...so then there will be 2 meeples on same road, that has a ferry... hmm... problematic.
Edit: obervet beat me to it by a few seconds!No, that's not allowed -- your second suggested interpretation is the right one. The road has to include the ferry piece in order for it to be moved. If the road ends at the lake, it doesn't "include" the ferry. (S-CAR 7.3, p.148 fn.442)Good question, though!
We had been playing this wrongly before this thread started - we were allowing players to move the ferry whenever they placed a road tile that connected to the lake, regardless of whether the ferry itself was connected to that road. Last time we played the proper rules, but to be honest I prefer the first way because it brings the expansion into the game more. So we might house-rule it this way from now on.
Quote from: jungleboy on February 25, 2015, 11:24:14 PMWe had been playing this wrongly before this thread started - we were allowing players to move the ferry whenever they placed a road tile that connected to the lake, regardless of whether the ferry itself was connected to that road. Last time we played the proper rules, but to be honest I prefer the first way because it brings the expansion into the game more. So we might house-rule it this way from now on.But this doesn't make any sense! How can you move a ferry, if you cannot reach it? Be more realistic! )
So I just call out to the ferryman and he comes to pick me up.
Mobile phones in Middle Ages? )
Started by jma03
Started by saery
Started by Bartari
Started by jvnoledawg
Started by OneEyedOwl