Sept Collaborative Expansion: Foreign Traders
Carcassonne Central
April 26, 2024, 03:00:19 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: [1]
  Print  
Author Topic: Sept Collaborative Expansion: Foreign Traders  (Read 8676 times)
0 Members and 1 Guest are viewing this topic.
Gwommy
Count
**

Merit: 30
Offline Offline

Posts: 327



Awards
« on: October 20, 2009, 07:16:48 PM »

Here are the tiles for Foreign Traders.  Novelty should be posting the rules shortly.

http://gwommy.tripod.com/carcassonne/ForeignTrader.pdf
Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #1 on: October 20, 2009, 07:42:26 PM »

Those look great, Gwommy!  At this rate, your merit point will go through the roof Wink  Could you also prepare a one-tile image for me to include on the dev list please?  Thanks!

Original Post:
FOREIGN TRADERS
0 - New Tiles Element.
A small symbol similar to the shield symbol.

3 - Score Completed Features.
When a feature that had a Foreign Trader symbol on it is completed scoring player may place a Foreign Trader.

3.1 - Place a Foreign Trader.
Option A: A Foreign Trader can be placed city as a Knight (which guards and delivers the foreign trader's goods), ignoring the normal restrictions for Knight deployment.

Options B: A Foreign Trader is placed on an unoccupied Trade Good symbol in an uncompleted feature.  The owner of that Foreign Trader received the Trade Good chit which will not be rewarded if the feature is completed.  In other words, your Foreign Trader acquired the trade goods early and prevented that features scoring player from receiving it.
Logged

Gwommy
Count
**

Merit: 30
Offline Offline

Posts: 327



Awards
« Reply #2 on: October 20, 2009, 08:32:37 PM »

Will this work?

Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #3 on: October 20, 2009, 08:42:16 PM »

That's great, thanks.

Here are the rules
Logged

CKorfmann
Authors
Duke Chevalier
*
*
*

Merit: 32
Offline Offline

Posts: 1807


Pigs are meeple too!


Awards
« Reply #4 on: October 21, 2009, 12:10:40 PM »

This one looks pretty cool too.  Good work gents.
Logged

Flee the fleas!
Gwommy
Count
**

Merit: 30
Offline Offline

Posts: 327



Awards
« Reply #5 on: October 21, 2009, 12:39:11 PM »

Just one minor change in the rules for footnote 1:
Quote
If play with the fan-made Medieval expansion
'Play' should be 'playing'.
Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #6 on: October 21, 2009, 03:34:50 PM »

Thanks Gwommy, updated in my version, although I'll wait for a few more other comments before I post them.
Logged

Gwommy
Count
**

Merit: 30
Offline Offline

Posts: 327



Awards
« Reply #7 on: October 22, 2009, 10:36:22 AM »

I also forgot to mention or ask about the tile I made with the bridge.  Should it be noted in the rules that the tile with the bridge connects the fields on both sides so there's only one field?
Logged
Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #8 on: October 22, 2009, 05:17:11 PM »

I also forgot to mention or ask about the tile I made with the bridge.  Should it be noted in the rules that the tile with the bridge connects the fields on both sides so there's only one field?
I think that's pretty much a given, and yes it'll be nice to be included with the rules, but not absolutely necessary.  I'll do that with the next update. Edit: BTW, it's up on Public downloads now...
« Last Edit: October 24, 2009, 01:23:10 AM by Novelty » Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!