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Messages - Scott

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31
Official Rules / Re: A maze of rules
« on: January 06, 2015, 08:31:09 PM »
I like some of Derek's ideas, but I agree with those who have commented on the difficulties. I don't think we'd reach a consensus, so let's focus on what we can agree on.

I think the following structure is best, and would be a significant improvement over the structure of version 7.3:
1. Base Game (+ Carc 2.0)
2. Major numbered expansions + Wheel of Fortune
3. Mini expansions (alphabetical)

I'm slightly inclined towards sorting the 6 or 7 minis alphabetically by name (no prefixes). Although they were numbered by the publishers, I'm concerned that the numbers could be confusing to newcomers.

I would support not having a separate page for CS&C. Cult is part of CK&C, Siege is similar enough to Cathars and Besiegers to include it on one of those pages, and Creativity is two blank tiles that have less value than the Spiel 2014 tile. However, if you guys would prefer to keep Siege/Cathars/Besiegers as three separate expansions, I'm ok with that too. I wouldn't be surprised if we end up revisiting this again in the future if HiG decides to make it part of a new large expansion.

Regarding the Abbot, the Carc2 rules already relegate the Abbot information to the supplement sheet along with the River and farm rules, so I don't think listing it separately in the CAR is an issue. For me, and others who have been playing this game since the beginning, the River expansion has a much stronger association with the base game, but I think we all agree that the River is rightfully in the mini-expansions section and not integrated into the base game rules in the CAR.

32
General / Re: Randomise Expansion Combinations - Where Is It?
« on: January 06, 2015, 07:41:31 PM »
I think JPutt was working on a set of randomizer cards at some point as well.

33
General / Re: What defines "Mega-Carcassonne"?
« on: January 06, 2015, 07:39:36 PM »
I think Rosco is on the right track with developing a formula. "Mega" used to mean playing with all the expansions, but it's not easy to own all of them anymore. I think if you have five or more of the large expansions, that would qualify.

34
General / Re: Carcassonne CSG: Complete Strategy Guide
« on: January 06, 2015, 07:25:32 PM »
I think this project is a good idea.

One idea that comes to mind that should be covered is the mentality of maximizing your points versus minimizing the points of your opponents. There was a good article along these lines in one of Dan's newsletters.

With regards to some of the concerns expressed above, I think there are two types of strategies which can be covered in a strategy guide. The first type of strategies are those which are beneficial to everyone. The second type of strategies are those which only benefit a certain play-style. What I mean by this, is that there is more than one way to win. Some people are all about farming, other people are all about cities. What should your strategy be if you want to win with cities? What should your strategy be if somebody else wants to win with cities? Others might argue that you need to diversify your interests. How long should I wait until I start thinking about putting down farmers? How many followers should I keep available in case I draw a cloister?

I think a "complete" strategy guide should offer advice on multiple ways to win, not just a single "best" way, because I don't think there is only one best way.

35
General / Re: I love the postman...
« on: January 06, 2015, 07:08:10 PM »
Yesterday I received the new artwork version of Carcassonne. In the next few days I should receive Gold Rush as well.

Last week I received the City on the Zwin expansion for Bruges, which I've integrated into the box from the base game.

Dig Down Dwarf should be coming soon for me as well. I pledged for the fancy tin box version.

36
The Marketplace / Re: WTB Inqury for huge amount of Carcassonne tiles
« on: December 24, 2014, 12:05:13 PM »
Thanks guys, but I no longer need to buy more tiles.

I'm having a hard time believing you.

37
General / Re: Have you pimped your Carc?
« on: December 24, 2014, 11:58:54 AM »
The 100-point score track is exactly double the size of the 50-point score track. The original idea was that you could take two score tracks and attach them together, with the two parts functioning as a hinge. I got the artwork printed on mouse-pad material, so it rolls up and fits perfectly into the row of my plastic organizer nearest the hinge which is not wide enough for tiles.

The dice that I am using are from Chessex. I can't find my calipers right now to get an exact measurement, but they're roughly 1.75 inches or 2 centimeters wide. A bit larger than a standard meeple; you can fit two of them on a scoring track space.

38
Official Rules / Re: A maze of rules
« on: December 24, 2014, 11:28:22 AM »
I agree that we must maintain the integrity of the CAR, so that people can be confident that it is the official rules. I also agree that there is some room for streamlining. The question is, how much streamlining?

If we're talking small improvements, I have a few ideas:
1. It's time to recognize that CK&C has replaced the individual minis. Let's merge the rules for each components of CK&C into the CK&C section, eliminate the sections for the corresponding minis, and add a footnote in the CK&C section explaining that the individual parts were previously released separately (including release chronology).
2. The rules and footnotes for the two monastery expansions are essentially the same, and if Devir and/or Z-Man release more next year we're going to see some serious rules bloat in the CAR if we continue as before. I think it would be better to group them all together as a single set of rules.
3. On a related note, I'm not sure that Crop Circles I and II should be separate, since the rules are the same.
4. I think the digital Winter Edition stuff needs to go live in the Winter CAR.
5. I think we could divide/eliminate the section for CS&C. The Cult rules would be in CK&C, and the Siege rules could go live on the Cathars page. May also be worthwhile to combine Cathars and Siege with Besiegers. Yes, they're slightly different, but I feel like they're too similar to be separate.

If we're talking large changes, I have an idea about that, but I'm not sure it's a good idea. What if the CAR was organized around order of play? The usefulness of this would be directly proportional to the number of expansions that you're playing with. For those playing with only a few expansions, there would be a LOT of information to skip over. Considering the number of expansions, it might make the CAR more difficult to read, but it could be easier to address the feature interactions. I'd be in favor of trying it out, but I defer to those who are more familiar with the rules than I am whether this is just a disaster waiting to happen.

39
General / Re: Dispatches from the front lines
« on: December 24, 2014, 10:15:18 AM »
I just checked the web site of my FLGS, and he doesn't even have the new edition listed. The publishers are definitely waiting to see the response before deciding future plans. I am not looking forward to buying everything a second time in new artwork, so my personal preference is to carry on with the old art style. I have never heard anybody say they didn't like Carcassonne because of the artwork. Those who don't enjoy it, in my experience, prefer different style of gameplay.

40
General / Re: Carcassonne, an existential problem
« on: December 24, 2014, 10:11:20 AM »
I still have all the boxes; I cannot bear to part with them. The house looks like a disaster area, but we don't have people over so it's not much of a problem... :-[

41
General / Re: Carcassonne distribution in Spain/Portugal
« on: December 24, 2014, 10:08:13 AM »
Any volunteers to handle bulk ordering of a potential monasteries expansion?

42
General / Re: Have you pimped your Carc?
« on: December 24, 2014, 09:58:58 AM »
The only pimping I have done so far is Catan city and road pieces for tracking largest city and longest road, 10-sided dice for score-keeping, drawstring bags for meeple storage, tuckboxes, and I got the 100-point score track printed on mousepad material. I like the barrel and wheat tokens, but I'm not sold on the red shirt/dress token for cloth.

I really like 10-sided dice over the 6-sided dice because the tenth face is a zero.

43
General / Re: Cookies - Meeple, pig and more
« on: December 24, 2014, 09:45:22 AM »
Nice! I'm hoping to do my baking by the end of the week.

44
General / Re: Carcassonne by Forums
« on: December 24, 2014, 09:44:01 AM »
Gerry, I appreciate that you want to help by making this easier, but in this particular situation I think many of us would agree that the physical components is way more fun. I've really enjoyed the visual shenanigans and had a few good laughs. Without physical components, you wouldn't be able to have stickered meeples, phantoms, winter edition tiles, new edition tiles, best tablecloth contest, etc.

Thanks to all the players and I hope you guys organize another game in the new year.

45
General / Re: I love the postman...
« on: December 24, 2014, 09:05:55 AM »
Wow, looks like everyone is working to complete their Carcassonne collections this Christmas! 8)

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