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Messages - franks

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31
Decar, a well deserved merit from me for such an epic report!

Thanks for sharing the details and photos! What a great time you all must have had!

Cheers,

32
No messages for Klaus Jürgen Wrede? Tomorrow is the last chance to wish him well!


If you have messages for KJW please let me know!

Decar (and everyone) thanks for the updates. What a treat if must be to be part of it!

Please wish KJW best wishes from a Canadian fan and see if he has a tease of any upcoming releases. It might be a once in a life time to have a hit game but how great would it be if he were to come up with another evergreen and expandable title! I hope we see more to come from KJW!

Cheers!

33
General / Re: I love the postman...
« on: June 29, 2018, 03:27:27 PM »
Thanks Gents!

I got another Gem in the box today!



JamSumo https://boardgamegeek.com/boardgame/165595/jamsumo

This is from the North American licenser that is not that far off from where I am.

They do other lovely work and have done true justice to this fun design. I choose the Cherry Wood over the Maple at the same cost because I liked the darker tone and chose not to spend the extra $10 for the Walnut, which also looks very nice. Regardless, I thought the price was well worth it!

http://uniquewoodproducts.ca/jamsumo-game/

They also have some pricey but stunning dice trays!

34
General / Re: I love the postman...
« on: June 28, 2018, 06:06:19 PM »
A few more items to sink into:



I look forward to trying, Viticulture: Visitors of the Rhine Valley. Though I enjoy a long unbeaten streak in this game, I'm hoping the heavy visitor card strategy gets some mitigation from this set, as promised.

Adding to the Port Royal Collection.

We love Isle of Skye and look forward to taking this to a new level of Euro game. Not sure we would always include it but I hope it's worth the purchase.

Finally, Dragon Castle looks to be a nice Abstract along the lines of Azul, to some degree.

35
Other Games / Re: KICKSTARTER (watch your purses)
« on: June 07, 2018, 06:28:18 AM »
I'm currently pledged on these money pits  ;D

I was in the first Mythic Battles Pantheon and am only going to top up on the 1.5 upgrade and two of the expansion boxes I missed on the first KS, Hera and Hephaistos

Mythic Battles: Pantheon 1.5
https://www.kickstarter.com/projects/806316071/mythic-battles-pantheon-15/description

I'm a big fan of the Command and Colors game systems and own most all the iterations. I'm finding it hard to look past this KS. It is a costly one but am generally happy with the output from PSC. I'm sure the oversized neoprene map board and a load of minis is what drove the price for this one so high. It's is too bad the ships for both factions are the same sculpts but one could do a nice paint job to give them even more distinction. I might pull out last minute on this but am definitely interested.

Richard Borg's Red Alert: Space Fleet Warfare board game
https://www.kickstarter.com/projects/1992455033/richard-borgs-red-alert-space-fleet-warfare-board/description




 

36
Other Games / Re: KICKSTARTER (watch your purses)
« on: June 07, 2018, 06:27:14 AM »
Thanks franks!

It looks Terraforming Mars is just the 'snow algae' promo which is available on the BGG store for a lot less than Man vs Meeple is offering.

They're averaging around $8 a promo atm

I'll put you down for Champions and Midgard and Whistle stop if you're interested.

I've managed to completely miss the Terraforming Mars hype and I've heard some good things about whistle stop too!

Decar, thanks for the clarification! I do have Snow Algae but appreciate the other promo's.

Check out Terraforming Mars if you can, from what I've seen of the games you enjoy, I think this one would work for you! Keep in mind it is a card driven game, the board is very active but it is more of a card game than a board game, at least in it's core driving function. I believe it deserves the current hype!

37
Other Games / Re: KICKSTARTER (watch your purses)
« on: June 07, 2018, 06:07:36 AM »
The Man vs Meeple KS has just ended.

I've got a few extra slots for some of their promos,
but I'm not allowed to duplicate anything:

If you're interested in any of these let me know:

1.Brook City
3.Vikings Gone Wild
4. Monster Lands
5. Too Many Bones
6. Don't Mess with Cthulhu
8. Fairy Tile
0. Champions of Midgard
11. This War of Mine
12. Terraforming Mars
13. Whistle Stop
14. Energy Empire
15. Evolution
16.Robin Hood
18. Critical Mass
19. Dinosaur Island
21. Space Freaks
22. Train Heist
25. War of the Ring (cheaper on BGG)

Thanks Decar, I would be interested in the bold items above, especially Terraforming Mars. I can't get enough of that right now. Great in a group and great solo!

Nice work on the PnP, look forward to your report!

38
No worries Decar   :)

BTW, nice report from UKGE!

In a nutshell, (and IMO) Valletta has some flaws but is miles better (for me), than Majesty. The later has gone over ok when our girls visit and we want a super light game but there was little there to keep my interest. The very base idea is good but it seriously needs an expansion out of the box.

HiG is an interesting publisher, I hope their better days aren't behind them!!

Edited to say, Majesty for the Realm doesn't have an expansion to date that I am aware of.

39
Decar, thanks for the recognition. I enjoy getting these thoughts down and crafting the final piece. It’s no secret I’m fond of HiG titles and recently played one of their latest releases, Valletta, (I might just give a short overview of that at some point).

Cheers,

40
General / Re: I love the postman...
« on: May 22, 2018, 03:25:43 PM »
Glad you've managed to get them.

I see they're now taking pre orders for the giant version, but it's rather steep at $299

It's a beauty but thats probably over $400 Canadian funds with shipping, so no chance for that in this household. It would be a neat centre piece for a game store or cafe!

41
General / Re: I love the postman...
« on: May 22, 2018, 02:21:43 PM »
I did get the Joker tiles fairly early on but wanted to get to know the game without using them. I think they are better suited for the 'back side' of the board, which we tried once and went back to the printed side.

Even though we have a few games in now, we need to play more!

I had been using one of those Joker tiles in place of the 1st player marker  ;D

Cheers,

42
General / Re: I love the postman...
« on: May 22, 2018, 01:25:28 PM »
Another bunch arrived today!



Some old, some new and a really little bonus.

I've been keen on the Clank series and jumped on board a deep sale from an on-line retailer.

Can you spot the fifth super mini item in the photo? ...... Just above the CGE Logo?

I was able happy to get the illusive, new resin 1st player marker for Azul from this on-line retailer. If you haven't followed the drama, new printings of Azul now have a resin 1st player marker where the initial pritings had a cardboard marker. There has been a bit of drama over this little beast and if you were so inclined you could read the good, the bad and the ugly about it here; https://boardgamegeek.com/thread/1955764/new-resin-first-player-token

43
My previous CarcC review for The Voyages of Marco Polo was on Nov. 16th, 2017. Since then we’ve played 22 games and it’s obviously become a top favourite.

http://www.carcassonnecentral.com/community/index.php?topic=3631.msg53822#msg53822


Box cover of the base game.

What follows are impression-reviews and overview of the three separate expansions for the game. All the new aspects these bring into the base game are modular and can be combined as desired. I won’t go into an in depth descriptions or high analysis but I’ll highlight what has stood out for us.

The New Characters: (2015)
The first mini-promo - this should still be available at Cundco.com


BGG listing photo

This is a single punchboard sheet that contains:
•   4 New Characters
•   4 New Contracts
•   1 Small Town Bonus tile
•   15 Gift Markers

The stand out feature here, not surprisingly, is the new Characters. They vary in their ratings as to who are considered as the ‘best’ characters in the game and the added choices are a nice addition to the mix.

The new character, Gunj Kököchin*, is generally considered one of the stronger choices in the series so far. Her ability has two dice action spots on her player tile that only the owner can use. These give the abilities of gaining bonus resources and the even more powerful ability to travel one spot on the board without using a movement action space on the main board.

*A 13th-century Mongol princess, betrothed to an allied Khan in Persia, by the great Mongol Great Khan Kublai. The Khan she was to marry died before her arrival so married his son instead. Marco Polo gave an account of the princess’s travel to Persia.


Gunj Kököchin
This is one of my wife’s favourite characters to play and achieved her personal high score of 92 points.

This mini expansion also includes, The Gifts. These are little ‘treasure’ tokens of either, goods / resources and or bonuses that can be gained (from a pile or a draw bag) in various ways throughout the game. It’s had some criticism for its random element; one time likened to the Dice in Stone Age. I think these concerns are a bit hyperbolic. While it adds a bit of randomness, I quite like reaching into the bag of gifts/treasures not sure what you’ll get; they are usually helpful though not always an outstanding benefit. While the main game is exalted for its elegant and tight design there is still lots of innate randomness in the placement of the City and Town bonus cards. I’ve seen the random set up effect the game in favour of players that happen to need to be on a given path with a better combo of bonuses. Anyway enough about that, I like this little expansion all the way around.

 
 
‘Gifts’ tokens – draw bag not included

____________________________________________

Agents of Venice: (2017)
The first full - boxed expansion


As the 13th century draws to a close, Venice is known around the world for its famous bazaars

The main features of this boxed expansion are a new sideboard of Venice, (another way for players to explore) and the Companions Module, where players gain temporary benefits. On top of those two main features, the box includes components for a 5th player along with some added wood resources.

There are also 6 new contract tiles that have super high values. These are just shuffled with the tiles of the base game and of course there are a variety of new Characters, each with interesting abilities.


All available characters from the base game and expansions
There are now a total of 18 to choose from and an almost endless ways to explore the game. If your thing is variable player powers, this games for you.


The Venice board sits on the side of the main board and is easy to incorporate into the game; it’s also an easier way to get travel bonuses. I say ‘easy’ but this still takes one of your precious few action dice and in a 2-player game only one person is able to travel on this board in a turn, (barring a couple of specials abilities that can mitigate this).


Traversing the Venice board for bonuses

The other main feature of this expansion is the Companions. Special tiles are laid out at the bottom of the main board and are accessible to all players. To take a companion, a player would have to commit one of their die then chose one of the six available tiles. One can then use that ability but only on the turn in which it was taken.


Companion bonus tiles - publisher photo

Wanting to explore this aspect of the game and the expansion, I chose one of the included Characters, Papa Gregorio X*. His special ability is to take a new Companion of his choosing each round, (without needing an action). All players have access to Companions and its possible to have more than one companion in a round. The Companions give you temporary and fairly powerful specials abilities, like paying less to travel and a way to gain a good amount of Gold that otherwise doesn’t come as easy, (just to name a couple). With him I’ve been able to achieve some of my best scores in the game and finally broke the 100 pt mark. So far the Companion module seems to have the biggest impact in game play, in my mind, in a positive way.

* Papa Gregorio X - As soon as he was elected in 1271, Pope Gregory X received a letter from the Mongol, Great Khan Kublai, remitted by Niccolò and Matteo Polo, (also featured characters in the game), following their travels to his court in Mongolia. Kublai was asking for the dispatch of a hundred missionaries, and some oil from the lamp of the Holy Sepulcher. The new Pope could spare only two friars and some lamp oil. The friars turned back soon after the party left for Mongolia. The two Polos (this time accompanied by the young Marco Polo, who was then 17 years old) returned to the Mongol Empire and remitted the oil from the Pope to Kublai in 1275. (Wikipedia)

I’d especially recommend the ‘Agents’ expansion for players that are already familiar with the base game. It doesn’t add that much more complexity but it does add a fair bit more to consider on each turn. The game is prone to AP, (analysis paralysis); at the best of times and with the expansions this could be an issue.

I would also add, if you like or prefer the tight nature of original base game this might not be for you. So far we’ve found this expansion makes it a little easier to get points and resources, while giving you more to think about. While I love the original game, I don't mind easing the stress. For our play style I like addition of this expansion.

____________________________________________

The Secret Paths of Marco Polo: (2018)
Mini-expansion - Easter promo HiG, (Cundco)

•   16 Secret Path cards
•   One Character Card
•   One city bonus marker
•   Instruction cards


Publisher photo


Secret Paths my Photo
English rules are included, with great quality cards.


As a basic game play review, one of the main goals of the game is to traverse the map board to get destination bonuses and complete destination objectives. It takes precious time to get across the board to arrive at large and small city destinations.

When I first read the description of short cuts between routes I was concerned this could impede the integrity of the base game. These cards do give nominal short cuts that can improve your travels … IF … and only if the situations falls into place.


Both game boards, (base game and Venice), set up showing routes, small city bonus tiles and large city bonus cards.

The only way to get these cards is for the Secret Path bonus tile to appear randomly on the board. There are more bonus tiles than small cities at set up so it might not even show up in the game. The bonus tile that activates the Secret Paths could show up anywhere on the board and there are some far off destination where you might not even get to in a game.

If you are able to activate the bonus tile by visiting that city you are then able to draw one of the 16 available Secret Path cards at the start of each turn and at the beginning of each following round. You can use this Secret Path at anytime (still using an action) and there is no limit on the amount of these cards you can have in your possession.

Looking at the available cards, these ‘short cuts’ destinations tend to already be fairly close to each other. They might only save a few movement spaces but these can have impact in a tight game. As well, you can move back and forth between these destinations.

As you draw a card and depending where you are on the map board, the card you draw might not be of much use. The designers knowing this would likely be an issue, give you the option to sell cards to a discard pile for the resource shown at the top left of each card. This way you will get a bonus either way.


Sample Secret Path card and newest Character

We’ve only had a chance to play with this set a couple of times and while it didn’t affect my games at all, my wife was able to draw a number of the Secret Path cards throughout the game. She did use a couple of those cards for a helpful short cut and sold the other cards to get a good number of resources. With little experience this seems an innocuous inclusion to the game and Karen enjoyed the inclusion of the mini expansion.

A neat thing about all of these expansions, they come with Characters that incorporate the added features of the new aspects to the game. In this case, the newest character, Andrea De Longjumea* gets two Secret Path cards at the start of each round. He can keep one card, each round of the game. This might be the best way for this mini expansion to shine but with so many great characters already to choose from, he might only be worth the occasional novelty play. I did seen one post on BGG where the author thought that this was a useful character to play, (We have yet to try him out).

* Andrea De Longjumea – A 13th-century Dominican missionary and diplomat, one of the most active Occidental diplomats in the East, (from Wikipedia). Each of the, now 18 characters, are based on actual historical figures.

____________________________________________

To wrap this up!

I enjoy the immersive elements these expansions add to the game, so they are easy inclusion for us. The added variability gives new paths to explore and keeps the game fresh.

One point on the negative side, this is now a bit of a beast to set up. It takes a good 15 minutes, to get it all out on the table and slightly less to put it all away.


Full set up with some added flair

I’ve managed to get all the expansions in the base game box, except for a few components. Because we mostly play with two, I’ve taken the other player resources out of the main box and now store them in the Agents of Venice box. Of course I’m taking extra space in the base box with sleeved cards, metal coins and a few other pimps.


Custom resources I’ve added to the game

Once again, I recommend playing The Voyages of Marco Polo and if it’s a hit with you and your group, consider adding the expansions along the way!

44
Other Games / Re: Ginkgopolis
« on: April 19, 2018, 07:05:09 AM »
Decar, nice to see your efforts, somewhat, payoff.

I my mind even though 'only' about 100 people responded, I think this ask received more attention than others that have rallied for reprints, etc.

I look forward to see what iteration they come up with in the future!

45
General / Re: I love the postman...
« on: April 18, 2018, 04:10:16 PM »
Decar, great titles! I have the Troyes collection and look forward to your thoughts on Bruxelles and Tournay.

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