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Messages - Scott

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16
News and Events / Re: Carcassonne meets StarWars
« on: January 28, 2015, 06:31:43 PM »
I don't expect this is the Around the World for 2015, because it takes place in a galaxy far, far away... and because the Around the World logo is not on the box. It's also much too early to be announcing an end-of-year release. I would expect to see this sooner. May 4 would be an obvious choice for release date.

17
Official Rules / Re: A maze of rules
« on: January 28, 2015, 06:27:31 PM »
I'm not seeing what advantage the wiki offers other than being a web site rather than a PDF file. The CAR works fine in iBooks, Adobe Reader, or whatever app you want to use for PDF files. The analogy of having a hammer and everything looking like a nail is coming to my mind right now. I'm going to tell you guys the same thing I tell my co-workers: let's discuss the problems and determine the correct solution from that.

18
Official Rules / Re: A maze of rules
« on: January 28, 2015, 07:10:43 AM »
While I'm in favor of trying different things, I'm feeling a bit concerned about having another rules document out in the wild. I recommend putting a statement towards the beginning to the effect that, if there are any discrepancies between the SAR and the CAR, the CAR takes precedence.

19
General / Re: Carcassonne featured on TV!!
« on: January 27, 2015, 09:41:13 PM »
I suggested to Kalinda that she should try to get it on the Big Bang Theory, but I'm not holding my breath.

20
General / Re: scoring tracks
« on: January 27, 2015, 09:40:03 PM »
Yes, the idea was that you could attach multiple 50-point scoring tracks together and they would fold up to fit into the original box.

21
General / Re: Cross Over Games
« on: January 27, 2015, 09:38:19 PM »
Somebody suggested something similar to this many years ago on the old CarcCentral forums for combining Ark of the Covenant with the base game.

22
General / Re: Carcassonne CSG: Complete Strategy Guide
« on: January 27, 2015, 09:36:01 PM »
I strongly believe that the forums are the best tool for a peer-review process. It has worked extremely well with expansions and variants, and I'm glad to see that it will be used for this as well.

I favor PDF for the published format; it matches our already-established business model. By summertime we should have a decent number of finished strategy articles to justify putting together the first version of a full-fledged strategy guide.

I agree that base game is a priority over expansions. River 1 makes sense as the first expansion to be included, and I would recommend proceeding in order of large expansion after that, followed by minis. I suspect that large expansions have a wider market share, since they are available at retailers. I think minis are more commonly found among enthusiasts.

I like the idea of approaching strategies from both offensive and defensive perspectives. Separating into general, offensive, and defensive categories may or may not work in practice. For example, when Carcinfool writes about joining fields, I suspect that it makes more sense to deal with the offensive and defensive perspectives one after the other, rather than having these in two separate sections of the final strategy guide. Might make more sense to group strategies by feature, so that strategies for fields/farms are grouped together.

23
General / Re: Carcassonne 2.0 + Expansions
« on: January 27, 2015, 09:14:19 PM »
I like the old artwork and the new artwork the same way that I like pizza and ice cream: both are good separately, but not necessarily together. That depends on your definition of together. I'll eat pizza and ice cream in the same sitting, but I don't put ice cream ON my pizza. It would turn into a mess pretty quickly.

I do not look forward to buying the common expansions a second time (which could be considered the third time, since I have two sets of tiles for some expansions thanks to Ted who put together an upgrade kit a few years ago), but I am likely to do so if that's the route that HiG decides to take. In that case, I would buy another plastic organizer (or finally venture into the realm of wooden storage solutions) and start a separate collection. This would probably also mean buying the meeple color sets again, which makes me feel sad, but my OCD insists upon it.

An official decision has not been made yet. I think HiG is waiting to see how well the new edition sells, to determine how many copies of the expansions they can hope to sell.

24
General / Re: Carcassonne v2 content
« on: January 27, 2015, 09:03:51 PM »
The rules are divided into two books to make the game easier to learn. The second book contains the rules for the River, Abbot, and farming.

25
General / Re: Alternate Colors for Tunnel tokens
« on: January 27, 2015, 08:58:45 PM »
Alternative solution: buy a set of 15mm wooden discs from MeepleSource. Minimum order quantity is ten, so you either end up with 8 extra discs of each color, or buy a 10-pack of unpainted discs and paint them yourself.

http://www.meeplesource.com/proddetail.php?prod=UnpaintedDiscs2

Then print some tunnel icons onto mailing labels and cut into circles; I expect the scrapbooking community has some device that can cut a 10mm circle. Stick them to the discs, and you're good to go.

Maybe we can convince Ted to make these for us? He got permission to make tunnel tokens for Adults of Carcassonne...

26
General / Re: I love the postman...
« on: January 27, 2015, 08:43:22 PM »
Gold Rush arrived a few weeks ago, which means my Carcassonne collection is temporarily complete. 8)

As requested, here are some pictures of the tin version of Dig Down Dwarf:





Yardmaster and Yardmaster Express also arrived a few weeks ago. I've been enjoying the iOS version while I waited for the physical stuff to be made.

Earlier in the month I went on a bit of an Amazon Marketplace buying spree, and I'm in the process of having all of my parcels sent to my work because the place where I used to have everything sent is up for sale and I may not be able to continue my arrangement with them after the sale is completed. My co-workers have been giving me a hard time at the number of packages they are having to deliver to my desk. For whatever reason, Amazon Canada switched from UPS to Canada Post back in December, which means my parcels get delivered with the regular mail instead of by courier. :-\

Yesterday I got some industrial paint on my pants that I know won't come out in the wash. I immediately ordered another pair on-line and received them today. ;D

27
General / Re: Carcassonne for 8 Players
« on: January 27, 2015, 08:20:32 PM »
This topic has sort of been discussed before, but some new expansions have emerged since then, and I'm always interested in new ideas:
http://www.carcassonnecentral.com/community/index.php?topic=545

Everything that was covered previously appears to have been covered again, and in greater detail! I'd really like to see us develop a best-possible solution to this question, and then perhaps added  to the CAR? I think addressing it on a per-player basis is the best approach, so that people can easily calculate how much of everything they need to buy for however many players they want to be able to support.

Considering the challenges in acquiring extra tunnel tokens and little buildings, I wonder whether those should be moved to the optional components list. I feel that it is not fair to recommend purchasing something that is not easily available from Carcassonne Shoppe or Cundco.

I'd like to see some more research to support what an appropriate number of tower pieces should be. I'm ok with adding more tower pieces, but should it really level out at 5 per player, or should it decrease further to 4 per player? I still lean towards the idea of leaving things like tower pieces and bridges in a shared pool rather than allocating specific numbers to each player, but I acknowledge that this opinion may not be shared by others. Perhaps this idea could be included as an alternative.

28
I really appreciate that Udo gives the community an opportunity to help decide which castles will be included in this expansion. In traditional fashion, I expect we won't find out how the expansion works until the last possible moment.

I hope that we'll see more castle expansions from the other publishers. I feel a little more confident about 999 Games, since they participated in the monastery expansion. Of the areas covered by Z-Man Games, France and the UK are obvious choices for castle expansions. Though there are some castles in North America, few of them are very old, and none of them date back to the middle ages.

Just when my collection was completed... except I'm not surprised by this. The release cycle for new mini expansions is fairly well-established now.

29
The Marketplace / Re: Carcassonne Shoppe is back and running!
« on: January 06, 2015, 08:41:18 PM »
When you get Abbot and River 3 back in stock, I need them.

30
General / Re: What's next
« on: January 06, 2015, 08:37:11 PM »
Apparently there are 16, and you only need 6 to make a set:
http://orthodoxyinaustralia.com/monasteries/

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