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Topics - DIN0

Pages: 1 [2] 3
16
The Marketplace / WTB set of 13 Teachers
« on: April 25, 2021, 01:00:30 PM »
I am looking for the 2018 set of 13 Teacher meeples. If anyone is willing to sell it, please send me a PM.
Thank you  :orange-meeple:

17
General / Avatar picture
« on: March 21, 2021, 06:12:16 AM »
I have decided to finally try adding an avatar to the profile.
What are the specifications/limitations of what you can upload as your avatar picture?
Either an answer, or a link to helpful topic is welcome  :(y)

18
General / Preference in terminology and correctness
« on: March 12, 2021, 11:13:26 AM »
Hi fellow ethusiasts. I have one question about proper spelling of our beloved eshop cundco.de
From what I understand, the root of this shortened form is 'Carcassonne und Co', which would mean the proper short version is CundCo. But more frequently, I see this form: Cundco. So which one is correct, the capital C or lower case c in the middle?

Aside from that I added a poll to find out what form of nomenclature you prefer for old and new artwork. CI and CII, or C1 and C2.

19
General / Does somebody own this River?
« on: March 05, 2021, 09:21:41 AM »
I am looking for someone who owns this specific version of River I, same box, same language, contents not mixed up with anything else.
I am not looking to buy, I just want to ask you a question.
https://ibb.co/vqQS8p3

20
Unofficial Rules / La Porxada question
« on: January 23, 2021, 06:52:59 AM »
One thing has been bugging me for years. It is this sentence from the first option upon placing La Porxada:
 "The chosen player can negate the exchange, but if so, he or she must eliminate one of his or her followers for the remainder of the game."
Eliminate from where, the playing field, personal supply, or can you choose?
The most likely option seems to be to eliminate a follower from playing field. This gives the other side of the decision proper weight.
If it was only from personal supply, players would most of the time be inclined to always negate the swap - especially in larger games.

21
Strategy Guide / Izbushka - Baba Yaga's Hut breaking the limits...
« on: November 22, 2020, 06:15:13 PM »
This rare tile is infamous for its extremely situational benefit, which more often than not, becomes unfulfilled.
The mechanics of Izbushka are inverse to those of a cloister. It works on the basis of the same "cloister radius", but you are rewarded for the absence of tiles instead of filling up all eight spaces. Since you need at least one tile for connection, this means a maximum of seven spaces can remain empty, translating to 7 points. Starting from 2015 version, the tile itself gives 1 extra point as well, bringing the total to 8 points.

While interesting it is clear that the Izbushka is, even in the best possible scenario, still inferior to the cloister:
-the maximum amount of points is 8 instead of 9.
-you need to trap your meeple for the rest of the game if you wish to get the most out of this tile.
-if completed, you only recieve 1 point.
-it is way too easy for other players to quickly devalue your Izbushka, especially in high player counts.
-the tile usually has to come near the very end of the game for it to be of any use, especially problematic in high tile counts.
-Izbushka is not considered a monastic building, meaning its point value cannot be improved by any of the monastic oriented game elements from various expansions (vineyards, abbot). Likewise, the meeple is not considered a monk, so there is no point gain from WoF Inquisition.
-cannot be used to escape a besieged city.

The few pros, do not make up for the cons:

-Izbushka cannot be challenged by a cult place, which would otherwise force it to either, complete it for a minimal point gain of 1, or it would not score at all.
-there is no need to protect the meeple from peasant revolt, for it cannot affect Izbushka.
-it is unaffected by Hermit Monastery scoring tile from the Land of Surveyors.
-cannot be invaded via City of Carcassone.

So looking at this, naturally the question is "How do I make a use of this tile?".
Up to recently, there has been only one legitimate way on how to do this. You can try to maximize the point gain by "score any meeple" messsage tile. Izbushka would be scored as if it were the end of the game, so chances are most of the spaces would still be empty, if you do this soon enough. If lucky, you could even do this multiple times with a well placed flying machine (the messages are, after all cycled through at a rapid pace).

But that's about it...
...OR IS IT?  >:D

The answer dawned on me today. The best way to place Izbushka is to the edge of a Carcassonne Map!
The edges of the map complete everything, yet are not considered actual tiles. We know this thanks to the way the cloisters work on map edges - they only gain points for actual tiles, not pre-printed stuff.
So you can actually place Izbushka in such a way that certain empty spaces can never be filled, thus maximizing points. There are several places on different maps where to do this effectivelly. This method also removes the downside of traping a meeple for the rest of the game.
You can get up to 7 points for a completed Izbushka on British Isles - only 1 point short of maximum 8.

But you can go further. You can break the the presupposed limits you were led to believe this tile had.
On Peninsula Iberica, you can actually get 9 points! More than previously thought maximum.
By placing Izbushka on one-tile island you get a situation where Izbushka is complete, yet all 8 spaces are empty. After adding a point for Izbushka itself, you arrive at a total of 9 point and get your meeple immediately back.  You need a bridge (Exp. 8 ) to do this, because the ferry road must be connected.
So the Izbushka is finally equal to a cloister = 9 points and no meeple hinderance. Due to the nature of the placement, you also get +4 points for the pennants and a scoring opportunity for a road with another pennant.

So in conclusion, the best way how to utilize Izbushka tile is to play with Maps and a select mixture of expansions which enable all the optimizations.
Play them on the edge with the least amount of surrounding squares and get the most out of this unique tile!

22
I was mainly talking about 2016 and 2019 tiles. 2016 because of its unique internal field touching a single city.
2019 tile for the reasons Meepledrone mentioned. I think it is interesting purely for the fact that it is the most redundant tile in Carcassonne ever.

2020 is definatelly the most exciting one they made so far.

23
General / Russian promos version study
« on: October 05, 2020, 04:08:55 AM »
Ok so with the recent movements of the rare Russian promo tiles in the Marketplace section, several questions have been asked regarding various versions of this expansion, including the reverse back tiles.
In that topic I have adressed this, but I thought it would be a good idea to make it into its own topic. Here is my previous answer:

Quote
To chime in on on the reversed tiles. The 2013 version of Russian promos containing 2 tiles has actually been produced 3 times, not just once. That is the years 2013, 2014 and 2015. There may have been some differences between these print runs including the reversal of the sides.
I should mention that I own a 2015 version which does not have reversed backs, however the backs are rotated 90 degrees clock-wise - a feature a suspect is common for all three runs. Additionally, my 2015 version is significantly darker shade of green than this reversed tile - a shade simlar to 2016 4 tile version.
Unfortunatelly, I do not have any information on the number of places, where these tiles were printed, so local discrepancies cannot be ruled out.

UPDATE: I have confirmed some information I already suspected. So the 2013 and 2014 versions have lighter green, while 2015 and 2016 version have darker green. However I am still not sure if the reversal occured in 2013 or 2014 version, nor if all the tiles from those versions were affected.

So to streamline this I will make the following model:

2013: light green, 90° rotation
2014: light green, 90° rotation
2015: dark green, 90° rotation
2016: dark green, no rotation

To add to this, we know that reversed tiles of the light green versions exist. This brings up 4 different possibilities:
1. Only 2013 version has a subset of reversed tiles
2. Only 2014 version has a subset of reversed tiles
3. Both 2013 and 2014 versions have a subset of reversed tiles
4. Either 2013 or 2014 version exists exclusively as a reversed tile set.

It is currently unknown which one of these scenarios is correct, or if reverse tiles of 2015 or 2016 versions exist.
To answer the latter question, I am inclined to say no. 2015 version seems to be more streamlined (some rule updates were made) and it switched to a new green.
There are pictures on the internet of the 2016 version, depicting stacks of 2016 sheets, none of which are reversed. It is plausible that those were all the tiles ever made for 2016, although that is unconfirmed.

So in conclusion, I would like to ask if anyone owns a 2013 or 2014 versions of these tiles, and is 100% certain that they truly belong to that version. If so please post any interesting observations here.

24
Official Rules / Question about Bogatyr tile (Russian Promo)
« on: July 11, 2020, 09:28:14 AM »
Another russian question, this time about Choice of Bogatyr: Is the choice of Bogatyr (the stone tablet terminating the road) considered a special feature? By extension, can a wagon drive through it? It doesn't have any effect on its own, nor can it be claimed, but it has a name and it blocks the road.
This is another question I need answered for my secret project ( 8)) and haven't seen an answer to anywher else.

Feel free to make this a separate topic if needed.

25
The Marketplace / Want to have a laugh ?
« on: June 25, 2020, 04:33:59 PM »
Searching through the internet, I have found this obvious scam regarding Carcassonne "rarities" :o. Here is the  link:
https://www.worthpoint.com/worthopedia/carcassonne-collection-including-many-1891842149
The description is absolutelly hilarious, when you compare it to the photos provided  ;D

Highlights include hyperbolic claims such as collection so "massive" that it "would be easier to list what is not included", or collection worth over "1000 USD".
Seller also talks about certain items being still in shrink wrap, but the only things that are wrapped are those which he/she shrinkwrapped himself/herself, such as the School and the attempts at The King and The Cult minis, which are really just cut out from the Exp. 6 Count, King and Robber  to look like their more rare counterparts (you can clearly see the crown watermark on photos).

The whole thing is incredibly pathetic and hilariously obvious scam for anyone that knows their Carcassonne, but I do wonder if some casual person who just got into the hobby would fall for this ? ???
Just try to count all the lies !

26
General / The most aggressive version of Carcassonne
« on: April 22, 2020, 11:56:04 AM »
I was contemplating some vicious thoughts... what is the most aggressive, unforgiving, annoying, militant combination of expansion one can mix together and unleash the mayhem   :red-meeple:>:D >:D >:D :red-meeple: ?? Something that would only emerge, when a group of sadistic minds decides to have an all out war...
What I came up with is the following:
base game
Inns and cathedrals
Princess and dragon
Tower
The Plague
Tunnels
Flying machines
River II
Halflings II
Russian promos 2nd set
Labyrinth
Crop Circles I
Cult
Count of Carcassonne
Cathars, Siege, Besiegers (yes all 3)

- and the most important ingredient of all...concentration! The ratio of aggressive tiles / all tiles must be very high in order to achieve maximum evil >:D

I am open to any suggestions. What would you add? What would you remove? Whatever comes out of this I will one day masochistically try to play!

EDIT 2: included suggestions

27
The Marketplace / What on earth ?!...
« on: April 20, 2020, 11:51:44 AM »
Now I know Die Kornkreise is one of the most pricey expansions, but this seems a little excessive... :o


28
General / Profile info update
« on: March 11, 2020, 11:20:01 AM »
I wanted to bring into attention the fact that most of the items from 2018 and 2019 are still not added to profile info... and it's 2020!
The missing items are:
Around the World 4: Safari
Spiel Doch mini expansion for Safari
Spiel' 19 tile
Tollkeepers
Maps: Germany, France, Great Britain, Benelux, Peninsula Iberica
Chips

Could someone who has means to do this, please update the profile info page?

29
Hello,
I am looking for the second expansion Traders and builders - edition without watermarks. Condition of the tiles has to be without any visible wear (aka like new), condition of everything else is not important.

I am also looking  in stone gray version of the 50-point score track, either alone or with the rest of the base game. Again, very good condition of the track, no wear.

If anyone has these items and would be willing to sell, I am interested :)

30
General / For those who like to keep their rivers separate...
« on: January 25, 2020, 04:54:23 PM »
Normally you would separate different editions of the same expansion by their watermarks or lack there of. Sometimes however this isn't an option, such as in original River I and River II, which both lack watermarks. Now most of their tiles have different layouts but there are four that are completely the same.
So if you happen to be combining these two together for a game, does it mean you can never be sure if you returned those four tiles to their righful river sets ?
Luckily there is a sneaky differentiating factor that lets you separate the tiles with absolute certainty (one that doesn't involve minute differences in sharpness of the print)

The answer is backs. Tiles from different sets have different orientation of their layout in relation to the big C on their back.
If we orient the C right side up, as it would be written - then these are the tile edges starting from north using consolidated tile reference:

                                     River I    vs    River II
spring                                 fsff                ffsf
river turn                             ssff               fssf
river turn with road              ssrr               rssr
city with road and bridge      rscs               srsc

also                              River I    vs   GQ 11

river with two cities            cscs              scsc

There seems to be a 1 turn clock-wise shift between all of these...
I wonder if they did this intentionally for this exact purpose. Then again, I wonder if anybody cares besides me :P

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