Author Topic: Inns and Cathedrals - tile with crossing  (Read 5007 times)

Offline kettlefish

  • Global Moderator
  • Chatelain Chevalier
  • *
  • Posts: 4565
  • Merit: 123
    • View Profile
Inns and Cathedrals - tile with crossing
« on: December 31, 2013, 09:11:00 AM »
ZMG published in 2012 the BigBox4 and the expansion 1 Inns and Cathedrals.

The rules are different, please look at the pictures for this special tile with the crossing.
The second picture is the correct one.

The thread about the discusion you can find at BGG:
Inns & Cathedrals expansion - strange rule

I don't know how I can upload there a picture and I won't like to learn that because I have enough to do with CarcC and CarcF and the cooperation with HiG...

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=561.0
« Last Edit: December 31, 2013, 12:47:25 PM by kettlefish »

Offline Scott

  • Administrator
  • Marquis Chevalier
  • *
  • *
  • Posts: 2516
  • Merit: 66
    • View Profile
    • CarcassonneCentral
Re: Inns and Cathedrals - tile with crossing
« Reply #1 on: December 31, 2013, 12:21:48 PM »
Ouch, that's going to confuse some people.

Offline Carcking

  • Global Moderator
  • Duke Chevalier
  • *
  • *
  • Posts: 1853
  • Merit: 31
  • I call Red!
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #2 on: January 06, 2014, 01:46:11 PM »
Yes, for sure. See? Our work here IS never done. :)
I just drew the perfect tile for my MonKnighThieFarmer!

Offline Paul

  • Marquis Chevalier
  • ***
  • Posts: 2469
  • Merit: 86
    • View Profile
    • sydby.com
Re: Inns and Cathedrals - tile with crossing
« Reply #3 on: April 05, 2014, 01:45:05 AM »
Yes, for sure. See? Our work here IS never done. :)

It's like a road with the Ferries. It keeps changing almost everytime something is added to it. And when it's completed, there's always a new road with Ferries out there somewhere.  O:-)

 :meeple:
World record holder for a single game of Carcassonne using 10 007 tiles!

Offline Carcking

  • Global Moderator
  • Duke Chevalier
  • *
  • *
  • Posts: 1853
  • Merit: 31
  • I call Red!
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #4 on: April 06, 2014, 04:00:47 PM »
Exactly so!

Offline ARabidMeerkat

  • Count
  • **
  • Posts: 256
  • Merit: 2
  • To play or not to play... that is the question!
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #5 on: January 05, 2016, 09:35:01 AM »
How many points would you even get for having that road? Half a point?
If only I had another Halfling.....

Offline Safari

  • Count
  • **
  • Posts: 327
  • Merit: 11
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #6 on: January 08, 2016, 05:28:51 PM »
I'd guess the road would give you 1 Point, since it contains one segment. ;)

Another quite interesting question that popped up two days ago: What about the wagon. Can the wagon go from the road to the city and vice versa?
Safari

 (\__/)
 (O.o )
 (> < )
 This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

Offline kettlefish

  • Global Moderator
  • Chatelain Chevalier
  • *
  • Posts: 4565
  • Merit: 123
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #7 on: January 09, 2016, 02:24:43 AM »
the wagon - and the tile with crossing between two halfround city segements (from Inns & Cathedrals)
Quote from: 'S-CAR v 7.4 page 62 - footnote 171:'
The wagon cannot move directly from one city to the other on the tile shown above. There is a crossing between the two cities, and crossings belong to roads. Thus, for the wagon to move through the crossing, it would have had to have started on a road. The cities are not directly connected from wall to wall. The wagon cannot move to one of the “small roads”, either, as the rules clearly state that followers cannot be placed there. (8/2013)

Offline Safari

  • Count
  • **
  • Posts: 327
  • Merit: 11
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #8 on: January 09, 2016, 08:05:48 AM »
Therefore going from one street to one of the cities and vice versa isn't forbidden?

Offline kettlefish

  • Global Moderator
  • Chatelain Chevalier
  • *
  • Posts: 4565
  • Merit: 123
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #9 on: January 09, 2016, 08:58:01 AM »
the road ends at the crossing and not at the walls from the city segments.

Offline Safari

  • Count
  • **
  • Posts: 327
  • Merit: 11
    • View Profile
Re: Inns and Cathedrals - tile with crossing
« Reply #10 on: January 13, 2016, 02:48:29 PM »
the road ends at the crossing and not at the walls from the city segments.

Huh.  :o
Well, I guess we played with a house rule then. :D
Thank you for the clarification.


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
xx
CC II - 1. Expansion-Inns&Cathedrals - rule tile with crossing and inn

Started by kettlefish

1 Replies
1585 Views
Last post January 02, 2016, 02:18:59 AM
by Decar
xx
Inns and cathedrals tile - old art - without the meeples watermark

Started by Halfling

0 Replies
280 Views
Last post July 09, 2020, 03:20:39 AM
by Halfling
xx
Inns and Cathedrals and Traders and Builder Tile - Changes

Started by Decar

45 Replies
20216 Views
Last post January 05, 2016, 04:37:35 AM
by quevy
xx
WTB - Inns and Cathedrals original art

Started by dai_t75

1 Replies
672 Views
Last post April 20, 2018, 06:29:01 PM
by TheDoctor_13
xx
Inns and Cathedrals without watermark?

Started by Rosco

7 Replies
3212 Views
Last post September 02, 2014, 06:18:51 PM
by Carcking