Author Topic: Bridges, Castles & Bazaars League: Final round  (Read 10845 times)

Offline MrNumbers

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Bridges, Castles & Bazaars League: Final round
« on: March 22, 2017, 02:35:03 PM »
All group games are complete, time to find out everyone's overall places and, of course, the winner of the BC&B League!
We will have 5 groups with 3 players each. Everyone must play exactly 2 games (with other players from his group) and it will determine the final rankings.

F1
danisthirty
thodekey
khalidqasrawi

F2
Jéré
MrNumbers
jungleboy

F3
Merlin_89
Leven
Hounk

F4
Rosco
Adrornalin
TheSteveAllen

F5
DeatzoSeol
Chooselife
Piet_Agoras

Publish all results here.
Good luck! :(y)

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=3221.0
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline danisthirty

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #1 on: March 22, 2017, 04:05:25 PM »
Thanks MrNumbers. Good luck everyone, and have fun!

Offline jungleboy

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Bridges, Castles & Bazaars League: Final round
« Reply #2 on: March 23, 2017, 01:23:49 AM »
Oh man. F2 looks like a Group of Death!

Offline Hounk

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #3 on: March 23, 2017, 04:37:12 AM »
Would you like to swap with me? >:D ;)

Offline thodekey

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #4 on: March 23, 2017, 06:50:00 AM »
I don't feel like F1 is going to be easy either...  ;D

In fact, none of the groups seems a walk in the park...or it must be a walk in the dark with some obscure figures in the back.  C:-) >:D

Offline danisthirty

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #5 on: March 23, 2017, 07:09:12 AM »
I don't feel like F1 is going to be easy either...  ;D

It is what it is I suppose. There are of course several names that tend to appear in the top group more than others, but the different challenges and strategies that each different expansion introduces means that no two of our expansion league tournaments thus far have been the same and there is always hope for the underdogs!

Offline thodekey

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #6 on: March 23, 2017, 07:24:53 AM »
I don't feel like F1 is going to be easy either...  ;D

It is what it is I suppose. There are of course several names that tend to appear in the top group more than others, but the different challenges and strategies that each different expansion introduces means that no two of our expansion league tournaments thus far have been the same and there is always hope for the underdogs!

That's why i'm still clinging to my role of rookie against the usual suspects, you experienced pro player Dan.  :P

Offline danisthirty

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #7 on: March 23, 2017, 07:37:45 AM »
That's why i'm still clinging to my role of rookie against the usual suspects, you experienced pro player Dan.  :P

Just for the record, let it be known that I'm just as unfamiliar with being in the top group as you are! ;)

Offline Leven

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #8 on: March 25, 2017, 05:37:45 PM »
First game in the final round:

:green-meeple: Hounk vs :violet-meeple: Leven 73:122

About 20 tiles before the end Hounk seemed to be in winning position as he had majority in the main farm and I made a mistake by deploying a farmer to a farm which could not be connected to the main farm. The turning point of the game was when I was able to join two more farmers at the same time by placing my last bridge onto a CFFF tile, and right after that Hounk deployed his last follower onto a road which he thought was already closed by his tile but it wasn't. When he could eventually complete this road and regain the follower it was already too late.
« Last Edit: March 25, 2017, 05:51:09 PM by Leven »

Offline Adrornalin

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #9 on: March 27, 2017, 07:52:31 AM »
hello rosco, hello thesteveallen,
please check your msgs and tell me when you are available for our bcb games. i'm sure i'll be ready when you are!
thx

Offline danisthirty

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #10 on: March 29, 2017, 08:12:04 AM »
I have contacted both khalid and thodekey seperately and neither are available at present. I'm sure we will play when the time is right for them, just wanted to post here to let everyone know that things are in hand...

Offline Adrornalin

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #11 on: March 29, 2017, 01:43:11 PM »
 :green-meeple: TheSteveAllen vs  :yellow-meeple: Adrornalin 107:115

Very cool game, thanks again Steve. In the end it was all about the farm, containing every finished city. I could conquer most of the desirable spots to place a farmer. But his amount of points approached dangerously close. I had to try to share the big city in the west, even with my last meeple, to secure the win.

Two strange situations appeared during the game. The first one I was not clear about the rules: I finished my cloister with Steves castle on one of the 9 tiles around the cloister. I thought, he also will receive the points for the cloister. But apparently the cloister itself has to be on one of the 6 tiles around the castle?! Personally I never played it that way.

But the second situation I would call it a bug: As I finished a 6-point-city next to his (the same as written above!) castle, he suddenly received 9 points instead of 6 points. That was very strange. Who can explain?


Greetings to everyone and lets have fun playing Carc

Offline Leven

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #12 on: March 29, 2017, 01:54:49 PM »
But the second situation I would call it a bug: As I finished a 6-point-city next to his (the same as written above!) castle, he suddenly received 9 points instead of 6 points. That was very strange. Who can explain?
If it's the city which contains a cloister in the middle then Steve scored the 9 points thanks to the cloister not the city.
« Last Edit: March 29, 2017, 02:20:51 PM by Leven »

Offline Adrornalin

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #13 on: March 29, 2017, 02:02:50 PM »
Yes it was! Now everythings clear. That was simple.. Castles give points for finishing, even without a meeple on it..of course no bug. And when finishing two things at once, the higher points are taken. Thanks Leven.

Offline Jéré

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Re: Bridges, Castles & Bazaars League: Final round
« Reply #14 on: March 30, 2017, 01:18:57 PM »
First game in F2:

Got lucky with the tiles: I got the 3-part city splitter at the right moment to score 40 pts (a city worth 20 pts + castle). Rest of the game I focused on farming and trapping.

 :green-meeple: jungleboy 59
 :yellow-meeple: Jéré  123



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