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Messages - corinthiens13

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1
General / Re: 20th Anniversary edition speculation #2
« on: April 20, 2021, 03:32:33 AM »
That's for sure, all normal full turns, with the restricion that that mechanics providing a new turn may be cumulated (builder - > jubilee - > message...), but each used only once by the active player before passing on to the next player.

That would make things easier and avoid too many consecutive turns :yellow-meeple:

2
General / Re: 20th Anniversary edition speculation #2
« on: April 20, 2021, 03:22:23 AM »
Ok... That's odd... House rule: Any double turn mechanic may be used only once by the active player. That's easiest, solves any complex turn sequence question, and avoid any infinity loop  :yellow-meeple:

I hope HiG's gonna bring some clarity and simplification on this...


3
General / Re: 20th Anniversary edition speculation #2
« on: April 20, 2021, 03:05:21 AM »
A seems better, easier, and more balanced.

For the builder, did HiG once state that the builder extra turn may take place more than once while a player's playing? Or is it only speculation?

4
General / Re: 20th Anniversary edition speculation #2
« on: April 19, 2021, 12:55:25 PM »
HiG won't provide any clarifications about interactions with the Jubilee expansion... but each full turn can become a double turn...   ;D

And Messages and the Saint Nicholas scoreboard can provide adsitional (double) turns...   :o

Each full turn can become a double turn... If using a new mechanic, but every mechanic that provides a new turn can used only once ???

Otherwise, this makes an infinity loop that makes no sense  :yellow-meeple:

Or at least the builder may be used only once  :yellow-meeple:

5
General / Re: 20th Anniversary edition speculation #2
« on: April 19, 2021, 12:53:22 PM »
HiG won't provide any clarifications about interactions with the Jubilee expansion... but each full turn can become a double turn...   ;D

And Messages and the Saint Nicholas scoreboard can provide adsitional (double) turns...   :o

Each full turn can become a double turn... If using a new mechanic, but every mechanic that provides a new turn can used only once ???

Otherwise, this makes an infinity loop that makes no sense  :yellow-meeple:

6
General / Re: 20th Anniversary edition speculation #2
« on: April 19, 2021, 12:36:43 PM »
So can this action be used to play a tile that starts an extra Builder turn?

I hope a builder's turn is stilled allowed only once during the turns sequence of a player, else this would be too powerful  :o

You could get 5 turns if combined with the messages (1 base, 1 builder, 1 jubilee, 1 builder, 1 message (and 1 more jubilee if you get a jubilee tile again?)  :o

7
General / Re: Travel with Carcassonne
« on: April 16, 2021, 03:07:50 AM »
I'm also using C42 when traveling, with a printed and plastified scoring track on the lid, extra sxoring meeples, plus king and robber tokens that award 3 points for biggest road and city  :yellow-meeple:

8
And if you look at any green area outdoor, you'll always see different shades of green  :yellow-meeple:

If you have the opportunity to get a big box 5,I strongly suggest you get it. It has unique river tiles (with sheeps and vineyards added), and the wheel of fortune is a great expansion!

Then you can also try to get the minis that have not been converted to C2, as those will add something new to your games, but those may be hard to get for a reasonable price...

9
General / Re: Carcassonnebox basically wooden
« on: April 15, 2021, 01:55:45 PM »
Hi,

Finding a box that fits our needs for Carcassonne is an important step  :yellow-meeple:

I do not have any experience with the basically wooden box.

But here's an example of how to make a large collection fit in a big box (I have more than 600 tiles, and still some room left in the box) :
http://www.carcassonnecentral.com/community/index.php?topic=495.msg72908#msg72908

10
Official Rules / Re: Errare humanum est
« on: April 13, 2021, 11:07:18 PM »
You flip the table upside down, yell at every player (and at the whole world by the way), chase them out of your home, and make a vow never to play with them anymore  >:D >:D ;D ;D

Just kidding !

Such mistakes may happen. If the turn during wich the mistake has been made is finished, it's too complicated to correct it. Just go on playing, keep having fun and laughing :yellow-meeple:

It's just a human mistake of the player who placed the tile, as well as of every other players who didn't notice it. This may happen to any of us.
As long as it isn't a habit to try placing wrong tiles without others noticing it it's not a problem. And if a player starts having such habit, well... Play with someone else  ;) (or make a statement at the beginning of the game that any player caught making such placement will get a penalty (-20 points for example)

11
General / Re: Interview with KJW (by HiG)
« on: April 11, 2021, 09:09:49 AM »
The great thing about Google Maps is I can see at least 3 different shades of green grass; just like my own garden!  :D  ;D

Ha ha, and like any green area around the world!  :yellow-meeple:

12
General / Re: Interview with KJW (by HiG)
« on: April 11, 2021, 02:13:35 AM »
All good points corinthiens13, I did not know to look for the old city too but makes sense now you have mentioned it.

So old city does not look like made of tiles but can clearly see the 'blue roofed' towers and the other bits you point out.  :(y)

Good point, I didn't pay attention to the roofs. I updated the similarities list in my previous post  :yellow-meeple:

13
General / Re: Interview with KJW (by HiG)
« on: April 11, 2021, 02:01:07 AM »
Having - suddenly, just recently - felt curious enough to look at the actual city of Carcassonne in Google Maps, I have actually been wondering about KJW's inspiration for the game.  I don't know how many of you have done this for whatever reason but the city itself does actually consist of a lot of squares (and even has what could be considered halflings in places round the edge ;-) ).

I see he talks about inspiration a little in this interview, and of course Google Maps was not around in 2001 but I have to wonder if perhaps a map of Carcassonne helped inspire KJW to make it a square tile based game?  :) 

https://www.google.com/maps/place/11000+Carcassonne,+France/@43.2133092,2.3487382,884m/data=!3m1!1e3!4m5!3m4!1s0x12ae2c390116bd8b:0xe28fdf3b77a114c7!8m2!3d43.2132151!4d2.3517703

Edit: I also appreciate this being shared here as I don't do FB or Instagram (or Twitter etc.)  :(y)

This may have been an inspiration. But note that the link you provided points to the "modern" city of Carcassonne.

The medieval (and fortified) city of Carcassonne is in the link below:
https://goo.gl/maps/SpBrz36VcjS1ZW5WA

Note that:
  • The castle inside the fortified city looks just like the castle district in exp. 6 city of Carcassonne
  • The "Basilique Saint-Nazaire" looks just like one of exp. 1 cathedrals and like the cathedral district in exp. 6
  • The "théâtre Jean Deschamps" is also present in exp. 6 city of Carcassonne, though it is not a specific district
  • The walls shape and structure of exp. 6 city of Carcassonne is a correct copy of the real medieval city
  • Even the market district is placed at the correct location, next to the castle (you can see market tents on google map)
  • And the roofs colors are matching the game tiles too (blue and red roofs) (thanks Purplemeeple for pointing this out)
  • The city gate looks the same too
  • I don't know if there's a link between the blacksmith district in the game and the real city?

14
Official Rules / Re: Question about messages and negative points
« on: April 11, 2021, 12:54:02 AM »
It is useless if no interview with KJW is provided.

+1 from me Dan

 ;D ;D ;D

+1 from me too!  :yellow-meeple:

15
General / Re: Interview with KJW (by HiG)
« on: April 10, 2021, 11:12:16 AM »
It is useless if no Carcassonne rule clarification is provided.

It may be of no interest to you (and probably to a lot of other players!), this doesn't mean it is useless, some are interested in the creator and not only to the game itself :yellow-meeple:

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