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Messages - danisthirty

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61
Please count me in too! Always appreciative of his tireless efforts and initiatives. :(y)

62
Other Games / Re: What have you played this year?
« on: December 21, 2022, 07:21:47 AM »
Ah yes, a couple of oversights on my part in my original post. These three are definitely worth a mention even if I've only played them once:

Quacks of Quidlenburg was introduced to me during a meetup with @danisthirty , @Decar , @Rich_The_Fish and @unclewill earlier in the year...

- Dorf Romantyk
- Village Rails

63
Other Games / What have you played this year?
« on: December 21, 2022, 02:07:44 AM »
Yo dudes.

With 2022 drawing to a close now I thought it might be interesting to see what games besides Carcassonne everyone has been playing this year. I'm especially interested to know what games (old and new) you've played for the first time and have enjoyed playing, and how you discovered them?

For me, Board Game Arena has been central to my discovery of new games as there's always so much to choose from that some of them are bound to stick! Thanks to some of my BGA friends who invited me to play with them, I've discovered four of my new favourite games: Cubirds (2018), Draftosaurus (2019), Happy City (2021),  and Next Station: London (2022). They're all very different games, and while nothing will ever steal the position of "top game" from Carcassonne, it's good to have a bit of variety every now and then.

More recently (within the last month or two) I've discovered a number of great 2-player games too. I have a long history of playing Bandido (2016) on BGA with @Halfling but since reaching more than 500 games between us we've both been keen to branch out a bit this year. Tranquility (2020) - and to a lesser extent Tranquility: The Ascent (2022) - was the first such game that we came to settle on as a strictly 2-player game, but we've since discovered Dragonheart (2010) and Lost Cities (1999) which are pretty much permanently on the go now as well.

How about you? What have you enjoyed playing (besides Carcassonne) this year?

64
Official Rules / Re: What is "unfair play" in Carcassonne?
« on: December 20, 2022, 12:16:09 PM »
I think the implication is that you should not, for example, try to extend an opponents city with the intention of forcing it to remain incomplete at the edge of the table.
Oops. We do that all the time and we don't feel like it's cheating  C:-)

If it's accepted by the group and everyone is happy to play that way then I'm sure it's fine.

At tournaments where it's just the basic game (and therefore not so many tiles) it isn't uncommon for players to manually shift the tiles back towards the middle of the table if the landscape appears to be heading towards over the edge. Most players will be perfectly agreeable in this regard as everyone wants to play the game as intended without unnecessary restrictions imposed by limited table space.

65
The Marketplace / Re: Spiel 2020 tile giveaway
« on: December 09, 2022, 04:38:14 AM »
Welcome back @JT Atomico :) :(y)

Please don't include me in the draw, but +1 merit for your generosity!

66
General / Re: I love the postman...
« on: December 09, 2022, 03:33:52 AM »
Great updates @Scott and @gamgeefan2 ! I'm excited for you just looking at everything! 8) :(y)

67
General / Re: I love the postman...
« on: November 30, 2022, 05:02:06 AM »
OK, thanks. My big existential question of the moment related to carcassonne is to know if I invest in sleeves to protect my tiles.  ???

I don't personally but I know plenty of people do and I can understand why they would choose to use them. For me, it's become quite rare that I actually play with physical tiles, and even when we do we don't use any of the rare or valuable expansions so there isn't much in the way of value to protect anyway.

68
General / Re: I love the postman...
« on: November 30, 2022, 04:44:44 AM »
What do you use for protective sleeves? Those of Corinthians13 seem better adjusted.

They're not really sleeves per se, I don't play with these tiles so they're just in little zip-lock bags to keep them safe.

69
General / Re: I love the postman...
« on: November 30, 2022, 02:23:07 AM »
Wow, a complete set!

"Complete set" you say?



 >:D

70
General / Re: Play Carcassonne Online With Friends
« on: November 28, 2022, 02:09:22 AM »
I've only been playing Carcass for a short time, so I have a request for you experienced people, if you would play one game with me so that I can learn something from you. I hope that at least one such player can be found among you.

Hi Falco4you - welcome to the forums! :(y)

As @Decar said above, I'm always up for a game! Where are you playing at the moment? I play mostly on BGA (www.boardgamearena.com) but happy to branch out if needed...

Dan

71
News and Events / Re: UKGE article about Carcassonne (Museum)
« on: November 25, 2022, 01:13:08 AM »
Great bit of writing @Willem ! +1 merit for your efforts.

I always enjoy reading about the museum, and the fact that you've been able to share it with a potentially huge audience is worth celebrating! :) :(y)

72
General / Re: portrait
« on: November 17, 2022, 01:22:49 AM »
Looks really good, and a priceless souvenir! Having seen a few of these now I really wish I'd been there myself...

73
Strategy Guide / Re: Carcassonne Tips: "When the tiles are against you..."
« on: November 12, 2022, 12:49:21 AM »
Thanks for sharing your thoughts maysfair. It's genuinely useful and interesting to hear other people's opinions, especially when they also draw parallels to other games I know nothing about!

Welcome to the forums by the way! :) :(y)

74
Strategy Guide / Carcassonne Tips: "When the tiles are against you..."
« on: November 11, 2022, 05:23:36 AM »
"You can't out-think bad luck."

Often, inexperienced players will lose because they're oblivious to everything you did during a game to maximise your chances of success, and will simply say that you were lucky at the end of it. This is mildly infuriating, but it's also something I want to be clear that I'm NOT saying here!

In Carcassonne, you have to plan to benefit from the most likely outcomes. There can be a lot of maths, strategy and tile-counting behind this, but even at a very basic level you wouldn't plan to take control of a city via a cccc tile if you can see that the only cccc tile has already been placed elsewhere since the chances of this succeeding would be 0%! So you try to give yourself the best possible chance based on what knowledge and information is available to you, as what's probable is by definition likely... but not guaranteed!

Consider the situation where you have a nice city waiting to be closed. It needs a ccfx tile to complete and your opponent has created an opportunity to kill it by potentially pointing a road into the gap unless you defend it on this turn. Thankfully your tile is a cfff which is ideal, but how best to rotate it? Looking around you can see that three of the four cccf tiles have already been placed giving you a 50% chance of finishing the city if you point the city cap into the gap. Alternatively, just two of the ccff and one of the ccff splitter tiles are out meaning there are four tiles that would fit if you use the tile to create a ccff gap which you'd have a 15 in 16 (93.8%) chance of filling. So which do you choose; the 50% win or the 93.8% win? That's not even a question as we all know what the right thing to do is in this situation and a lot of Carcassonne is about understanding this and making decisions which give you the best possible chance of success.

But like I say, nothing is guaranteed, and in the example above, having created the ccff gap, I wouldn't be at all surprised if my next tile was the final cccf and then my opponent laughs smugly and berates me for making a "bad move" to unsettle me. Next goes the other splitter (to my opponent), swiftly followed by all three of the remaining ccff tiles which seals the fate of my newly-ruined city. If I'd just rotated the tile the other way I could have have completed the city and won the game! But why would I have done based on what I knew at the time? It remains the correct thing to have done even though it didn't work out on this occasion, which can make situations such as these especially difficult to learn from. If you want to take away something positive from it then maybe focus on what else you might have done to have hindered your opponent or generated points for yourself elsewhere in the game. Could you have won despite the city being incomplete?

Ultimately though, never beat yourself up for doing the right thing. Sometimes the tiles are just against you (and sometimes they're not!)

75
The Marketplace / Re: WTS My Collection
« on: October 28, 2022, 07:21:47 AM »

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