Author Topic: Complete Annotated Rules v. 6.3 and 1.1  (Read 17001 times)

Offline Andrew the Ambo

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #30 on: July 19, 2013, 03:55:37 AM »
I have just finished reading this novel. The amount of work that the authors have put in over the years is astounding.
Thanks guys.

Offline CKorfmann

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #31 on: July 31, 2013, 07:58:14 AM »
Just took a look at (and downloaded) the new CAR for the first time.  It's fantastic!  All those who worked on it are to be commended. 
Flee the fleas.

Offline CKorfmann

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #32 on: August 01, 2013, 07:59:13 PM »
I found an update that needs to be entered into the CAR.  Basically it is in regard to the Windrose as a one of the starting tiles and also how to use it in MegaCarc. 

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #33 on: August 02, 2013, 07:54:29 AM »
I found an update that needs to be entered into the CAR.  Basically it is in regard to the Windrose as a one of the starting tiles and also how to use it in MegaCarc.
S-CAR v6.3 - page 172-173:
Mega-Carcassonne
Quote from: S-CAR v6.3 - page 173 - Starting expansions
The general order in which starting expansions should be placed would seem to be:
- The Wheel of Fate
- The Count of Carcassonne
- any River expansions
- The School
Obervet,
the Windrose (the orange one) is missing.


Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #34 on: August 02, 2013, 11:23:53 AM »
S-CAR v6.3 - page 241:
starting tile
Some words are missing about the change of the starting tile when playing with Wind Roses.

S-CAR v6.3 - page 243:
wind rose
Some words are missing that the Wind Roses has also a starting tile.

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #35 on: August 02, 2013, 11:48:48 AM »
Hi CKorfmann,
did you find more things in the CAR what you are missing?

Offline CKorfmann

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #36 on: August 02, 2013, 01:35:20 PM »
No, but I only read over the new stuff.  I might be able to proof it some more over the weekend.

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #37 on: August 04, 2013, 10:58:53 AM »
The next version for the CAR is coming out at the end of October after my meeting with HiG - Georg Wild.
I will go to Spiel 2013 at Essen and there I will get all the clarifications for the rules...

Offline obervet

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #38 on: August 06, 2013, 11:47:10 AM »
I found an update that needs to be entered into the CAR.  Basically it is in regard to the Windrose as a one of the starting tiles and also how to use it in MegaCarc.

S-CAR v6.3 - page 241:
starting tile
Some words are missing about the change of the starting tile when playing with Wind Roses.

S-CAR v6.3 - page 243:
wind rose
Some words are missing that the Wind Roses has also a starting tile.

Good catches. Pages 173, 241, and 243 in the CAR have been updated.

Offline Tilehunt

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #39 on: August 15, 2013, 07:50:37 AM »
The special tile:
A crossing is a part from a road. The road ends in a crossing.
But there is only a crossing. And you can't score a road with no road-segments.

The crossing doesn't belongs to a city and also it doesn't belongs to a farm.
So according to this, the small road segments aren't considered a road, and it's just intended to seperate farms, am I correct? Well, if so I think a different design (like a wodden fence passing between the farms) would have been much clearer.
Hello, I'm the Blue Meeple!

Offline CKorfmann

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #40 on: August 15, 2013, 10:04:51 AM »
The special tile:
A crossing is a part from a road. The road ends in a crossing.
But there is only a crossing. And you can't score a road with no road-segments.

The crossing doesn't belongs to a city and also it doesn't belongs to a farm.
So according to this, the small road segments aren't considered a road, and it's just intended to seperate farms, am I correct? Well, if so I think a different design (like a wodden fence passing between the farms) would have been much clearer.

I don't think a fence would have made sense visually like a little piece of road does.  A little snip of a road to make the tile aesthetically pleasing makes sense to me.  It's about the same thing as the drawings of little barns and animals on the field segments.  People have come up with fan rules for them, just not the little road snippets, at least that I'm aware of.

Offline Tilehunt

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #41 on: August 15, 2013, 07:18:44 PM »
The special tile:
A crossing is a part from a road. The road ends in a crossing.
But there is only a crossing. And you can't score a road with no road-segments.

The crossing doesn't belongs to a city and also it doesn't belongs to a farm.
So according to this, the small road segments aren't considered a road, and it's just intended to seperate farms, am I correct? Well, if so I think a different design (like a wodden fence passing between the farms) would have been much clearer.

I don't think a fence would have made sense visually like a little piece of road does.  A little snip of a road to make the tile aesthetically pleasing makes sense to me.  It's about the same thing as the drawings of little barns and animals on the field segments.  People have come up with fan rules for them, just not the little road snippets, at least that I'm aware of.
Yeah I think you're right. I guess I said that without much thinking

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #42 on: August 15, 2013, 09:39:48 PM »
The crossing belongs to the road. A crossing ends a road or splitt roads in two different road segments.


Rule BigBox 1-3:
- a player may not place followers on these 2 segments
- this crossing separates the road into 2 segments

(a wagon is still a follower)

more about the wagon - please look here:
Clarification of rules - Wagon
« Last Edit: August 16, 2013, 12:41:47 AM by kettlefish »

Offline Tilehunt

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #43 on: August 15, 2013, 09:49:39 PM »
Thanks kettlefish! I was confused on this one.

Offline spooky143

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #44 on: August 17, 2013, 02:38:02 AM »
thanks for the great work you are doing!

by the way, where is the differences between 6.2 and 6.3?


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