Author Topic: 4.4.1 - Hills & Shepherds  (Read 478 times)

Offline Durbs

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4.4.1 - Hills & Shepherds
« on: September 09, 2019, 05:52:46 AM »
First, continued thanks as always to Farin for keeping this going!

Some bugs which I think is only limited to Hills & Shepherds.

1) Barn/Shepherd sometimes played inversely with your opponent, i.e. I play a shepherd, they see a barn placement, scores go wonky > Illegal Exception / Null Pointer error
Not ALWAYS reproducible, and save file shows I've played a barn, but stll loads a shepherd.

2) The funky city splitter tiles, often can't be played onto, again illegal exception errors:
Can't play on the right-hand side.



Linkback: http://www.carcassonnecentral.com/community/index.php?topic=4374.0
« Last Edit: September 09, 2019, 05:54:43 AM by Durbs »

Offline Leven

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Re: 4.4.1 - Hills & Shepherds
« Reply #1 on: September 11, 2019, 03:39:21 AM »
The second one is already reported here:
https://github.com/farin/JCloisterZone/issues/280


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