Author Topic: Expansions becoming inconsistent during megacarcassonne games?  (Read 6818 times)

Offline Meepledrone

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Re: Expansions becoming inconsistent during megacarcassonne games?
« Reply #30 on: December 16, 2020, 05:48:57 AM »
Sorry, I didn't finish the sentence... 

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using a Peasant Revolt tile to vacate a feature and then take control of it in the same turn

You vacate the features, of course, but it is not an instant reward... The closest case: you are doing it in the first part of a double turn and you can occupy the feature in the second part or with a message... So it is not a straight away gain.
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Offline corinthiens13

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Re: Expansions becoming inconsistent during megacarcassonne games?
« Reply #31 on: December 16, 2020, 05:55:15 AM »
Oh, I see...

I understood wrongly your phrase
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Special case: You will have to roll again if the Peasant Revolt tile has the same feature resulting of your roll.

I thought you were saying that you'd have to roll the dice again if its result is the same as the revolt logo depicted on the tile.

But you meant that you'd have to roll the dice again if it's result is a feature present on the tile, not on the revolt logo ! And that makes total sense !  ;)

Offline Meepledrone

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Re: Expansions becoming inconsistent during megacarcassonne games?
« Reply #32 on: December 16, 2020, 07:01:09 AM »
 :(y) :(y)

So one thing is the number of tiles that you can tune at your will in larger games... and another is replicating the mechanic of Peasant Revolts for other features than cities, roads and monasteries in an effortless manner so to speak.  ;)
« Last Edit: December 16, 2020, 07:02:58 AM by Meepledrone »

Offline Bumsakalaka

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Re: Expansions becoming inconsistent during megacarcassonne games?
« Reply #33 on: December 16, 2020, 07:39:46 AM »
Well. I still don't understand whay you want to descrease protection value in big games. Chance to be affected by peasant revoked is multiple times smaller than in basic game.
This expansion is about risk and not about punishment.
When you play risky you will not pay for protection if play safe your earnings of points will be smaller. Or you will not keep meeples on board and you will try to finish unoccupied features with current tile.
It just change strategy.
I think much bothering expansion in 300+ tiles game is barber surgeons :)

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Offline corinthiens13

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Re: Expansions becoming inconsistent during megacarcassonne games?
« Reply #34 on: December 16, 2020, 09:15:24 AM »
Well. I still don't understand whay you want to descrease protection value in big games. Chance to be affected by peasant revoked is multiple times smaller than in basic game.
This expansion is about risk and not about punishment.
When you play risky you will not pay for protection if play safe your earnings of points will be smaller. Or you will not keep meeples on board and you will try to finish unoccupied features with current tile.
It just change strategy.
I think much bothering expansion in 300+ tiles game is barber surgeons :)

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Well, like you say, paying 4 (or 2) point is playing safe, not paying is playing risky.
I totally agree, with base game only, when there's 11% chance of drawing one, you pay 4 points to avoid a 11% risk.

But with 300+ tiles, there's less than 3% chance of getting a revolt. Paying 4 points to avoid such a low risk isn't playing safe, it's nonsense...  :o And not paying isn't too risky, since the risk is only 3%. In my opinion, this makes protecting a meeple worthless and breaks the "playing safe" vs "playing risky" balance.

But anyway, anyone can make and play their own house rules  ;)


Barber surgeons is bothering no matter the number of tiles  :))

Offline Bumsakalaka

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Re: Expansions becoming inconsistent during megacarcassonne games?
« Reply #35 on: December 16, 2020, 01:36:35 PM »
But anyway, anyone can make and play their own house rules  ;)
Agree, we have also some ;-)

Barber surgeons is bothering no matter the number of tiles  :))
Absolutely agree, but I like this expansion. Game strategy is absolutely different, sometimes finish other players features to trap his meeple, etc. For me, this expansion can change whole game ;-)


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