Author Topic: Questions  (Read 21520 times)

Offline Bumsakalaka

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Re: Questions
« Reply #360 on: August 18, 2020, 07:10:10 AM »
Well
According to Image 1: 4 cities and Image 2: 5 cities and "confirmed" German Castles scoring, I guest it has to be different points for watchtower on Images 3 and 4
Image 3: 6 points
Image 4: 4 points


Offline Meepledrone

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Re: Questions
« Reply #361 on: August 18, 2020, 11:28:06 AM »
(240.) Haha, good examples ;-)
With rules of German Castles I quess every tile place will be scored as separated tile.

I agree.  ;)

Well
According to Image 1: 4 cities and Image 2: 5 cities and "confirmed" German Castles scoring, I guest it has to be different points for watchtower on Images 3 and 4
Image 3: 6 points
Image 4: 4 points


Maybe I got wrong: do you mean counting tile places (square spaces) or tiles placed (individual tiles)?

I mean individual tiles placed: Each tiles counts for one if the required feature is present.
Questions about rules? Check WICA: www.wikicarpedia.com

Offline Bumsakalaka

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Re: Questions
« Reply #362 on: August 18, 2020, 11:35:19 AM »
According to German Castles - Castle tile is counted as 2.
Abyway Carcassonne city on Image 1 is made only from 2 big tiles so there are only  2 city segments because of 2 tiles?

Odoslané z SM-A202F pomocou Tapatalku


Offline Meepledrone

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Re: Questions
« Reply #363 on: August 19, 2020, 01:59:30 AM »
Here the issue is whether watchtowers should follow...
* the way monasteries score, focused on adjacent occupied spaces; or
* the way cities and roads score, focused on adjacent individual tiles.

I'm applying the latter, since it is important to consider tiles and their features...

My question: if we had two Halflings in one square adjacent to a watchtower, should we consider the tiles individually or consider them aggregated by square space (the features are counted per square space)? This feature aggregation seems odd to me, the same as splitting double-sized tiles into spaces and count their features that way.


Offline Carcassonne93

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Re: Questions
« Reply #364 on: August 19, 2020, 03:13:11 AM »
This farmhouse is not too far to be scored by tollhouse?

Offline Meepledrone

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Re: Questions
« Reply #365 on: August 19, 2020, 03:25:34 AM »
[241.] This farmhouse is not too far to be scored by tollhouse?



The farmhouse is on the road but cannot be closer probably due to the lack of space and aesthetic factors. The current design looks more balanced than cramming the farmhouse by the short road segment so close to the edge.

Offline Bumsakalaka

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Re: Questions
« Reply #366 on: August 19, 2020, 05:08:31 AM »
My question: if we had two Halflings in one square adjacent to a watchtower, should we consider the tiles individually or consider them aggregated by square space (the features are counted per square space)? This feature aggregation seems odd to me, the same as splitting double-sized tiles into spaces and count their features that way.
Well depends if C1 or C2.
C1: Every half tile +1
C2: Every full tile position +1
This is how we calculate score in game.

Offline Meepledrone

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Re: Questions
« Reply #367 on: August 19, 2020, 07:45:26 AM »
My question: if we had two Halflings in one square adjacent to a watchtower, should we consider the tiles individually or consider them aggregated by square space (the features are counted per square space)? This feature aggregation seems odd to me, the same as splitting double-sized tiles into spaces and count their features that way.
Well depends if C1 or C2.
C1: Every half tile +1
C2: Every full tile position +1
This is how we calculate score in game.

Check today's quiz question...

http://www.carcassonnecentral.com/community/index.php?topic=4749.msg69870#msg69870

This is just a coincidence, I had the questions ready a week ago and this one was planned for today :o

Offline Drodo

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Re: Questions
« Reply #368 on: September 02, 2020, 12:54:12 PM »
Flying Machines: Do you decide which meeple/figure will fly before rolling the die? Or do you roll the die first and then decide which figure to place?

In my group we first place a meeple on the flying machine itself before it takes off, to simulate that it is preparing to fly.
« Last Edit: September 02, 2020, 12:55:54 PM by Drodo »

Offline Meepledrone

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Re: Questions
« Reply #369 on: September 02, 2020, 01:45:22 PM »
[242.] Flying Machines: Do you decide which meeple/figure will fly before rolling the die? Or do you roll the die first and then decide which figure to place?

In my group we first place a meeple on the flying machine itself before it takes off, to simulate that it is preparing to fly.

That is correct. You first pick a meeple and then you fly it.

As per the rules, you follow the next steps:
1) You decide first the meeple: you place it on the flying machine, so there is no change of heart
2) You roll the die
3) You place the meeple on a valid feature on the destination tile, if any, or return the meeple to your supply

So, you cannot walk away if the destination feature is not the one you wanted. You can only return the meeple to your supply if there is no valid feature for your meeple on the destination tile, or there is no tile at all. You cannot return your meeple to your supply if the destination feature does not suit you.

You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Flier


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