Author Topic: JCloisterZone 2.7  (Read 19810 times)

Offline rfielder

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JCloisterZone 2.7
« on: June 28, 2014, 06:18:43 AM »
Surprised there are no messages about this yet.....we need to get the author to be a bit more proactive.

JCZ 2.7 has been released!

I gave it a quick try this morning, and it works.

Two enhancements that I saw mention of.  However, I have not found a change log:
Interaction that creates an issue with dragon movement and the Builder resolved
Undo key added

I would suggest that everyone involved in playing competition games upgrade.  We should all be at the same release level, JIC (Just In Case).

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=855.0
Robert Fielder
Brampton, Ontario, Canada  EST

Offline MrNumbers

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Re: JCloisterZone 2.7
« Reply #1 on: June 28, 2014, 03:37:13 PM »
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline danisthirty

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Re: JCloisterZone 2.7
« Reply #2 on: June 29, 2014, 02:00:14 AM »
Thanks for the update Rob.

Those two things were top of my list of fixes/ updates I'd like to see so I'm very happy about that!  :(y)
Heroically snatching defeat from the jaws of victory since 2018

Offline quevy

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Re: JCloisterZone 2.7
« Reply #3 on: June 29, 2014, 03:13:07 AM »
Updated and tested, very nice undo button.
A knight is sworn to valour.
His heart knows only virtue.
His blade defends the helpless.
His might upholds the weak.
His word speaks only truth.
His wrath undoes the wicked.

 :white-meeple: My works.

Offline farin

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Re: JCloisterZone 2.7
« Reply #4 on: June 29, 2014, 03:32:31 AM »
Hi

Remarkable feature is Undo, requested for years from project beginning.
Currently it is easy implementation with minimal effort -  I want better undo effect and  undoable meeple actions.
To undo meeple placement requires option to enable manual end turn (I don't know how much it is useful in such case)

Most work in 2.7  is internal refactoring. Part of step-by-step cleaning AI mess to be able support more expansion and improve AI play style.

Ideas & plans to future:
- include some missing expansion (currently completed German Monasteries), priorities are Hills & Sheeps, Plague, Ferries, Goldmines
- add time features - option to set game time limit and countdown each player time
- chat available during game setup
- there is still endless work to improving AI :)

Offline kettlefish

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Re: JCloisterZone 2.7
« Reply #5 on: June 29, 2014, 04:13:32 AM »
Hi farin,
you will include the "Plague"...

I don't know how you will manage the never answered question of "How to play the Plague together with other expansions"

Offline rfielder

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Re: JCloisterZone 2.7
« Reply #6 on: June 30, 2014, 06:35:38 AM »
Updated and tested, very nice undo button.
Agreed.  Plus, you can only undo the tile placement.  Once you move wood, you are locked in, which I agree with.

Unfortunately, he forgot to put a description of this on the opening screen.  All the rest of the keys are there, but not the new Undo.

Offline mas9dj

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Re: JCloisterZone 2.7
« Reply #7 on: June 30, 2014, 12:07:51 PM »
I found a bug while playing with Abbey & Mayor and Traders & Builders:

Let's say I'm Blue :blue-meeple: player and my friend is Red :red-meeple:. It happened to me during last game we both had meeples on a same city, but among them Red had the wagon. I myself had the builder so by placing a new tile I would get a piece. I happened to draw a tile that completed the city so i proceeded to do so, city got finished and the game switched to Red player for him to move the wagon, up to here all perfect, he placed the wagon no problem. But right after, strangely enough he got the second turn instead of me, but this second turn was even weirder because he could only place my meeples. If you go on playing a few turns with the meeples of the other player I don't know exactly at which point I recovered control over my meeples and he got his ones back too. I'm sorry I can't be more precise on the issue but I think you might get an idea of what happens.

All in all thanks again Farin for JCloisterzone which brings tons of fun to me and my friends over the net and all of the ideas you mention sound awesome. Thanks for your hard work!
Gotta catch 'em all

Offline rfielder

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Re: JCloisterZone 2.7
« Reply #8 on: June 30, 2014, 06:26:47 PM »
Unfortunately, we also have uncovered a bug in 2.7 of JCZ.  Or rather, an existing bug that has not be eliminated.

Two player game on two PCs with:
Inns & Cathedrals
Traders & Builders
Princess & The Dragon
The Two
River
River II
Phamton
Festival
Wind Rose

On two occasions, the issue with the dragon and the builder occurred.  Once for each player.  As before, the player who extended a city with builder by using a piece with a dragon symbol had their second draw show on the other player's screen.

In this case, having the Undo was useful.  The first time, my partner placed my piece.  When I pointed out that it was actually my turn, she was able to Undo the placement and put the tile where I wanted it to go.

Offline rfielder

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JCZ and the Phantom
« Reply #9 on: June 30, 2014, 06:31:26 PM »
This may be a question about the phantom and the rules concerning it, or it may be another bug with JCZ.  The behaviour existed in V2.6, and continues in V2.7.

As far as I know, the phantom can only be placed on the tile being played.  Checking through the rules, that seems to be clear.

However, in some situations, JCZ allows you to place the phantom any place on the board!  This seems to be an interaction between expansions, because this is not always allowed.

Anyone else run into this?  Any ideas which expansions allow this behaviour?  I have tested it with no expansion, and it behaves per the rules.  The game tonight, described in my earlier message, did allow placement of the phantom anyplace that wasn't already taken.

Offline MrNumbers

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Re: JCloisterZone 2.7
« Reply #10 on: June 30, 2014, 11:26:06 PM »
If you play with "The Princess and The Dragon", then when you take a tile with magic portal and place normal follower on some feature on it, phantom can use magic portal as a second feature, so can take any free feature on a map!
See notes 388 and 389 of CAR for more details.
« Last Edit: June 30, 2014, 11:29:22 PM by MrNumbers »

Offline rfielder

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Re: JCloisterZone 2.7
« Reply #11 on: July 01, 2014, 11:57:28 AM »
If you play with "The Princess and The Dragon", then when you take a tile with magic portal and place normal follower on some feature on it, phantom can use magic portal as a second feature, so can take any free feature on a map!
See notes 388 and 389 of CAR for more details.
I am aware of how magic portals work.

The issue I am documenting has nothing to do with the portal.  The placement of the phantom can be done at any time, regardless of which tile is placed.

Offline MrNumbers

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Re: JCZ and the Phantom
« Reply #12 on: July 01, 2014, 11:59:14 AM »
Any ideas which expansions allow this behaviour?

I just answered on this.

Offline farin

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Re: JCloisterZone 2.7
« Reply #13 on: July 03, 2014, 01:32:49 AM »
Thanks for reports. I expecting next release earlier then half a year and i want to check and fix all reported here.

Offline Paul

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Re: JCloisterZone 2.7
« Reply #14 on: July 05, 2014, 08:18:58 AM »
Tested JCloisterZone v2.7 earlier today. Launched two games on one computer and played thru the LAN network without having to open up a port (for network test purposes).

Undo function bug, if I may call it that: If I have no meeples in stack I can't use the undo function after placing a tile. The turn ends immediately and it's the next player's turn.
World record holder for a single game of Carcassonne using 10 007 tiles!


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