Don't look now, but the newest versions of the Standard and Winter CARs are in the Downloads section for your reading enjoyment.
230 There is not an official clarification about the ability of the wagon to move directly from onecity to the other on the tile shown above, where the miniature roads (driveways?) cannot be occupiedby a follower.
229 Question: What is the definition of [connected/adjacent/neighboring] for the Wagon? If twocity walls are touching (maybe even only at a point), can I drive my Wagon from one to another?Answer: “Connected” means roads which lead to crossings and roads which head directly “into” acity or a cloister. Two cities never connect to each other (in the current land tiles). City walls thattouch at a point (such as at the corner of tiles) are not considered connected, so the wagon cannottravel from one to the other. So the wagon has to use the roads to move—it’s a wagon, after all. [Alsonote – a road that touches a city at a point but not at a gate in the wall is not connected to the city.Also, a road running through a city via a tunnel is not connected to the city. – Chris O.] (confirmed5/2013)
There is a footnote marked as unresolved under the section on Abbey & Mayor:Quote230 There is not an official clarification about the ability of the wagon to move directly from onecity to the other on the tile shown above, where the miniature roads (driveways?) cannot be occupiedby a follower.Isn't this answered (implictly) by the previous footnote?Quote229 Question: What is the definition of [connected/adjacent/neighboring] for the Wagon? If twocity walls are touching (maybe even only at a point), can I drive my Wagon from one to another?Answer: “Connected” means roads which lead to crossings and roads which head directly “into” acity or a cloister. Two cities never connect to each other (in the current land tiles). City walls thattouch at a point (such as at the corner of tiles) are not considered connected, so the wagon cannottravel from one to the other. So the wagon has to use the roads to move—it’s a wagon, after all. [Alsonote – a road that touches a city at a point but not at a gate in the wall is not connected to the city.Also, a road running through a city via a tunnel is not connected to the city. – Chris O.] (confirmed5/2013)If none of the current land tiles contain cities that the wagon can drive between, doesn't it stands to reason that these miniature roads do not connect the cities for the purposes of the wagon?
I haven't ask Georg Wild about the tile and the wagon. But what I can say is, that if you like to drive from one finished city to the next city on that tile - that doesn't work, because the road is a feature and it is between the cities. And the wagon drives from one feature to the next one. In this case is the crossing a part of the road. And HiG said that this mini-little road is not for scoring because it's only a crossing. The wagon goes back to the supply from the player.I know there is the tile from the first publishing of the expansion...but there is a road (a feature) and this road should be score 1 Point...
Thank you for this awesome work. I like to play with a lot of expansions, and an updated CAR is an invaluable tool when doing so. I have one small comment, however. On page 123 it says that the Carcassonne Winter Edition is distributed only as a digital download. This is not 100% correct anymore. Both German and Scandinavian language editions (at least) was published as physical games in 2012. I don't know about the German version, but the Scandinavian version also includes the Gingerbread Man expansion (with the originally intended 6 tiles). Since there is a separate CAR for the Winter Edition, maybe this can be omitted from the normal CAR.
In my mind, the wagon should not be able to travel between the two cities. Wagons can really only travel on or to claimable features. Because the two little driveways (I'm sticking with that term) cannot be claimed by a follower, I don't feel that the wagon can use them for travelling.
Started by obervet
Started by Scott