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Messages - Meepledrone

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4966
Official Rules / Re: Order of play in french
« on: July 23, 2019, 03:18:20 PM »
Hi again,

I realised I'm not sure about the "place a tile" actions order (pages 10-11): do we have any clue if princess, mage and witch, Solovei Razboynik and Vodyanoy actions have to be played before or after moving the dragon ?

Hi corinthiens13!

In C2, the dragon movement is the last action after drawing and placing a tile. It will happen right before the Move Wood phase. The C2 rules represent it as phase 1b. The Dragon Moves, that would happen between 1. Placing a tile and 2. Placing a Meeple. So all actions associated to tiles will happen before the dragon moves.

In C1, as per HiG and ZMG, the dragon moves after the Move Wood phase and before scoring, that is between 2. Placing a Meeple and 3. Scoring a feature.

On the other hand, RGG mistranslated the C1 German rules and placed the dragon movement after scoring, that is after 3. Scoring a feature. This is noticeable in the RGG version of Big Box 3 where the written rules state the dragon moves after scoring but the Order of Play diagram at the end of the manual (the same as the HiG original) places the dragon movement between 2. Placing a Meeple and 3. Scoring a feature. Funny, huh?
 

And also for "Étape 5 : Actions" (page 13), should we send meeples to Solovei Razboynik before or after (or both) moving a ferry, and before or after the fruit bearing tree action ?

Cheers

There is no official rules or clarifications about the interactions of these three min expansions, so the interpretation of the rules is all we have. So there is no official ruling about how the sequence the actions related to Ferries (2012), Solovei Razboynik (2016) and Fruit-bearing Trees (2018) should happen. Additionally, HiG has included a disclaimer in the rules of the latest mini expansions declining any clarifications on their behalf.

All this said, the rule of thumb I followed for the Order of Play is:
* Respect any partial turn of sequence provided in rules (I extended this to scoring sequence as well)
* If the order of actions is not irrelevant (like in this case), order them by release date (first released, first served)

So we have two blocks of actions here, that will be handled in this sequence:
1. Ferries and their interaction with Solovei Razboynik
2. Fruit-bearing Trees



About the sequence

The rules for The Ferries describe the turn sequence as:

1. Placing Tile --> 2. Placing a Meeple --> 3. Placing a Ferry --> 4. Moving a Ferry --> 5. Scoring a Feature

So, why not keeping these actions back to back and adding and incorporating any additional actions such as  Fruit-bearing Trees actions after action 4?

The Fruit-bearing Trees actions will happen then at that point before scoring, as a result of this line of thought and considering "the first released, first served" rule.



About the interaction of ferries and Solovei Razboynik

The idea here is that lake (ferry) tiles will comply with Solovei Razboynik rules regarding meeple trapping right after placing the tile during 1. Placing a Tile as any other tile, but they will also provide more scenarios for trapping meeples such as when connecting roads through:
  a. placing the ferry on the lake 
  b. moving the ferry
These two scenarios will happen during 2. Placing a Meeple, and they are not explicitly mentioned in the Solovei Razboynik rules, for example, but can be distilled from the Solovei Razboynik rules:

Quote
If followers occupy a road that goes through the Solovei Razboynik tile (or they occupy roads that are connected to that tile later on in the game), players must move them onto the tile.

Therefore, the Solovei Razboynik tile will trap meeples located on a road connected to its roads segments. This may happen when:
* Placing the Solovei Razboynik tile next to roads containing ferries or not.
* When connecting roads to the Solovei Razboynik tile by tile placement or by moving ferries



Hope this helps.

Cheers!

PS: As a result of your question, I have applied the following updates to WICA:

* Russian Promos: Added a clarification on the interaction of Solovei Razboynik with ferries and tunnels.
    - Page: http://wikicarpedia.com/index.php/Russian_Promos_(1st_edition):

* Order of Play: Added explicit actions on the interaction of Solovei Razboynik with ferries and tunnels.
    - Page for C1: http://wikicarpedia.com/index.php/Order_of_Play_(1st_edition)
    - Page for C2: http://wikicarpedia.com/index.php/Order_of_Play
    - Page for WE: http://wikicarpedia.com/index.php/Winter_Order_of_Play
   

4967
General / Re: LEGO Carcassonne Link
« on: July 23, 2019, 10:36:18 AM »
WOW, Paul!

Amazing and very clever modular system!

+1 merit from me.


There are some challenges though with some crazy tiles that require to break the pure flat approach:

* Bridges over cities from A&M, for example:






The 7x7 grid will also limit you to build tiles with thin city segments like this one:



However, the asymmetry required for this one from H&S should not pose an problem for your system.



What do you think?

4968
General / Re: LEGO Carcassonne Link
« on: July 22, 2019, 03:15:30 PM »
Oh my! I see real danger here!

Keep us posted, please!

4969
General / Re: attic sale
« on: July 21, 2019, 11:51:56 AM »
This attic sale was full of nice surprises  :(y)

Congratulations!

4970
General / Re: LEGO Carcassonne Link
« on: July 21, 2019, 11:50:09 AM »
In the meantime, in the absence of 5x5 plates, you may need different designs of the bottom layer to avoid the piece from falling apart in certain tile designs . I haven't made a thorough analysis, but a centered 3x3 plate and four 1x4 plates around it may not work for all the tiles especially fields with city segments.

You may need other configurations:
* One 3x3 plate + two 2x3 plates + one 2x2 tile.
* One 4x4 plate + two 1x4 plate + one 1x1 tile
* One 4x4 plate + two 1x3 plate + one 2x2 angle tile

4971
Official Rules / Re: Order of play in french
« on: July 21, 2019, 11:38:42 AM »
Thank you, corinthiens13!

It was my pleasure giving you a hand. The review also helped me validate the Game Reference and Order of Play in WICA. So it was a win-win.

I saw you already have 75 downloads of the Order of Play in French, so if want to add some more information to French-speaking players through WICA, just let me know. Even if it is just one page, it will be a step forward for everyone.  ;D

Cheers!

4972
General / Re: LEGO Carcassonne Link
« on: July 19, 2019, 10:46:20 AM »
But here you are a new variant: Build the tiles as you play... You have to be fast or your opponents will walk away.

4973
General / Re: Capitain Kirk
« on: July 19, 2019, 09:22:39 AM »
Hi oldbonz!

If you attach a Word or Excel document with the texts in French to a post in thread "the improbables", I can post back a revision of the English translation.  ;D

Cheers!

4974
General / Re: Capitain Kirk
« on: July 19, 2019, 07:12:58 AM »
I will be more than willing to help with the translation  ;D

4975
Hola Carca_Maker!

Pues habrá que echarle una visual, ¿no?

Te voy contando.

4976
General / Re: Capitain Kirk
« on: July 18, 2019, 11:44:52 AM »
Ha ha ha!!! It is delirious!  ;D

+1 Merit from me.

4977
Official Rules / Re: Order of play in french
« on: July 18, 2019, 10:52:51 AM »
I'll have a look. But I know it is going to be awesome!!!

I think your effort deserves a +1 merit.


Thank you so much for spotting the error and letting me know. Correction done.

By the way, would you like to participate in the translation of WICA into French?  ;D

4978
General / Re: LEGO Carcassonne Link
« on: July 17, 2019, 02:32:45 PM »
So we have three alternatives so far:
1. Building the tile with LEGO and ignore the feature hints visible on the four sides of the tile (the version in the picture above)
2. Building the tile with LEGO and use a sticker to conceal the feature hints on the four sides of the tile
3. Building neutral tiles with LEGO and stick the landscape on top

Any other suggestions?

4979
Hola hispanohablantes!

Ya que andáis algunos por aquí, aprovecho para preguntaros por las cosas os gustan de Carcassonne Central, qué cosas echáis de menos y ya, de paso, cómo es que acabasteis por aqui.

Hala os dejo opinar... Gracias por adelantado.

Un saludo a todos!

4980
General / Re: LEGO Carcassonne Link
« on: July 17, 2019, 06:12:15 AM »
They never were, but they are a low-cost resource

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