A while ago Whaley posted a list of all the elements in-game.
If you could choose between the elements (so not expansions)
Which set of elements would fit perfectly together?
Expansion Elements:
– The River (I & II)
– The Inns
– The Cathedrals
– The Big Followers
– The Trading Tiles
– The Builders
– The Pigs
– The Dragon (Including The Fairy)
– The Princess
– The Magic Portals
– The Towers
– The Abbeys
– The Mayors
– The Wagons
– The Barns
– The Count
– The King
– The Robber Baron
– The Cult
– The Catapult
– The Bridges
– The Castles
– The Bazaars
– The Hills
– The Shepherds (Including The Sheep)
– The Vineyards
– The Corn Circles (I & II)
– The Festival
– The School
– The Flying Machines
– The Messengers
– The Ferries
– The Goldmines
– Mage & Witch
– The Robber
– The Windroses
– The Besiegers
– The Cathars (or The Siege)
– The Tunnel
– The Plague
– The Monasteries (German or Dutch)
– The Phantom
– The Little Buildings
– The Halflings (I & II)
- Wheel of Fortune
– Darmstadt
As I usually never play with a whole expansion but just some of the elements I prefer some things together and like to experiment with them:
Which are fun? When is it balanced? and when is it not?
Lets go trough some of these, and please comment your best combinations so we can add more to this list.
#1: MonasteriesThe Monasteries are very valuable and give many points. When you play with them its a good tip to always use some elements that will boost other features to be more valuable. For example:
- The Barn or The pigs
- The Kathedrals
- The Vineyards
- The Inns
#2: Elements that remove followersMany Elements are being used to either kill or remove followers:
- The Plague
- The Dragon
- The Towers
- The Princess
- The Corn Circles
In this case you should definitly use some elements that give more followers or help to complete features faster:
- The builders
- The flying machines
- The magical portals
- The Halflings
- The Phantom
#3: Elements that keep followersMany Elements keep your followers till the end of the game or a long time.
Examples are:
- Farmers
- The Wheel of Fortune
- The Count
- The Towers
- The monasteries
- The Cult
- Darmstadt
Too much of these will use up many followers and you then have to decide if you start a feature or not.
#4: (not really) Gap filling tilesThe abbey and
the Halflings are tiles most of the time used to fill gaps. The abbey is the most special because it always fits. but when you play with many players the chance to be ever using your abbey becomes smaller
.
So lets make a set-up of elements and tiles which i think would deliver a pretty fine balanced game:
Lets go trough some of these, and please comment your best set-ups so we can add more to this list.
#set-up 1: (SRBO) Infiltrators and StealersThis set-up is based on Stealing some ones elses features or getting others peoples points without too much effort. The count is useless in many ways. but when you add enough elements to get more followers inside carcassonne it gets more exciting.
There are also trader tiles. so people will help you finish. but also cathars and witches to decline this.
- Base game
- The Halflings
- Darmstadt
- Mage and Witch
- Big followers
- The Count
- Flying Machines
- Hills
- Trader tiles
- The School
- The Mayor
- The Besiegers (or cathars)
- The Phantom
- The Robbers
So what do you think? Which set-up you make (without fan-expansions.) or what tips to you have?
Linkback: https://www.carcassonnecentral.com/community/index.php?topic=1265.0