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Official Rules / Hills and Sheep tile design question
« on: December 03, 2015, 05:33:30 PM »
I'm not certain if "official rules" is the best place to ask this question, but here goes:
in the Hills and Sheep expansion, there are new tiles that feature city on three sides and field on one side. The explanation in the rules states: "If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. (These tiles are intentionally created asymmetrically.)"
Question: why on earth were these tiles designed with the field reaching all the way to the opposite side of the tile? It doesn't seem to accomplish anything, design-wise. They could have achieved the same effect with city on three sides and the field not reaching the far side, since it seems impossible for the top city portion and the bottom city portion to ever exist as separate cities. (Separate enclosed cities, anyway)
Is there a way to place tiles such that these two separate city segments actually stay separate cities?
(you see, not so much a rules question per se)
in the Hills and Sheep expansion, there are new tiles that feature city on three sides and field on one side. The explanation in the rules states: "If these two particular tiles are placed next to each other as shown, all four formerly separate city segments are then connected into 1 city. (These tiles are intentionally created asymmetrically.)"
Question: why on earth were these tiles designed with the field reaching all the way to the opposite side of the tile? It doesn't seem to accomplish anything, design-wise. They could have achieved the same effect with city on three sides and the field not reaching the far side, since it seems impossible for the top city portion and the bottom city portion to ever exist as separate cities. (Separate enclosed cities, anyway)
Is there a way to place tiles such that these two separate city segments actually stay separate cities?
(you see, not so much a rules question per se)