Author Topic: JCloisterZone 3.0  (Read 12072 times)

Offline farin

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JCloisterZone 3.0
« on: August 17, 2014, 02:42:34 PM »
http://jcloisterzone.com/builds/JCloisterZone-3.0.zip

* network protocol changed completely
* German Monasteries expansion
* list of connected clients is displayed during game setup (can see unassigned players)
* chat is available during game setup
* rules update: wagon moves for Inns & Cathedrals special cases, according to Completely Annotated Rules
* rules update: wagon cannot move through a fair
* fix: nasty rare tower capture and wagon glitches - mainly causing occasionally ai freezing (i hope there is no more similar bugs left)
* fix: wagon can move from cloister inside city to city and vice-versa on bridge and bazaars tile
* fix: loading game resets point statistics
* fix: in some cases unable to start loaded game initially created with "randomize seating order"

Because of networking update I think about beta test first, but then I decided to make it public now.
Loading and freezing bugs in 2.7 are nasty and I hope it can't be worse now :-)

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=958.0
« Last Edit: August 18, 2014, 05:39:06 AM by danisthirty »

Offline Rosco

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Re: JCloisterZone 3.0
« Reply #1 on: August 17, 2014, 03:17:04 PM »
Quick work farin - impressive. I haven't tested yet but I will give my report when I do
Just lay the damn tile!

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #2 on: August 17, 2014, 07:04:03 PM »
Major issue with 3.0 on one of my PCs.

If you use Ctrl-Z to Undo, you end up with no area marked to place the tile you just picked up again.  The top right area shows the meeple you would have placed if you had not Undone the tile placement.

In other words, the game is hung.

I tried clicking around a bit, and got a Null Pointer error in bright red across the top.

This version of the game is NOT ready for prime time....

PC is an I7 system running Windows 8.1 with all fixes in place.  Java is whatever the latest released version.

Robert Fielder
Brampton, Ontario, Canada  EST

Gerry

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Re: JCloisterZone 3.0
« Reply #3 on: August 17, 2014, 07:55:12 PM »
At least the new version 3.0 does not overwrite the 2.7 version so you can easily switch back and forth between them.

Offline MrNumbers

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Re: JCloisterZone 3.0
« Reply #4 on: August 17, 2014, 10:18:06 PM »
I confirm rfielder's described bug. Same thing happens to me.
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline farin

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Re: JCloisterZone 3.0
« Reply #5 on: August 18, 2014, 12:59:10 AM »
Thanks for quick review. Better to do closed beta first and proper testing, always!
Keeping 2.7 as official latest release and going to spent more time with 3.x

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #6 on: August 18, 2014, 04:04:42 AM »
Just confirmed that the Undo bug exists when running under Windows XP as well as Windows 8.1


Offline farin

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Re: JCloisterZone 3.0
« Reply #7 on: August 20, 2014, 02:35:15 PM »
hi guys

new build for testing, feedback welcomed
http://jcloisterzone.com/builds/JCloisterZone-3.0.1.zip

fixed undo and minor phantom issue (place on top of tower not avaiable for phantom)

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #8 on: August 20, 2014, 07:07:10 PM »
new build for testing, feedback welcomed
http://jcloisterzone.com/builds/JCloisterZone-3.0.1.zip
I would suggest you call these 3.0Beta1, 3.0Beta2, etc.

You are in the pre-Beta testing phase, chasing bugs instead of user interface and acceptance.

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #9 on: August 20, 2014, 07:17:55 PM »
Played one quick game with I&C only, and it worked OK.

Offline farin

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Re: JCloisterZone 3.0
« Reply #10 on: August 21, 2014, 05:16:14 AM »
yes, numbering is not good now. I don't want to release different version under same name (3.0) but I thinbk I can violate it because not much people download first alpha maked as 3.0.

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #11 on: August 21, 2014, 08:52:03 AM »
Two new issues with V3.0.1

Bug: I played a game against the computer, using only I&C.  I won.  I then closed the score windows, and tried to start a new game.  It would not start a new game.  Clicking on New Game did nothing.

Close Game was grayed out, so it knows the last game has ended.


Issue: this is not a bug.  It may be working as designed, but I would suggest it is not the best way to work.  One of the things I tried when JCZ3.0.1 would not start a new game was to click on the Connect option on the Game menu.  This took me to the Connec screen.  However, there is no way to get back to the previous screen, showing the tiles from then end of the game.

In other words, there is no Cancel button for the Connect screen.  If this is how JCZ is designed, then it is working properly.  I just didn't like it because I could not get back to the game ending screen.

Offline farin

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Re: JCloisterZone 3.0
« Reply #12 on: August 25, 2014, 03:15:15 PM »
I am back :)

marking it simple as 3.0  http://jcloisterzone.com/builds/JCloisterZone-3.0.zip

Please verify new game bug - it not happen on my machine but I think i know reason. Tried to fix, but cannot verify.
I would be alsi grateful for overall checking. Fixed several bugs another issue can arise.

This is serious candidate for release, if there is no maor bug I want to make it public.



Offline rfielder

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Re: JCloisterZone 3.0
« Reply #13 on: August 25, 2014, 06:56:26 PM »
Downloaded the new version, and tried a game.  I am sorry, but this is not ready for general distribution.

Played against the computer with three expansions - Traders & Builders, Princess & the Dragon, and Abbey & Mayor.

Two problems occurred.

First - same issue as before with the wagon.  Attached are two screen shots - the tiles, and the score.

Tile #1, the Abbey, was just placed by Red, the computer.  This completed the road that runs into the right side of the abbey.  I had a wagon on the road, and Red had a follower.

It seems that I should be able to place my wagon now, but I can not. Since the computer thinks it is my turn, but I can't place the wagon, the game is hung.

Second issue - I was able to select Close Game.  However, when I tried to start a new game, I got an dialogue window with an error message.  The message stated "Address already in use: bind".  A screen shot of this is also attached.

I hope this helps.

I hope you don't rush ths product out the door.  Playing Carcassonne is a very complex task, and the number of expansions make the possible combinations huge.  This needs a LOT of testing - perhaps you could build a beta test team, who would give the game a very good exercise each time you release a new beta version?
« Last Edit: August 25, 2014, 06:59:49 PM by rfielder »

Offline farin

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Re: JCloisterZone 3.0
« Reply #14 on: August 26, 2014, 08:56:34 AM »
rfielder: could you tell me your OS and Java version please. (seems adress alredy appers only for some platforms)


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