Author Topic: [BUG] Ferries & Inns  (Read 1012 times)

Offline Durbs

  • Villein
  • ***
  • Posts: 35
  • Merit: 3
  • Dirty Meeple Trapper
    • View Profile
[BUG] Ferries & Inns
« on: August 20, 2018, 05:44:03 AM »
This might just be a bug in JCloister, or it might be official rules...

Do "lakes" cancel out inns, or lessen their impact? Twice in a game, an road with an inn wasn't doubled, and in both cases, it was moving a ferry that closed the road.
Also, at end game, I'd deliberately scuppered a large inn'd road, which happened to have ferries involved, and it was scored at the end as opposed to zero-pointing.



Linkback: http://www.carcassonnecentral.com/community/index.php?topic=4043.0

Offline Sinscerly

  • Viscount
  • ****
  • Posts: 669
  • Merit: 22
  • Loving to play.
    • View Profile
    • WikiCarpedia - Wiki-CAR
Re: [BUG] Ferries & Inns
« Reply #1 on: August 21, 2018, 12:33:37 AM »
Do you perhaps have a screenshot of the landscape of your game?
"What things can you find? Things that are hidden?
Join the current league: 2020 Basegame Knockout League

Offline Maj. Frost

  • Nobleman
  • ******
  • Posts: 145
  • Merit: 11
  • Sit down and play
    • View Profile
    • My Carcassonne Blog
Re: [BUG] Ferries & Inns
« Reply #2 on: August 23, 2018, 11:13:20 PM »
I have been playing such game recently.

http://www.carcassonnecentral.com/community/index.php?topic=4016.0

We have been using inns multiple times by moving ferries.

Offline Durbs

  • Villein
  • ***
  • Posts: 35
  • Merit: 3
  • Dirty Meeple Trapper
    • View Profile
Re: [BUG] Ferries & Inns
« Reply #3 on: August 24, 2018, 05:49:19 AM »
I'm pretty sure it's a JCloister scoring bug - as soon as you have an inn on a ferry road, it ignores the inn...

Offline Sinscerly

  • Viscount
  • ****
  • Posts: 669
  • Merit: 22
  • Loving to play.
    • View Profile
    • WikiCarpedia - Wiki-CAR
Re: [BUG] Ferries & Inns
« Reply #4 on: August 24, 2018, 08:19:12 AM »
I'm pretty sure it's a JCloister scoring bug - as soon as you have an inn on a ferry road, it ignores the inn...
Yeah, That's what I thought already. But hoped you had a screenshot of it with scoring ;)
So I can count it myself. Perhaps when I get home tonight from Holidays I can take a look. If so nice catch :(y)

Offline farin

  • Duke
  • *
  • Posts: 240
  • Merit: 43
  • JCloisterZone maintainer
    • View Profile
Re: [BUG] Ferries & Inns
« Reply #5 on: April 09, 2019, 02:35:06 PM »
tracked as https://github.com/farin/JCloisterZone/issues/276

I am going to investigate it and fix in next release.
(Hills and sheeps implementation are in prgress, next release should be out in 3 weeks)


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
xx
Flyers and Ferries

Started by robnhill

2 Replies
2344 Views
Last post November 08, 2018, 10:53:26 PM
by whaleyland
xx
The Ferries - Question

Started by rfielder

22 Replies
9366 Views
Last post May 05, 2014, 01:01:08 PM
by kettlefish
xx
The Ferries – Element of the Week #42

Started by whaleyland

4 Replies
2850 Views
Last post February 25, 2016, 12:03:20 PM
by Christopher
xx
Ferries... HELP. MARRIAGE IS ON THE LINE!!!

Started by robnhill

7 Replies
937 Views
Last post November 07, 2018, 12:32:59 PM
by Sinscerly
xx
The Ferries and the School interaction questions

Started by DaFees

5 Replies
1245 Views
Last post October 01, 2017, 12:32:33 PM
by Paul