Author Topic: 6th expansion Count, King and Robber (German edition) for new edition is on sale  (Read 7749 times)

Offline aenima

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Thank you :)

Offline thodekey

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Not jumping into new art for the moment but finally something they improved: the 2 markers for longest road and largest city!

Offline Decar

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Not seen them yet - can you share?

Offline thodekey

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Not seen them yet - can you share?

Have not seen them in real life but they are shown in the german rulebook:

https://www.schmidtspiele.de/media/files/48266_Carcassonne_Graf_Koenig_und_Konsorten_II_DE.pdf

Offline Decar

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missed that - Thanks!

Now I want to use the Dragon to eat the markers  >:D

Offline thodekey

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missed that - Thanks!

Now I want to use the Dragon to eat the markers  >:D

In that case, I want a marker for everything the dragon eats...  ;)

Offline kettlefish

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A river II tile has an Inn with a lake on it. The roof is yellow instead of the red roof from the Inn with a lake in the 1st expansion.

I didn't saw this during the correction reading of the rules. But at the moment I am creating a sort of x-rule excel table (game play with other expansions) and I looked into all rules and all the tiles - and I found that out. 
« Last Edit: April 21, 2017, 05:08:24 AM by kettlefish »

Offline dirk2112

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A river II tile has an Inn with a lake on it. The roof is yellow instead of the red roof from the Inn with a lake in the 1st expansion.


I guess they wanted to make it stand out more. 

Offline kettlefish

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The house of inn at the lake in the 6th expansion is the same one which they use for the pig farm. It is only mirrored.
 

Offline Just a Bill

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The house of inn at the lake in the 6th expansion is the same one which they use for the pig farm. It is only mirrored.

Well that's very unfortunate. All the other inn buildings are identical, but this one looks like just a plain, decorative farmhouse. (It's not just a color change; the whole style is different.)


One of these things is not like the others; one of these things just doesn't belong...

The yellow color makes it blend into the tile background more, and given how yellow buildings are used elsewhere it generally communicates "this thing is just for decoration; ignore it." Of course veterans will know it is supposed to be an offical inn by comparing to the Carcassonne 1.0 version of the same tile ... but allowing aesthetic indulgence at the expense of gameplay clarity is never a good design choice. The CAR 2.0 will require a clarification that this tile does indeed contain an Inn even though it doesn't look like one.

2.0 land seems filled with many weak decisions. Apparently HiG does not remember the lessons that have already been learned (:ahem: pig-herds).  :(
« Last Edit: July 02, 2018, 06:52:05 AM by Just a Bill »
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