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Messages - Decar

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5326
Thanks Kettlefish - double landscape tiles - it's like the opposite of half tiles! ::)

5327
General / Re: Expansion League #2: Inns & Cathedrals
« on: February 10, 2015, 02:00:30 PM »
I'm quite happy with the 3 points; looking at the table it's quite clear who has won the most games.  If it leaves room for to handle the extremely rare chances of a draw, then great.

I'm totally against using solely points differential I spent most of the competition making up for one bad game -191 i think.

Edit: not sure why it's not 2 points for a win (1 point each for a draw)

5328
News and Events / Re: National Carcassonne Championships in 2015
« on: February 10, 2015, 01:54:12 PM »
ooh I'm excited!

I know I'm away on the 30th, but not sure where - but maybe I could append this to my trip!

5329
General / Re: Expansion League #2: Inns & Cathedrals
« on: February 10, 2015, 12:17:28 PM »
(who can live without the 1 point game adrenaline rush!)  :o

Not me; that's for sure!  Hopefully it'll go the other way this time though :D

5330
General / Re: Expansion League #2: Inns & Cathedrals
« on: February 10, 2015, 10:27:00 AM »
I'd be happy to be in!

5331
General / Re: My Impossible Dream...
« on: February 10, 2015, 05:26:02 AM »
You've just given me another good reason to buy a 3d printer  :(y)

5332
General / Re: My Impossible Dream...
« on: February 10, 2015, 03:27:10 AM »
Like this?:


5333
Upcoming Scheduled Games / Re: Weekly Online Game
« on: February 08, 2015, 08:12:13 AM »
Tentative;  but should be good with me :)

5334
Reviews & Session Reports / Re: First game with Carcassonne: the Castle
« on: February 07, 2015, 09:30:56 AM »
Another great review, I can't wait to pull out my copy of Die Burg and give it a spin!

I did find this image:
https://www.flickr.com/photos/p-m-m/4252681752/in/pool-board-games/lightbox/
Looks to me like there's a much larger spread of tile types than regular Carcassonne.

I found this link too which might help, half the story anyway:

http://www.ebay.co.uk/itm/Carcassonne-The-Castle-Board-Game-Replacement-Castle-Tiles-33x-Lot-of-33-/351043677809

Looks like you need to do some photos ;)

5335
General / Re: I love the postman...
« on: February 07, 2015, 06:18:26 AM »
It's very pretty.  Rather than clutter this thread, I've written a preliminary review over here:

Basically Wooden Big Box

I need to get some tiles in it now!   ;D

5336
General / Re: I love the postman...
« on: February 07, 2015, 04:01:59 AM »
I'm running out of the door, but wanted to share these with you:





 :meeple: :meeple: :meeple: :gray-meeple: :gray-meeple: :gray-meeple: :(y) :(y) :(y)

5337
General / Re: The Bazaars – Element of the Week #22
« on: February 07, 2015, 03:55:45 AM »
I think this is one of the most difficult game elements to balance strategically.  In theory it should make you ask some interesting questions.

In a 3 player game, how many points would Player1,2 or 3 get with tileA, tileB or tileC? 

If you're first to draw you've got a lot of calculations to consider and you have to rely on your opponents inability to score; you can essentially nullify the worth of a card.

Consider a slightly contrived scenario where there is a bidding war between two players.

 :red-meeple: is auctioning a Cloister;  To  :meeple: it is worth 9 points, perhaps  they can play and score it immediately somewhere.
 :meeple: may want that tile because they could play it somewhere else worth 12 points.  Perhaps it scores 9 and connects a farm.

if   :meeple: Bids 4 or Less,   :red-meeple: should buy the card.    :meeple: will earn 4.  :red-meeple: will earn (9 -4) =5.
If  :meeple: Bids 6 or More,  :red-meeple: should sell the card.   :red-meeple: will earn 6.  :meeple: will earn (12-6) = 6.

It's interesting if  :meeple: bids 5.

If  :red-meeple: sells.    :red-meeple: earns 5.   :meeple: earns (12-5) = 7
If  :red-meeple: buys.    :meeple: earns 5.   :red-meeple: earns (9-5) = 4.

So it's interesting in this example, where a  :meeple: with more to win can pull a 1 point lead by correctly bidding and knowing what  :red-meeple: could do.  It's also good because the cloister worth 9 or 12 points is now reduced to +1 making it less significant.

Hopefully, I've not made a glaring error in that!

5338
Leagues (including expansion leagues) / Re: T & B League: Group A
« on: February 06, 2015, 03:03:17 AM »
Awesome!  I didn't really like the sound of a knock-out phase, because the person who came 16th in the Group stage, could have 4 lucky games and win the whole competition.  It's unlikely but might throw things up.  But, perhaps the top 4 from both group stages could do a semi and final?

5339
Leagues (including expansion leagues) / Re: T & B League: Group A
« on: February 06, 2015, 02:51:35 AM »
So we're pretty much done!

Well done everyone, in Group A, thanks very much for all the games!

what's the plan now - wait for group B to finish and play against your equivalently ranked player?

Are we still considering a knockout round afterwards?

5340
Leagues (including expansion leagues) / Re: The Next Expansion League
« on: February 05, 2015, 09:35:58 AM »
I'd rather have played a less common expansion, but happy to play anything at the end of the day.  I do wonder if perhaps Dragons/Towers/Bazaars would be preferable for 3+ player games rather than 2 players.  I'm not sure how the tournament rounds / scheduling 3+ people would work though.

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