Author Topic: Rules particularities  (Read 7128 times)

Offline monkeyman

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Rules particularities
« on: October 17, 2013, 02:25:44 PM »
I'm a bit new to Carcassone, but already bought several expansions for it and played quite a few games. Everything's clear except several nuances, I'd like to clarify.

The Pricess & The Dragon

1. When you put a tile with pricess how do you exactly remove knights? Do you remove other players' followers or also have to remove your own ones, if you add a tile with princess to your castle?

2. If you add a tile with princess to someone's city, remove his knight and finish the city, will anyone get any scores for it?

3. How builder works, if you remove someone's follower from the castke or road? Rules say, that you can put builder only when follower already exists in certain object. Should you also remove builder, if you remove knight from the city with the dragon, for example?

4. Can anybody explain me this rule? I'm super confused.

If a player starts his turn with a follower on the tile where the fairy is, he scores 1 point immediately!

Castles, Bridges & Bazaars

5. Does bazaar split the road into 2 ones on certain tiles? I mean, when there's one straight road on the tile and a bazaar in the middle of it.

6. If you own a castle and finish an object in it's vicinity, do you get double score - for finished object and castle separately?

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=491.0

Offline Fritz_Spinne

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Re: Rules particularities
« Reply #1 on: October 17, 2013, 03:48:07 PM »
1. You may remove your own follower, too, but you don't have to (it's in the BigBox rules).

2. If there isn't any knight in the city no one scores.

3. When you remove a follower and there is no other follower of that colour, the builder also has to be removed.

4. Before drawing a tile look for the fairy. If she's on a tile whith one of your followers score 1 point, then draw your next tile.

5. The bazaar splits the road.

6. simply: Yes!

Offline Carcking

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Re: Rules particularities
« Reply #2 on: October 17, 2013, 05:02:31 PM »
Hey monkeyman, welcome to the CC forum, also known as CarcC. Glad to have you along!

You'll need to be careful with the use of the word "castle". I believe the feature you are generally referring to in your questions is a "city" although you seem to use both words interchangeably. A castle and a city are different features, rules apply differently and they score completely differently.

In your question #6 you didn't specify if you owned the object in the castle's vicinity. If you own it then you score for it and also for the castle, so it would seem as a double score. If you don't own it you only score for the castle, and so, no double score.

Happy Carcking!
I just drew the perfect tile for my MonKnighThieFarmer!

Offline monkeyman

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Re: Rules particularities
« Reply #3 on: October 17, 2013, 08:14:00 PM »
Thank you very much for explanation. A couple adjustments, if you don't mind.

1. You may remove your own follower, too, but you don't have to (it's in the BigBox rules).

So I can add a princess to someone's city  and remove one of the other players' followers?

4. Before drawing a tile look for the fairy. If she's on a tile whith one of your followers score 1 point, then draw your next tile.

Does it mean, you get 1 point each turn, if you have a fairy standing beside your follower until a follower removed?


Offline monkeyman

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Re: Rules particularities
« Reply #4 on: October 17, 2013, 08:21:01 PM »
You'll need to be careful with the use of the word "castle". I believe the feature you are generally referring to in your questions is a "city" although you seem to use both words interchangeably. A castle and a city are different features, rules apply differently and they score completely differently.

Well, castle is one shaped tile, city is the object you built from several tiles. Pretty clear to me and I don't mix'em.

In your question #6 you didn't specify if you owned the object in the castle's vicinity. If you own it then you score for it and also for the castle, so it would seem as a double score. If you don't own it you only score for the castle, and so, no double score.

I see now, thank you. Seems pretty illogical to me, but well... rules are rules.

Offline kettlefish

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Re: Rules particularities
« Reply #5 on: October 18, 2013, 06:14:54 AM »
Hi monkeyman
you can also find the answers of all your questions in our great CAR-Complete Annotated Rules.
Please look in the Downloads - Rules and General or you can follow these links:

The actual version of the Standard-CAR (S-CAR 6.3)

The actual version of the Winter-CAR (W-CAR 1.1)

In the CAR are all the rules and complete clarifications of the rules in the footnotes.

Offline monkeyman

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Re: Rules particularities
« Reply #6 on: October 18, 2013, 11:05:35 AM »
Hi monkeyman
you can also find the answers of all your questions in our great CAR-Complete Annotated Rules.
Please look in the Downloads - Rules and General or you can follow these links:

The actual version of the Standard-CAR (S-CAR 6.3)

The actual version of the Winter-CAR (W-CAR 1.1)

In the CAR are all the rules and complete clarifications of the rules in the footnotes.

Thanx a bunch! Already reading it!

Offline Carcking

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Re: Rules particularities
« Reply #7 on: October 19, 2013, 08:15:50 AM »
Just wanted to make sure to eliminate any potential confusion.


This is a typical City tile. Whether it's one tile or several tiles, they are City tiles. The City is scored when the several tiles form a complete city enclosure.


This is a Castle, which is a token that you place on a football shaped city. It is only scored if another feature in it's 6-tile vicinity is scored.


Example of three Cities in the vicinity of a Castle.

I hope that helps.

Offline Tacita

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Re: Rules particularities
« Reply #8 on: October 19, 2013, 03:19:51 PM »
a football shaped city.

Football:



A game where you kick a ball with your feet.

Handegg:



A game where you carry an egg around in your hands.


"We do not want to make someone buy a whole set just to get a few new cards. We like our fans!" - Donald X Vaccarino

Link

Offline kettlefish

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Re: Rules particularities
« Reply #9 on: October 19, 2013, 03:26:01 PM »
 >:D

Offline evmillan

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Re: Rules particularities
« Reply #10 on: October 19, 2013, 03:35:22 PM »
 ;D ;D ;D ;D

Offline Carcking

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Re: Rules particularities
« Reply #11 on: October 20, 2013, 06:50:35 AM »
Very nice Tobias! I have to say though, that is the first time I've heard the term Handegg. So that's a new on me.
I'm looking forward to watching a few games of Handegg today!  :D

Offline Tacita

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Re: Rules particularities
« Reply #12 on: October 20, 2013, 01:53:50 PM »
Very nice Tobias! I have to say though, that is the first time I've heard the term Handegg. So that's a new on me.
I'm looking forward to watching a few games of Handegg today!  :D
All in good fun!  ^-^

Sorry for deraling the thread ...

Offline wicke

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Re: Rules particularities
« Reply #13 on: October 21, 2013, 02:25:26 AM »
You'll need to be careful with the use of the word "castle". I believe the feature you are generally referring to in your questions is a "city" although you seem to use both words interchangeably. A castle and a city are different features, rules apply differently and they score completely differently.

Well, castle is one shaped tile, city is the object you built from several tiles. Pretty clear to me and I don't mix'em.

monkeyman: Actually, you did mix it up - twice - in your first post:

The Pricess & The Dragon

1. When you put a tile with pricess how do you exactly remove knights? Do you remove other players' followers or also have to remove your own ones, if you add a tile with princess to your castle?

3. How builder works, if you remove someone's follower from the castle or road?
« Last Edit: October 24, 2013, 12:12:51 AM by wicke »
My website:
http://www.wikstromtree.org/
although the games page is yet to be started

Offline Scott

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Re: Rules particularities
« Reply #14 on: October 21, 2013, 09:10:20 PM »
I literally laughed out loud when I saw the Handegg picture. ;D


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