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Official Rules / Re: WikiCarpedia update
« Last post by Kirk Sellman on September 19, 2020, 07:15:51 PM »
Meepledrone,

I'm very impressed with the work on WikiCarpedia. It's a vast resource that I will count on for any questions and disputes. Thank you for creating and maintaining it.

Kirk
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Official Rules / Re: The Abbot rules - proposal of new arrangement
« Last post by Bumsakalaka on September 19, 2020, 06:09:41 PM »
Well first rules are better for new gamers. For them it's clear.
Second for experienced players which gives to player clear option what to do in playing order.
I prefer second, but for printed rules are maybe first better...

Odoslané z SM-A202F pomocou Tapatalku

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Official Rules / The Abbot rules - proposal of new arrangement
« Last post by Meepledrone on September 19, 2020, 05:18:34 AM »
Dear all,

The people at HiG have made a great effort to arrange the rules of Carcassonne in a way that all actions are arranged in 3 phases happening in chronological order:
1. Placing a tile
2. Placing a meeple
3. Scoring a feature

This works fine most of the time, but some expansions add actions that bend this structure. For example,  you may find scorings happening in phases other than 3. Scoring a feature. This is the case of the abbot, when it is removed and scored early, that happens in phase 2. Placing a meeple.

This may seem irrelevant in a normal game but timing is important when The Abbot is combined with other expansions like The Messages, since the abbot scores in a separate round of scoring than all completed features (for example a completed monastery or garden with an abbot  :o)... But this is a different story (if you want to know about rounds of scoring you may check this post) .

My point is that the rules of The Abbot arrange the actions in a slightly different way. They rename phase 3 to 3. Scoring with the abbot and put together the scoring of a completed monastery/garden happening in phase 3 along with the early scoring of the abbot happening in phase 2.

This is the original arrangement of the rules:


The Abbot (excerpt of original rules)

1. Placing a tile
When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.

2. Placing a meeple
When placing a tile with a monastery or garden, you may place your abbot onto the monastery or onto the garden. You may, of course, place a regular meeple onto the monastery, or other features, such as roads, etc. You may not place a regular meeple onto the garden.

3. Scoring with the abbot
When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points (just like a regular monastery scoring).

On your turn, you may decide to not place a meeple during the 2. Placing a meeple phase, and may instead return your already-placed abbot to your supply. If you do so, you score immediately as many points as the garden or monastery your abbot occupied is worth at that time, exactly like how monasteries are scored during the final scoring.

Final scoring
During final scoring, incomplete monasteries or gardens occupied by abbots are scored the same way as those occupied by monks.



I was wondering if it would be better to rearrange the rules in the following way to phases match the exact chronological order of actions. IMHO this new arrangement would help reader to understand better the sequence of actions and combine this expansions with others.


The Abbot (proposed arrangement)

1. Placing a tile
When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.

2. Placing a meeple
Placing a meeple or your abbot
When placing a tile with a monastery or a garden, you may place either a normal meeple or your abbot. The normal meeple is placed as usual whereas the abbot must be placed on the monastery or garden you've just placed.

Removing and scoring an abbot
In addition, the abbot has a special property. On your turn, you may decide to not place a meeple during phase 2. Placing a meeple, and may instead return your already-placed abbot to your supply. If you do so, you score immediately as many points as the garden or monastery your abbot occupied is worth at that moment, which corresponds to the value of the feature at the end of the game.

3. Scoring with the abbot
When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points, as in the basic game. The garden is therefore scored the same as a monastery.

Final scoring
During final scoring, incomplete monasteries or gardens occupied by abbots are scored the same way as monasteries occupied by monks.



What arrangement of the rules do you prefer? All your comments are welcome.

Cheers!
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General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« Last post by Meepledrone on September 19, 2020, 04:38:16 AM »
It rather seems that Malaysia has plenty of sleeves in stock since there is not enough domestic demand and they don't sell abroad.  :o
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General / Re: Poetry of Carcassonne name (taken from Strategy book)
« Last post by Meepledrone on September 19, 2020, 03:20:23 AM »
Is this a first installment of a videobook version?  ;)
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General / Poetry of Carcassonne name (taken from Strategy book)
« Last post by Bumsakalaka on September 18, 2020, 03:43:41 PM »
Let's watch
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General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« Last post by tp10053 on September 18, 2020, 02:36:58 PM »
Malaysia is the biggest Carcassonne nation?
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General / Re: Favorite Major Expansion
« Last post by tp10053 on September 18, 2020, 02:35:46 PM »
Hills and Sheep is the best, hands down! :white-meeple:
New and inovative tile configurations. New special figure along with brand new scoring option. Very well done push your luck mechanic. And finally after all those years cloisters get some boost in vineyards! Better late than never. The support from other expansions this recieved was also welcome.
The only thing I don't like (kind of hate in fact) is the hills depleting the tiles. But I just use blank tiles for that.
The other parts are just so good, they overshadow this lackluster portion.

This expansion should recieve more recognition!
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Official Rules / Re: Builder and roads
« Last post by Meepledrone on September 18, 2020, 08:07:19 AM »
I moved this question to a new topic.

The answer to your question is that you have to expand the road once the builder is placed on it, so the effect is not immediate.

So on your next turn, if you add a new tile to the road, you will get a double turn for the builder, even if the tile placement completed the road.

You can revisit the rules here:
http://wikicarpedia.com/index.php/Traders_and_Builders#1._Placing_a_tile_and_getting_a_double_turn



Some additional info on particular cases you may find interesting:

1) If you close one end of a road with your builder with an abbey tile (from Exp. 5 - Abbey & Mayor), you will not get a double turn, since you are not actually extending (adding a new tile) to the road.

More info on abbeys and the builder in the following clarification:
http://wikicarpedia.com/index.php/Traders_and_Builders#cite_note-5

2) If you move a ferry on a lake connected to the road with your builder and you extend the road as a result, you will not get a double turn from the ferry movement as you are not actually adding a new tile to the road.

More info on the interaction of Ferries with Trader & Builders here:
http://wikicarpedia.com/index.php/The_Ferries#Other_expansions
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Official Rules / Builder and roads
« Last post by Carcassonne0123 on September 18, 2020, 07:15:34 AM »
Ok, so let‘s say I draw a road, place it down with a meeple on, next turn I draw another road I place so it continues my road and I place my builder on it, do I draw another tile or do I have to expand it again in order for me to darw a tile?

In other words, does the builder take immediate effect?
Please clarify this, thanks.
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