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JCloisterZone FAQ, Suggestions & Bug Reports / Re: Hosting games in legacy version of JCZ
« on: April 13, 2022, 12:53:36 PM »
Problem solved. I'm behind two routers so I just had to set up port forwarding on both.
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JCloisterZone FAQ, Suggestions & Bug Reports / Re: Hosting games in legacy version of JCZ« on: April 13, 2022, 12:53:36 PM »
Problem solved. I'm behind two routers so I just had to set up port forwarding on both.
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JCloisterZone FAQ, Suggestions & Bug Reports / Hosting games in legacy version of JCZ« on: April 09, 2022, 12:35:09 PM »
Hi,
A friend of mine has only 32 bit Windows therefore he can't use recent JCZ versions. Does anyone know whether it is possible to host games with the legacy (4.6.1. or older) versions of JClositerZone? I haven't tried it for years, and now it doesn't seem to work for me but maybe I'm just missing something. I think port forwarding is OK. 3
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error« on: November 27, 2021, 09:44:46 AM »Thanks. What is different in my case is that my username includes a [space] character so the whole path might be split into two parts having no quotation marks around it. Well, starting JCZ from another directory did not completely solve the issue. Since I've installed some addons (City Gates, Labyrinths) I can't start any new games. I assume the reason for this might be again the location of the installed addon file under the C:\Users\<my name>\AppData\Roaming\JCloisterZone\addons directory. 4
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error« on: November 21, 2021, 04:11:03 AM »Hmm. That interesting, because default path for directory is Thanks. What is different in my case is that my username includes a [space] character so the whole path might be split into two parts having no quotation marks around it. 5
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error« on: November 20, 2021, 05:24:51 AM »
I think I've figured it out. I copied the whole jcloisterzone folder from "C:\Users\<my name>\AppData\Local\programs\jcloisterzone" to "C:\jcloisterzone", and starting the exe from the latter I get no error message.
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JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error« on: November 20, 2021, 03:11:22 AM »Hmm. 1. Win10 2. Classic Artwork v6 3. JCloisteZone Game Engine: 5.9.0 (2021-11-17) 4. Yes, tile images are shown. 7
JCloisterZone FAQ, Suggestions & Bug Reports / Engine error« on: November 19, 2021, 02:10:28 PM »
Hi,
Is this error message familiar to anyone? I cannot start a game with the new v5.9.0 JCZ, it says Engine error every time. 8
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Fan expansion The Labyrinths for JCloisterZone 5.7.4« on: August 26, 2021, 02:15:08 PM »
Great news. This is one of the most beautiful fan expansions, an awesome work by stalcupojoy. Can't wait to try it.
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Leagues (including expansion leagues) / Re: 2021 Basegame round 4« on: April 21, 2021, 06:15:26 AM »ps. I forgot to take a screenshot of the field sorry I have them, here they are. (These are post-finalscoring screenshots so trapped meeples cannot be seen there.) First game: ![]() Second game: ![]() 10
Leagues (including expansion leagues) / Re: 2021 Basegame round 2« on: April 21, 2021, 05:44:26 AM »
Here are the results of the games between Decar and me (played as turn based games on BGA due to Decar's busy and unpredictable days):
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 11
Leagues (including expansion leagues) / Re: 2021 Basegame round 3« on: April 10, 2021, 01:37:45 PM »
Allograft and I have just finished our league match at BoardGameArena.
Here are the final landscapes and the scores: Game #1: ![]() ![]() ![]() ![]() Game #2: ![]() ![]() ![]() ![]() 12
Leagues (including expansion leagues) / Re: The Basegame (Double) League« on: March 07, 2021, 03:09:28 PM »
Thanks for organizing this one, Sinscerly.
![]() I'm happy to join the party. Timezone: CEST. JCZ: fine (though I haven't tried version 5.x yet). Meeple colour: ![]() ![]() 13
General / Re: old expansions with the graphics of the new edition« on: February 19, 2021, 03:06:25 PM »Do you know what is the exact number? It seems that 10 posts isn't sufficient.CarcF is missing a download section like we have here, making it very difficult to find downloadable content. 14
Official Rules / Re: Magic portal and volcano« on: February 19, 2021, 07:35:47 AM »
Thank you guys. I thought the same but wasn't sure.
It's a bug in BGA's implementation then. 15
Official Rules / Magic portal and volcano« on: February 19, 2021, 04:40:39 AM »
Hi,
Do you think it is allowed to move a follower to a volcano tile by a magic portal? I mean if the dragon isn't standing there, of course. (It seems that it isn't possible on BoardGameArena. Is that a bug?) I can't find the clear answer to this question either in the CAR or in the WICA. Though WICA says that "you may not place a meeple on a Volcano tile" but I assume that this sentence applies to the player who's just placed the volcano tile. What do you think? |