fields (or its analogues in spin-offs) and make meeples trapping. So our games are very competitive and everyone try to use all (legal) ways in order to win.
What an excellent idea! Have you tried the same 'handicap' idea with introducing new players, or only the children? I am trying to entice friends and family to play, but I see no point in me playing if I don't try too hard and avoid blocking, which is the main tactic of the game in my opinion. This seems like it might encourage new players and make it a suitable challenge for regular players at the same time.
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