Author Topic: GenCan't SoloCon Competition 2016 - Physical Only  (Read 9106 times)

Offline Decar

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GenCan't SoloCon Competition 2016 - Physical Only
« on: August 03, 2016, 11:04:05 AM »
As I described in the ACCGSC-thread there are 2 contests being run in parallel from: NOW until Sunday 7th August 2016 23:59:59 SST.  No entries can be submitted after the deadline.

Physical Only Contest

Now for the main event!

I've been working on a Solo Variant especially for this event entitled: Carcassonne: Solomo

Inspired by JF's 'Carcassonne: Island' in this variant the player is given the task designing a new Duomo; a type of Italian Cathedral. Solomo is a word-play on Solo-mode & Duomo. The player play tiles within the strict confines of the walls of the Solomo, using only the 72-tiles from the base game.

It is assumed a player will be familiar with the basic rules of Carcassonne before attempting this
variant.

The aim of the game is to score as many points as possible!

A full set of rules can be downloaded from here.

I'll give you a brief overview of the game's rules:

It's only played with 5 meeple, +1 for scoring!

Rule 1: Start by build the Solomo Walls

Draw 26 tiles and lay them face down in the following fashion:


Rule 2 : Starting the game

The first tile is drawn and must be placed on one of the 2 starting locations, marked with a red-X.  Subsequent tiles must be placed touching an existing tile, or if available it can be played at the other start location.

Rule 3: Discarding tiles

Rather than laying a tile you may discard a tile - a discarded tile is placed face up into one of the corners, marked with a red-D.
A discarded tile cannot have a follower played on it. If a tile cannot be legally played, it must be discarded

Rule 4: Use the Solomo Walls to complete features.

Features work like Abbey walls, if you are familiar.  A feature can be considered terminated, and possibly completed if played against the Walls of the solomo.

Rule 5: Cloisters

The walls are considered when scoring cloisters, including corners.

Rule 6: Ending the game

The game ends when all 72-tiles are laid, or if four tiles have been discarded into the corners of the Solomo and a fifth tile must be discarded.

Rule 7: Perfect Solomo Bonus
If you manage to lay all 72 tiles, you score a perfect Solomo and earn an additional 15 bonus points.

Again, check the full rules are more details and examples,

Here's a few photos of games I captured.  My highest score was 155!!

Here I scored 135, it was a good game, except I managed to play the tiles so I got 2 uncompletable tiles.


Here I scored 140, I'd have done much better if I got some farmers down!


This was my best game, I drew all the cloisters and scored a massive farm:


Please note, I was using an astronomer tile as a replacement for the tile i sent to Dan.

Photos as I described previously!

Finally, it would be great to see submissions via twitter, please use the #gencant #carcsolocon @carcassonne tags.

If you have any questions about Carcassonne: Solomo please see the Variant Workshop to avoid clutter on this submissions thread.
Good luck everyone. 

For the random spot prize, each player will receive 1-chance for each entry they submit.  The chances will be picked at random after the contest.
The maximum number of chances will be 5 per player, but you are welcome to submit more.  One additional chance will be given to anyone who includes  #gencant  #carcsolocon @carcassonne in a tweet with their submission.


Contest Submissions
I should make clear, that contest submissions must include a screenshot from JCloisterzone, or other digital platform. 
Physical Submissions MUST include a clear photo showing the entire board and scoretrack at the end of the game but with follower on incomplete features in situ - this way we can check your maths :)

Prizes
There will be commemorative personalized tiles!

  • The 1st Scoring Player
  • A Random Spot Prize
  • A Random Spot Prize
  • A Random Spot Prize

The random prizes will be awarded as above.  Up to 5-chances per player, plus an extra for a tweet including:   #gencant  #carcsolocon @carcassonne  with their submission.


Leaderboard

Rosco - 190
Leven - 164
Leven 163
Rosco - 156
wolnic - 156
cobyhectic - 154
Cobyhectic - 151
Wolnic - 147
LBZer0 - 145
Danisthirty - 144
cobyhectic - 137
LBZer0 - 135
Danisthirty -135
Wolnic - 133
Rosco - 130
Rosco -123
Danisthirty - 119
Toadflax234 - 118

Linkback: http://www.carcassonnecentral.com/community/index.php?topic=2859.0
« Last Edit: August 08, 2016, 01:00:35 PM by Decar »

Offline danisthirty

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #1 on: August 05, 2016, 12:14:56 PM »
I've played this 3 times now and my scores have been consistently bad. 119 on my first effort seemed reasonable, but then it was 113 and then 119 again. Still, it's great fun and I'm really enjoying the thinking process. Setting it up so that you don't see the fronts of the tiles around the outside is a bit of a pain but it only takes 5 mins or so to setup which is well worth it for the 30 mins of fun that follow!

Definitely recommended, is anyone else trying this?
« Last Edit: August 05, 2016, 12:40:02 PM by Decar »

Offline Decar

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #2 on: August 05, 2016, 12:37:45 PM »
Thanks for giving it a go Dan!  I find grabbing 7 tiles and blocking them together, then drawing 6 tiles twice for both sides, is the quickest way of getting the walls out.  After a couple of games, I stopped being so fussy too and lined them up during the game.

Offline danisthirty

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #3 on: August 05, 2016, 12:48:14 PM »
Here are my best efforts so far:

Game #1: 119


Game #4: 135


I was definitely owed another cloister in the second of the two games above; I'd made a space for it and everything! >:(
« Last Edit: October 25, 2017, 04:05:07 PM by danisthirty »

Offline LBZer0

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #4 on: August 05, 2016, 09:33:04 PM »
Played a few games, best ended with 145 points. Got lucky with both Shields and Cloisters i think. Image in the twitter post.

https://twitter.com/CameronJJ/status/761776903288074240

Offline danisthirty

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #5 on: August 05, 2016, 10:43:16 PM »
Well played LBZer0,  that's a great score (by my standards)!

PS - welcome to the forums! :) :(y)
« Last Edit: August 05, 2016, 11:31:04 PM by danisthirty »

Offline danisthirty

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #6 on: August 05, 2016, 11:41:20 PM »
Game #5: 144


If I'd rotated the cfff in the lower-left corner with the farmer on it through 90 degrees anti-clockwise (so that it made an unfillable [cffr] gap above it) then I would have been able to place the frfr (straight road) to the right of it for an additional 6 points (+5 for the road and +1 for the cloister). So, 150 was possible. However, I was hoping that there might have been either a crfr or a crrr left in the bag which would have given me +3 for the small farm plus 4 or 5 for the city/ road depending on the tile drawn.
« Last Edit: October 25, 2017, 04:05:57 PM by danisthirty »

Offline Decar

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #7 on: August 06, 2016, 12:02:37 AM »
Thanks for giving Solomo a go LBZer0! And you've taken 1st place with 145 points.  Dan's close behind with 144 though.  That ending was gruelling!  I'm finding it interesting that most games have only 2 or 3 empty spaces.  Don't forget there's a 15point bonus for filling the Solomo!

Offline Decar

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #8 on: August 06, 2016, 08:23:16 AM »
Toadflax234 - Scores 118 on BGG

Thanks for taking part!

Offline Decar

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #9 on: August 06, 2016, 03:18:11 PM »
2 entries from @cobyhectic's Tweet: https://twitter.com/cobyhectic/status/762043354603458560?s=09

154 and 137! We have a new leader!
« Last Edit: August 06, 2016, 03:20:32 PM by Decar »

Offline Cobyhectic

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #10 on: August 06, 2016, 04:33:26 PM »
2 entries from @cobyhectic's Tweet: https://twitter.com/cobyhectic/status/762043354603458560?s=09

154 and 137! We have a new leader!

Myself and my wife really enjoying this. Both love carcassone but don't have the time as much at the moment. So quick, so small, so addictive! Love it! Thanks for this.

Offline Decar

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #11 on: August 07, 2016, 12:49:54 AM »
Happy to hear you both enjoyed it Cobyhectic. It looks like you've got the hang of it with some impressive scores!  Also welcome to Carcassonne Central!

I saw another attempt from LBZer0 this morning - 135!  Not bad and it goes towards the spot prizes!
Take a look at @CameronJJ's Tweet: https://twitter.com/CameronJJ/status/762130613037993984?s=09

Offline wolnic

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #12 on: August 07, 2016, 06:25:47 AM »
First attempt - 133. It's so quick to play through, as well.
Complete: AutumnForest (C2), Catch Of The Day (C1/2/WD), Cliffs&W'falls (C1/2), Coast (C1/2), FishHuts (C2), Fluvium (C2), NewForest (C2), Harvest (C1/2), Stone Circles (C1/2), Wells (C2), Jordan River 2 (AotC)
Development: Sakura (C2), WinterEdge (C1), WinterCoast (WD/WE) and others

Offline Decar

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #13 on: August 07, 2016, 06:28:03 AM »
Great picture! Thanks for giving it a go!

Offline Rosco

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Re: GenCan't SoloCon Competition 2016 - Physical Only
« Reply #14 on: August 07, 2016, 07:35:11 AM »
123 for my first attempt. And 130 for my second.
Just lay the damn tile!


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