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Messages - Decar

Pages: 1 ... 365 366 [367]
5491
Sounds like a really interesting idea;  I was hoping once I'd figured how the draw sequence was loaded into JCloisterZone I could look whether it could be loaded by some sort of sequence file.  JCloisterZone easily supports plugins, so you could provide a JAR file ready with your config....in theory....

I'm not getting much further here though - I've managed to compile JCloisterZone (but can't run it in debug) :(

It looks like the code is checking if the RMI Client has the same preset as the autostart game.   I can't work out how to set the presets at the moment :(

5492
Managed to get a bit further I added the following to the bottom of the config.yaml:

I also unpacked the tile-definitions directory from the JClositer.jar file:

Code: [Select]
debug:
  save_format: plain
  autosave: saves/_prerank.jcz
  autostart:
    preset: default
    players:
      - Alice
      - Bob
  tile_definitions:
    BASIC: tile-definitions/basic.xml
  draw:
    - BA.C
    - BA.Cccc+

Now I just get an error when the auto start starts:

Code: [Select]
[AWT-EventQueue-0] WARN com.jcloisterzone.rmi.ClientStub - Autostart profile default not found.

I'm guessing the preset is wrong; I'll keep trying.

5493
Hi Gerry, I had a go at doing this today:

It looks like JCloisterZone supports debug options:

https://github.com/farin/JCloisterZone/blob/caf23a63f73eb0b484a488ac862a27494ee6dbee/README.md#debug-options

You need to edit the config.yaml / or debug.yaml and force drawn tiles:

Code: [Select]
Force drawn tiles

draw:
  - BA.C
  - BA.Cccc+

I dont seem to be able to load the debug.yaml via the command line -D argument; and it seems to fail to load debug options specified in config.yaml.

I'll keep having a go.

5494
You might be able to check you're up to date with this:

https://www.java.com/en/download/installed.jsp

5495
That's useful,

Does it happen every time you place a tile or was it a one off?

Any chance you can paste the content of the error.log here - it might contain a clue.

I'm trying to find an easy way of checking your java version - it's probably 1.7 so I imagine that's not the cause.

5496
General / Re: A Parlour Game Diversion - Carcassonne Endgame
« on: December 17, 2014, 07:18:32 AM »
Sorry beginner's faux pas ;)  - I did wonder about spoiling the puzzle for others. 

I'll reduce the font size in the future!

[spoiler]Some forums use spoiler tags[/spoiler]
Might be worth considering? -- http://custom.simplemachines.org/mods/?mod=195

Also, I think this puzzle is a great example of good times to complete an opponent's city.

5497
General / Re: A Parlour Game Diversion - Carcassonne Endgame
« on: December 17, 2014, 02:47:16 AM »
Here's my punt:

Placing the tile on 6C and place black's last meeple as farmer:

Road with Inn of length 13 is completed for: 26.  Wagon moves to Cloister.
Red completes City for 8.

Game closes:
Cloister with Wagon scores 8.

Farm with 4 completed cities scores: 12 for black.

So Black's score for playing is: 26(city) + 8(cloister) + 12(farm) -8(Red's City) = 38Points


I think:
Playing 3H scores black: 28(city) + 3(farm) = 31.
Playing 10D scores black: 27(city) + 6(farm) =  33.

How did I do?


EDIT: I have switched font size to 1 so that comment is still "available" but isn't obvious unless you copy and paste it...

5498
Hi Phisk,

a) Is this happening when the application starts up or when you're doing something in particular?

b) is there an error.log in the JCloisterZone directory?

c) Can you confirm what version of Java you are running?

d) Can you confirm JCloisterZone is the latest version 3.0.2?

Cheers :)

5499
Upcoming Scheduled Games / Re: Anybody free tonight/ Wednesday?
« on: December 16, 2014, 01:05:14 PM »
Thanks for games Dan!  Looks like I need more practice, so will try and join in on Thursday :)

5500
General / Re: Carcassonne Central Tournaments for 2015
« on: December 16, 2014, 01:02:18 PM »
I'm in!

5501
Upcoming Scheduled Games / Re: Anybody free tonight/ Wednesday?
« on: December 16, 2014, 08:07:24 AM »
Awesome! See you there :)

5502
Upcoming Scheduled Games / Re: Anybody free tonight/ Wednesday?
« on: December 16, 2014, 08:01:38 AM »
Yes, I think I'm good to go!

I've hosted a few games before, so think it's sorted:

I've got 3.0.2 installed and my firewall is opened  C:-)

5503
Upcoming Scheduled Games / Re: Anybody free tonight/ Wednesday?
« on: December 16, 2014, 07:48:01 AM »
I'm free tonight (also in the UK) - shove a comment on here or PM me when you're free  :))

Not sure about tomorrow yet!

5504
News and Events / Re: Carcassonne Song
« on: December 04, 2014, 04:28:25 PM »
Just when i thought I'd get a good night's sleep....this will be hmming in my head for the next 3 days.

5505
Anything Else / Re: Model fire
« on: November 25, 2014, 12:38:11 PM »
Not exactly what you're after but I recall seeing these a few months ago: and thinking they looked nice:

http://www.tabletopgamingnews.com/new-micro-fire-markers-from-pyrkol/

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