Poll

How do you primarily use The Inns?

I use them to double my roads' values.
23 (95.8%)
I use them to sabotage other people's roads.
0 (0%)
I use them as a throw-away tile.
1 (4.2%)
I ignore The Inns rules when playing.
0 (0%)
I don't own Inns & Cathedrals (Expansion #1).
0 (0%)

Total Members Voted: 23

Voting closed: September 18, 2014, 09:03:16 PM

Author Topic: The Inns – Element of the Week #1  (Read 8130 times)

Gerry

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Re: Element of the Week: The Inns
« Reply #15 on: September 12, 2014, 01:45:47 PM »
I think a few people missed my point earlier. I am not saying that it is bad that it is worth nothing end game if not complete, I am saying ' what's the story? ' why is it worth nothing?
With most features I like to think about the story behind it. Like a princess removing a knight is because she seduces him and no longer wants him to fight so he cannot be the knight of that city. And things like that.

I think the story is that someone went and built an expensive inn on the understanding that the road would be completed and business would roll in.  Since the road was never completed the Inn went bankrupt and the inn's owners sued the guy who was supposed to be building the road.  In the subsequent lawsuit all the points went to the lawyers.  :@

Offline whaleyland

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Re: Element of the Week: The Inns
« Reply #16 on: September 12, 2014, 02:09:53 PM »
Thematically, I think you can say that it scores no points because the road doesn't go anywhere. An Inn is provided for travellers to stay when passing from one place to another. But if there is only one end (or none at all), then the whole rest stop isn't really necessary. The normal non-Inn roads don't necessary go anywhere – they could just be roads back to rural farms and homes. But Inns designate well-travelled roads that have a destination. If they are incomplete, why are you travelling on it?

There. Does that work thematically?

Offline kettlefish

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Re: Element of the Week: The Inns
« Reply #17 on: September 12, 2014, 02:43:41 PM »
no points for an unfinished road at the final scoring:
Perhaps the owner of the inn is his own best costumer and to much drunk and can't serve the other costumers...

Offline whaleyland

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Re: Element of the Week: The Inns
« Reply #18 on: September 13, 2014, 03:29:17 AM »
I'm finding it interesting that everyone is responding to the poll with the same answer. Granted, I asked for the "primary" purpose of using an Inn, but how many of you guys actually do use it aggressively sometimes? I've certainly done it a good number of times, especially near the end of a game. Roads often don't earn much, but it sucks if you've been investing in a long road for a while then somebody throws a wrench in your plans at the 11th hour.

Offline kettlefish

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Re: Element of the Week: The Inns
« Reply #19 on: September 13, 2014, 09:06:27 AM »
Hi whaleyland,
the poll is only for one answer.
If I had the choice for two answers, than I would also vote for the second.


Offline JT Atomico

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Re: Element of the Week: The Inns
« Reply #20 on: September 13, 2014, 09:24:04 AM »
I think it is much more difficult to successfully sabotage with an inn than with a cathedral, unless it's quite late in the game at the time. I mostly just use inns on my own roads and only if it is already closed at one end.

With more than two people playing, I quite like getting an inn on to a road that I share with somone else as it boosts the incentive to work together to finish the feature.

Offline quevy

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Re: Element of the Week: The Inns
« Reply #21 on: September 14, 2014, 03:37:26 AM »
As he says, JT Atomico, it is much easier to sabotage a city with a cathedral that a road with an inn, if they had intersections that continue without ending the road would be much more suitable for this purpose.
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His might upholds the weak.
His word speaks only truth.
His wrath undoes the wicked.

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Offline danisthirty

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Re: Element of the Week: The Inns
« Reply #22 on: September 14, 2014, 09:44:08 PM »
I once used the frrr tile from A & M to do just that. My wife was not happy!
Heroically snatching defeat from the jaws of victory since 2018

Offline Christopher

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Re: The Inns – Element of the Week #1
« Reply #23 on: February 23, 2016, 12:22:42 AM »
Inns are brilliant, I think. They're a nice way to provide a few more points than the base game without drastically changing the rules. I consider Inns (and Cathedrals) as a feature to be pretty much as integral as roads and cities. So much so that when playing with lots of expansions, I often add a second copy of Inns and Cathedrals to make them more prevalent!
Look to the north. Keep looking. There's nothing coming from the south.


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