Author Topic: JCloisterZone 5.0.0 is under way  (Read 878 times)

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JCloisterZone 5.0.0 is under way
« on: September 03, 2020, 11:42:15 AM »
Hi all!

Farin is working on a new release of JCZ v5.0.0 that provides a revamped version of the UI for starters. Here you can see a sneak peek of his work in progress...

https://twitter.com/jcloisterzone/status/1271014289030221825

Below I include an image included in a recent tweet as a treat.  >:D



Congrats Farin fo r this amazing work!

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=4787.0
Questions about rules? Check WICA: www.wikicarpedia.com

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Re: JCloisterZone 5.0.0 is under way
« Reply #1 on: September 08, 2020, 12:18:11 AM »
I played new version today, it's like you play absolute different version.
@farin great job!

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Re: JCloisterZone 5.0.0 is under way
« Reply #2 on: September 08, 2020, 04:20:00 AM »
I'll have to wait for the build for Mac...

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Re: JCloisterZone 5.0.0 is under way
« Reply #3 on: September 08, 2020, 08:41:11 AM »
I think, @farin will hate me, I sent him zillion of issues ;-D
« Last Edit: September 08, 2020, 11:29:30 AM by Bumsakalaka »

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Re: JCloisterZone 5.0.0 is under way
« Reply #4 on: September 08, 2020, 10:40:58 AM »
He always appreciates all the feedback. It helps him debug JCZ faster.  :(y)

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Re: JCloisterZone 5.0.0 is under way
« Reply #5 on: September 10, 2020, 01:26:20 PM »
So did you try it? What do you say?
I LIKE IT (I'm still not able to put Wells there, but I'll wait ;-)

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Re: JCloisterZone 5.0.0 is under way
« Reply #6 on: September 10, 2020, 03:04:38 PM »
Yep. I'm testing it on Mac. There were same issues on startup now solved. It is looks so awesome.

I love you can scroll the game history too.

My first game: base game + 2 copies of Mange & Witch... Why not? People will love you can select multiple copies of the base game or any expansion... And also you can select partial elements of an expansion. So cool!

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Re: JCloisterZone 5.0.0 is under way
« Reply #7 on: September 10, 2020, 11:25:56 PM »
I also give an idea to @farin to add multiple Meeples to game not like standard 7. He told, that he will implement this
 :red-meeple:

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Re: JCloisterZone 5.0.0 is under way
« Reply #8 on: September 10, 2020, 11:56:23 PM »
Only for regular meeples or for any type?

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Re: JCloisterZone 5.0.0 is under way
« Reply #9 on: September 11, 2020, 01:56:40 AM »
No currently only regular type, It's simple change of count of meeples.
With other it can be difficult but not unrealizable, but I thing the biggest offer is for add standard meeples

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Re: JCloisterZone 5.0.0 is under way
« Reply #10 on: September 11, 2020, 02:29:54 AM »
But why not also others
Only neutral figures can be more diffucult to implement with multiple changes in engine.
But I guess that Phantom/Abbot/Big Follower etc can be multiple.
Ok. meybe this can be in some stack of fture changes, currently I have to keep @farin with finishin new version, because I want to start on implementations of Wells and other fan expansions to new engine  :red-meeple: :red-meeple: :red-meeple:

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Re: JCloisterZone 5.0.0 is under way
« Reply #11 on: September 11, 2020, 02:46:29 AM »
But he is considering in the implementation changing the engine to incorporate full-fledged plug-in?

The rework of the GUI is awesome.

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Re: JCloisterZone 5.0.0 is under way
« Reply #12 on: September 11, 2020, 03:09:12 AM »
Well this is was my first idea

But maybe with it will need to implement features/capabilitys/logic to engine and by plugin which you will be able to download you put tiles and options to game.
For example when you add Wells - then will be new expansion in selection of tiles, also new optional game mechanics with Wells - which anyway will be applicable for Tile

This will also prevents of conflicts between different plugins and also some of plugins use tiles from original game, like Well in Abbey & Mayor in C1 but not in C2 ;-)

And it allso prevents on online game that some players will play different set of plugins which can made conflicts.

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Re: JCloisterZone 5.0.0 is under way
« Reply #13 on: September 11, 2020, 03:11:15 AM »
Let's image to implement all 600 expansions ;-D Ohh..

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Re: JCloisterZone 5.0.0 is under way
« Reply #14 on: September 11, 2020, 03:21:32 AM »
In order to cope with all possible expasnions, it would require some serious reengineering as you have multiple mechanics and elements coexisting on the screen:
* Figures, tokens and tiles in the players' supply
* Placement mechanics for tiles and items in the players' supply
* Mechanics triggered by tiles drawn and/or placed
* Mechanics involving figures on the board
* Mechanics affecting the turn sequence
* Interactions affecting majority in features
* Interactions affecting scoring
* ...

You name it. You need to add some hooks for every action to be in place and adding mechanics in a modular way...

The first step would be to reimplement the logic as plugins to test and enable all this modularity at the core. :o


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