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Quizzes, Puzzles and Challenges / Re: Carcassonne Central: Advent Quiz MMXXIV
« on: January 11, 2025, 01:15:02 PM »Question #18: Santa Claus places this tile on behalf of Yellow. The player has the following questions:
a) How many points does each player score? (1 point)
b) What happens to the Mage and the Witch after scoring? (1 point)
Note:
* No meeples are placed on this turn.
* This is a mid-game scenario. The game goes on for a few more turns.
* We are expecting the scoring to be performed according to the C2/C3 rules. Please indicate if you apply the rules of a different edition.
Answer #18: Depending on the rules applied, we will have two cases when dealing with non-square tiles in this scenario:
* The C1 rules consider each tile individually no matter their shape, so a German castle tile counts as 1 tile.
* The C2/C3 rules consider occupied spaces when scoring features, so a German castle tile counts as 2 tiles.
Let's review the results depending on the ruleset applied.
C2/C3 rules
This tile placement completes the road and the city. Let's score each one in turn.
The road occupied by Yellow has 10 tiles. Note that each half of the German castle counts as a different tile. Additionally, the scoring of the road will consider:
* The Highway scoring tile, which will treat the road as a 5-tile feature for its scoring
* The German castle on the road
* The Mage, which will consider the actual 10 tiles of the road for the bonus
Then, Yellow will score 18 points for the road (5 + 3 + 10 points):
* 5 points for the road itself (5 tiles for the Highway scoring tile x 1 point per tile)
* 3 bonus points for the German castle bonus, only considered once.
* 10 points for the Mage bonus (10 tiles x 1 bonus point per tile)
The city occupied by Red has 5 tiles and 1 coat of arms. Additionally, the scoring of the city will consider:
* The Bad Neighborhood scoring tile, which will discard the 3 semicircular tiles in the scoring of the city
* The German castle on the city
* The Witch
Then, Red will score 6 points for city (3 + 3 points):
* 3 points for the city itself after considering the Witch. The city would be worth 6 points ( (2 tiles for the Bad Neighborhood scoring tile + 1 coat of arms) x 2 points = 3 x 2 points), but the Witch will halve this amount so the city is worth 3 points (6 points / 2).
* 3 bonus points for the German castle bonus.
After scoring, the Mage and the Witch will be put aside.
Bottomline:
a) The scoring is as follows for this turn:
* Blue scores no points
* Red scores 6 poins
* Yellow scores 18 points
b) After scoring, the Mage and the Witch will be put aside.
C1 rules
This tile placement completes the road and the city. Let's score each one in turn.
The road occupied by Yellow has 9 tiles. Note that the German castle counts as 1 tile. Additionally, the scoring of the road will consider:
* The Highway scoring tile, which will treat the road as a 5-tile feature for its scoring
* The German castle on the road
* The Mage, which will consider the actual 9 tiles of the road for the bonus
Then, Yellow will score 17 points for the road (5 + 3 + 9 points):
* 5 points for the road itself (5 tiles for the Highway scoring tile x 1 point per tile)
* 3 bonus points for the German castle bonus, only considered once.
* 9 points for the Mage bonus (9 tiles x 1 bonus point per tile)
The city occupied by Red has 5 tiles and 1 coat of arms. Additionally, the scoring of the city will consider:
* The Bad Neighborhood scoring tile, which will discard the 3 semicircular tiles in the scoring of the city
* The German castle on the city
* The Witch
Then, Red will score 6 points for city (3 + 3 points):
* 3 points for the city itself after considering the Witch. The city would be worth 6 points ( (2 tiles for the Bad Neighborhood scoring tile + 1 coat of arms) x 2 points = 3 x 2 points), but the Witch will halve this amount so the city is worth 3 points (6 points / 2).
* 3 bonus points for the German castle bonus.
Bottomline:
a) The scoring is as follows for this turn:
* Blue scores no points
* Red scores 6 points
* Yellow scores 17 points
b) After scoring, the Mage and the Witch will be put aside.