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Quizzes, Puzzles and Challenges / Re: Scoring quiz with roads (summer tutti frutti)
« on: October 20, 2019, 12:36:53 PM »
As promised we now will deal with...
C1 rules (part 2)
2) Scoring after the game.
In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring after the game. The figures involved in the scoring triggered by the German cathedral tile have been removed.
In this case we have the following features and figures to score:
1) The big top
2) The acrobats
3) The yellow road
4) The green road
5) The German castle on tike E2-E3
6) The archbishop on tile C1
Step #1 - Scoring the big top (E4)
The big top is evaluated first after the game id finished.
The big top is placed on an animal token with value 4. So each player scores:
scores 1 meeple (D5) x 4 points / meeple = 4 points
scores 1 meeple (D5) x 4 points / meeple = 4 points
scores 1 meeple (E2-E3) x 4 points / meeple = 4 points
Step #2 - Scoring the acrobats (D5)
The and acrobats will score separately:
scores 1 meeple x 5 points / meeple = 5 points
scores 1 meeple x 5 points / meeple = 5 points
Step #3 - Scoring the yellow road
(B1) has the majority.
The yellow road is incomplete as it ends at a tunnel entrance that is not connected (blue tunnel token on tile A2). As the road has a inn, this means its core feature score will be 0 points per tile but, as the Mage is placed on it, it will get bonus points after all.
Note: The Mage only takes into account tiles, so it is not affected by German cathedrals when they have multiple road segments connected to the same road. This is not the case but it was worth mentioning it.
Core feature scoring = 4 tiles x 0 points / tile = 0 points
Bonus points = 4 tiles x 1 mage point / tile = 4 points
scores 0 + 4 = 4 points
Step #4 - Scoring the green road
The green road is incomplete: It has a tunnel connected by green tunnel tokens but it ends at a tunnel entrance with no tunnel token (G2).
(G1) and (G3) share the green road and there is a tie but has the majority since there is a hill on its tile.
scores ( 4 tiles x 1 point / tile ) = 4 points
Step #5 - Scoring the German castle (E2-E3)
This incomplete German castle claimed by is surrounded by 8 square tiles and 2 Halfling tiles, that is 10 tiles. It is also affected by a Little Building (F2).
Core feature scoring = ( 2 points for German castle tile ) + ( 10 surrounding tiles x 1 point / tile ) = 2 + 10 = 12 points
Bonus points = 1 little building x 1 point / little building = 1 point
scores = 12 + 1 = 13 points
Step #6 - Scoring the archbishop (C1)
The incomplete German cathedral with the archibishop will score for the yellow, the red and the magenta roads connected to the German cathedral tile.
Note: Each road must be evaluated separately. The yellow road is incomplete and has an inn. The red road is completed and has an inn. The magenta road is incomplete and is just a road segment on the German cathedral tile.
- Yellow road: It will score 0 point / tile as it is an incomplete road with an inn. The Mage bonus is not considered.
Score for the yellow road = ( 3 tiles + 1 road segment ) x 0 points / tile = 4 x 0 = 0 points
- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and three Little Buildings (B3, C4 and F2).
Core feature scoring for red road = ( 21 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 25 x 2 = 50 points
Bonus points for red road = 1 + 1 + 1 = 3 points
Score for red road = 50 + 3 = 53 points
- Magenta road: It will score based on its number of tiles (none in this case) and road segments on the German cathedral tile.
Score for the magenta road = ( 0 tiles + 1 road segment ) x ( 1 feature point ) = 1 x 1 = 1 point
scores 0 + 53 + 1 = 54 points
Total score:
scores 4 + 5 + 4 = 13 points
scores 4 + 5 + 54 = 63 points
scores 4 + 4 + 13 = 21 points
C1 rules (part 2)
2) Scoring after the game.
In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring after the game. The figures involved in the scoring triggered by the German cathedral tile have been removed.
In this case we have the following features and figures to score:
1) The big top
2) The acrobats
3) The yellow road
4) The green road
5) The German castle on tike E2-E3
6) The archbishop on tile C1
Step #1 - Scoring the big top (E4)
The big top is evaluated first after the game id finished.
The big top is placed on an animal token with value 4. So each player scores:
scores 1 meeple (D5) x 4 points / meeple = 4 points
scores 1 meeple (D5) x 4 points / meeple = 4 points
scores 1 meeple (E2-E3) x 4 points / meeple = 4 points
Step #2 - Scoring the acrobats (D5)
The and acrobats will score separately:
scores 1 meeple x 5 points / meeple = 5 points
scores 1 meeple x 5 points / meeple = 5 points
Step #3 - Scoring the yellow road
(B1) has the majority.
The yellow road is incomplete as it ends at a tunnel entrance that is not connected (blue tunnel token on tile A2). As the road has a inn, this means its core feature score will be 0 points per tile but, as the Mage is placed on it, it will get bonus points after all.
Note: The Mage only takes into account tiles, so it is not affected by German cathedrals when they have multiple road segments connected to the same road. This is not the case but it was worth mentioning it.
Core feature scoring = 4 tiles x 0 points / tile = 0 points
Bonus points = 4 tiles x 1 mage point / tile = 4 points
scores 0 + 4 = 4 points
Step #4 - Scoring the green road
The green road is incomplete: It has a tunnel connected by green tunnel tokens but it ends at a tunnel entrance with no tunnel token (G2).
(G1) and (G3) share the green road and there is a tie but has the majority since there is a hill on its tile.
scores ( 4 tiles x 1 point / tile ) = 4 points
Step #5 - Scoring the German castle (E2-E3)
This incomplete German castle claimed by is surrounded by 8 square tiles and 2 Halfling tiles, that is 10 tiles. It is also affected by a Little Building (F2).
Core feature scoring = ( 2 points for German castle tile ) + ( 10 surrounding tiles x 1 point / tile ) = 2 + 10 = 12 points
Bonus points = 1 little building x 1 point / little building = 1 point
scores = 12 + 1 = 13 points
Step #6 - Scoring the archbishop (C1)
The incomplete German cathedral with the archibishop will score for the yellow, the red and the magenta roads connected to the German cathedral tile.
Note: Each road must be evaluated separately. The yellow road is incomplete and has an inn. The red road is completed and has an inn. The magenta road is incomplete and is just a road segment on the German cathedral tile.
- Yellow road: It will score 0 point / tile as it is an incomplete road with an inn. The Mage bonus is not considered.
Score for the yellow road = ( 3 tiles + 1 road segment ) x 0 points / tile = 4 x 0 = 0 points
- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and three Little Buildings (B3, C4 and F2).
Core feature scoring for red road = ( 21 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 25 x 2 = 50 points
Bonus points for red road = 1 + 1 + 1 = 3 points
Score for red road = 50 + 3 = 53 points
- Magenta road: It will score based on its number of tiles (none in this case) and road segments on the German cathedral tile.
Score for the magenta road = ( 0 tiles + 1 road segment ) x ( 1 feature point ) = 1 x 1 = 1 point
scores 0 + 53 + 1 = 54 points
Total score:
scores 4 + 5 + 4 = 13 points
scores 4 + 5 + 54 = 63 points
scores 4 + 4 + 13 = 21 points