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Messages - danisthirty

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1
General / Re: I love the postman...
« on: November 28, 2020, 05:51:48 AM »
I doubt Cundco know I'm Dutch as I live in the UK, but that would be just a silly coincidence ;)

I wouldn't be so sure. Cundco knows all.

2
Online Games and Competitions / Re: European Team Championships
« on: November 10, 2020, 01:52:44 AM »


3
Online Games and Competitions / Re: European Team Championships
« on: November 10, 2020, 01:45:36 AM »
What table results is for match Czechia vs Russia?

It isn't unusual for things to go missing on the Carcassonne.cat website as images tend to get overwritten from time to time. This appears to be the case for their image of the Russia vs Czech Republic result. However, I've taken a screenshot of the result from the shared Google doc which the captains have access to for posting scores:



Looks as though the Russian "big three" took fairly comfortable 2 - 0 wins, with a fourth win for them going to a deciding game after the second game was tied and so went to bormar as alenezavr would have been the starting player (starting player loses the game in the event of a tie). The only duel for the Czech team being Hurtle_cz's win over Muzhachello.

Congratulations Dan! Hope you will win the tournament!! You deserve! :D

Thanks! I hope so too! In a post about the semi-finals, Carcassonne.cat say this:

Quote from: Carcassonne.cat website
On the one hand, Russia, the best team in the first phase, will face Ukraine, a team that has improved its position in relation to the world championship. On the other, Germany, one of the favorites to win before starting the competition, will face one of the great sensations of the championship, England.

Win or lose, being described as a great sensation is a great sensation... 8)

4
Online Games and Competitions / Re: European Team Championships
« on: November 09, 2020, 10:05:53 AM »
Last night was a big night for the UK team as we faced the winners of Group B in the European Team Championships quarter-final! :(y)

This was not a match I was particularly looking forward to as there were some scheduling "difficulties" since the captain of the Polish team and I struggled to find a mutually convenient timeslot for the match. It ended up being played at a time that didn't really suit us, but which we had little choice over, so the final result felt like an appropriate outcome: 8)



Although they're a very strong team, we got a good win against them in the World Team Championships earlier this year when ted the notty bear was victorious over dr_atomic, I snuck 2 wins past Merlin_89 and Rosco Red - man of the match, if not the entire tournament - achieved a convincing 2 - 0 win over TerranPL! This time both teams offered a similar lineup to our previous encounter. For Poland, Merlin_89 had been replaced by Misney_PL and for us, ted the notty bear had been replaced by statmatt. Here's how we got on:



It was a slightly unusual match in that 4 of the 5 duels were 2 - 0 wins, with only one duel (mine) going to a deciding game. A mistake with his penultimate tile (and some bad luck before it) led to the first game of the duel between Rosco and dr_atomic going to Poland irrespective of the excellent battle that had gone before it. Undeterred, Rosco fought back hard in the second game but couldn't compete against the growing farm controlled by dr_atomic that eventually gave him the second game and thus the duel. wallaceprime looked as though he was in for a similar battering in the first game of his duel with Misney_PL but was somehow (incredibly) able to turn it into a 1-point victory! This was possible thanks to his control over a worthwhile farm and a large (but incomplete) city that just about balanced out the constantly-growing threat of a vast mega-city that his opponent had gotten to within a single tile of completion over the course of the game. The second game was very different, with wallaceprime seeming to keep control from start to finish regardless of what the tiles had in store. A (very) comfortable win by 38 points gave us our first duel and brought the match score back to a tie: 1 - 1.

Elsewhere, Jackface was struggling against Gr3yDeath who seemed to be able to keep him on the backfoot through an exceptional knowledge of the remaining tiles. With less than a dozen tiles to go, it seemed the game could still have gone either way but several 50/50 tiles draws including the final all-important fffr cloister went against Jack and he lost the game by 10 points. Their second game quickly turned into an all-out farm-war. Jack built up an impressive army of farmers on a seperate farm adjacent to the main field, but still needed any rrrx tile to join them to take the whole farm outright. Sadly, the tiles had other ideas and even thwarted his final desperate attempt to tie the farm (with yet another farmer!) by giving the remaining ccrr tile to his opponent. The second game went to Poland, along with their second duel. :(

My first game with TerranPL (who had won the Polish national championship the previous day) was absolute carnage :-[. He has a 2 - 0 record against me based on previous encounters and this game seemed to follow the familiar pattern that he outplayed me in every respect. He got off to a good start with a big city and another to follow, and never really looked back. Despite me fighting him for the main field (which I eventually won) he had such a big lead from the strong start he'd gotten off to that I was always behind and couldn't come close to finding the points I needed to put up much of a fight. I lost the game by 47 points (the team's biggest PD - positive or negative - to date) and felt utterly outclassed :'(. However, after taking a moment to remind myself that this is Carcassonne and that anything can happen, I wiped all memory of the first game from my head before starting the second (hence why I'm struggling to recall much of the detail) and went into it feeling hopeful that it wasn't too late to turn things around. As it happened, it wasn't! ;) The misfortunate that Ross and Jack had suffered in their games was paid back to me tenfold! Not so much in the second game where TerranPL seemed happy to let me complete a large city without really challenging it, but certainly in our decider where I drew the final cccf that my opponent needed to finish a large city of his and also the final crrf that I needed to finish a city of my own! I lost control of the main farm towards the very end of the game, but the duel had already been won by then. It was 2 - 2!

The final duel of the evening was statmatt against former Polish national and world champion (2017) - UY_Scuti. Although we hadn't seen their lineup before submitting our own and didn't know for sure whether he would be playing, it seemed inevitable that he would be, and almost as inevitable that he would win regardless of who he played. Thankfully Matt had other ideas! Their first game was a very interesting one to watch as it isn't entirely clear (to me) what UY_Scuti does wrong that ultimately leads to his downfall by the huge margin of a single point. However, Matt did a fantastic job of continuing to give it his best even when it looked as though things were going against him and found an opportunity to take a 12-point shared farm outright. :(y) Despite everything else that he seemed to have going against him, this represented an incredible breakthrough in that UY_Scuti had lost a game and Matt was halfway towards winning us our all-important third duel of the match! The second game got off to an exciting start with Matt putting together what looked to be a promising city. UY_Scuti was always going to recognise the threat this posed and attack it accordingly, but it was the early drawing of the cccc tile that really killed Matt's hopes of keeping the city to himself. However, while the city was never completed, various parts of it ended up being tied which was a big advantage to Matt who had managed to build up a worthwhile lead from a few short roads and small cities elsewhere. Something else that worked to his advantage was that he managed to trap two of UY_Scuti's meeples (one on a cloister and another on an adjacent city cap) which really hindered him in the ongoing battle for control. I was a little surprised to see UY_Scuti join Matt's farmer onto his own more-valuable farm purely so that he could take a 4-point road, but as the game edged ever closer to completion it became increasingly clear that Matt was going to win this game too! A last attempt of UY_Scuti's to take the main farm outright was thwarted when his final tile turned out to be a ccff rather than the ccrr that Matt drew, and with that, the score was 3 - 2 to us and we were through to the semi-finals!

So that was that! We've now beaten the winners of both groups A and B, and are ready to face the German team (after they beat the Netherlands 4 - 1) later this week. Interestingly enough, the Germans are now the only remaining team from Group B as Russia and Ukraine were also in Group A with us. I'd love for a win for both us and Ukraine purely for the shock value of a final between us - nobody would have expected that! But to be honest, I'm more than happy to face the Russians again. We just need to beat Germany first. Wish us luck! O:-)




5
News and Events / Re: Carcassonne Maps
« on: November 02, 2020, 06:40:49 AM »
What we need is for someone Europeside to fold the map into a reeeeally good paper airplane and fly it across the Atlantic.  ;D

That is the most sensible comment I've read on this thread. Thank you. I'll get to work right away! :D

6
Online Games and Competitions / Re: European Team Championships
« on: November 02, 2020, 03:27:00 AM »
An exciting update from the UK team in that we finished 4th in our group and have therefore qualified for the next stage of the competition: the knock-out!



(having scored at least two duels in every match there was very little between 2nd and 4th in terms of duels won/ lost and we actually finished ahead of 3rd-place Ukraine in terms of duels won and games won - games lost)




(our next opponents: winners of Group B - Poland! :white-meeple: :red-meeple:)


Round 5:


Our match against Spain was rather a disappointing one as they were yet to win a single match and we were still on a high having won our last two. While remaining cautious and not allowing ourselves to underestimate them, a win seemed likely. However, this is not what we got. :( Jackface and I were quick to finish our duels earning us an early 2 - 0 lead, with Jack trapping all of his opponent's meeples before he'd scored a single point in their second game! :-[ Rosco however was less fortunate and suffered our first loss of the match, losing his second game by just four points. It was now 2 - 1 with the other two duels going to a third game. This was familiar territory for us, even down to the two players fighting for our victory: wallaceprime and ted the notty bear. Both were very exciting games to watch but when it came down to it they were both lost by 50/ 50 tile draws. ted the notty bear needed the single remaining ccrr tile to tie a huge city. This tile went to his opponent just as the last remaining ffff cloister that ted had needed to win a field had done in their previous game. It was 2 - 2. wallaceprime also needed a specific tile to tie the main farm in his deciding game, but this also went to his opponent. It was a very disappointing end to a match that had started so well, but we took our two duels and moved on. Our chances of finishing in the top four were still favourable depending on how the matches between Italy and Ukraine and Spain and the Netherlands went...


Round 6:


The Italians had an excellent match against Ukraine, beating them 4 - 1! We hadn't anticipated this, but calculated that we needed to win two duels against Russia to guarantee fourth position. Between us, we tried to anticipate what the Russian lineup might be and sought to place our two strongest players against the two players that we perceived to be their weakest in order to guarantee the two wins we needed (not that there's any such thing as a weak Russian Carcassonne player). If all went as planned, Jackface and I were sacrificed against their strongest players so that Uhome and ted the notty bear could get the wins, with wallaceprime placed in a likely loss but possible win that would give us the match if the tiles were on our side.

As it happened this is almost what occurred with the exception being that Russian captain and former world champion "Someone you know" was absent from their team which left their top two players as mikhail-rus (who played Jackface) and 71st (who played wallaceprime). Both of these duels went to a third game and both were very close indeed. Jack's game was settled by which player could draw the last remaining crrf tile. This went to mikhail-rus who used it to complete a city and then went on to win the game by three points, and therefore the duel, 2 - 1. wallaceprime's game was similarly unlucky and went to the Russian by nine points. My match with sergt was fairly unremarkable. We had an interesting history in that I'd won three of our five previous encounters but always by 17 points. This led to me fearing that I couldn't win unless by exactly 17 points, but thankfully I was able to win both games by 26 points after being ridiculously fortunate with my cloister-drawing in the first game and then winning a game-deciding farm in a much more exciting second game.

It appeared that our tactic had paid off elsewhere in that Uhome was able to win his duel against alenezavr comfortably, and ted the notty bear beat nyuka after their duel went to a deciding third game. This was a much better result than we'd anticipated as, not only had we won the two duels we needed, but we'd won a third duel to win the match and had become the only team in our group to snatch a victory against the mighty Russians! There was much talk about gin and mankinis as we prepared ourselves for the knock-out stage and an upcoming clash against the Polish team...




One final thing to share is this screenshot of the tracker I've been using to track points difference (points won - points scored against) in all of the teams matches so far from both the World and European Team Championships that have been held this year. Up until our match with the Russians we had scored exactly 1 point more than had been scored against us. But that's now up to 104 thanks to three convincing wins and two marginal losses against Russia. Interestingly, our best match (in terms of PD) up until this point had been in Round 1 of the World Team Championship where we lost to the Netherlands but still scored 36 points more than they scored against us in the process! Does any of this mean anything? Probably not, I just like the numbers. 8)

7
News and Events / Re: Spiel tile 2020
« on: October 30, 2020, 03:36:03 PM »
I've locked this topic as the thread has been sufficiently derailed. Please start a new topic if you feel the necessity to continue your discussion about whether a farmer can be placed on the Spiel 16 tile. I'm sure KJW would be very happy with either interpretation since there isn't an official ruling to go with...

It's been pointed out that it would be better to split the posts about the 2016 tile into a thread of their own and leave this thread open for those who want to continue discussing the 2020 tile. While it can be a little time-consuming identifying all of the posts to move in order to preserve the flow of the conversation, I've created a new thread - Spiel 2016: To Farm Or Not To Farm (that is the question) - so that the pointless argument conversation can continue there without impacting the 2020 thread. Please keep future posts on both threads to the point and let's remember to respect each others' opinions even if we don't always agree with them! C:-)

8
News and Events / Re: Carcassonne Maps
« on: October 30, 2020, 11:09:21 AM »
Up until 2 or 3 years ago Cundco postage was disproportionately expensive on most international orders, including the UK. There must have been at least half a dozen or so occasions where Decar or someone else has co-ordinated a group buy and then either forwarded things on or waited until a suitable meet up opportunity to give everything out.

I guess that's less likely to work in the US, certainly with regards meeting up in person to hand stuff over. But it's definitely worked here.

9
News and Events / Re: Carcassonne Maps
« on: October 30, 2020, 01:51:32 AM »
Perhaps you could get a little group of you together and split the cost of postage between you? I don't know how easy it would then be to forward the maps within the US but it may make it more affordable overall depending on the size of the group.

10
News and Events / Re: Spiel tile 2020
« on: October 29, 2020, 01:36:17 PM »
I've locked this topic as the thread has been sufficiently derailed. Please start a new topic if you feel the necessity to continue your discussion about whether a farmer can be placed on the Spiel 16 tile. I'm sure KJW would be very happy with either interpretation since there isn't an official ruling to go with...

11
Official Rules / Re: Re: spiel 16
« on: October 29, 2020, 01:14:11 AM »
Huh?

12
News and Events / Re: Spiel tile 2020
« on: October 28, 2020, 07:39:22 AM »
I missed out on getting the tile. But I see that it's supposed to be available in November. Any idea when?

Usually late November/ early December although stock doesn't last for very long.

There will be an announcement nearer the time and others here will be keen to get hold of it too, so stay tuned! :) :(y)

13
Online Games and Competitions / Re: JCloisterZone 5.0.0 is under way
« on: October 22, 2020, 03:57:06 AM »
Thanks for the update.

I've supported JCZ here for many years and am also very excited about this huge rewriting of it...

14
General / Re: US East and West Coast Maps
« on: October 22, 2020, 03:51:16 AM »
How is everyone else storing their maps? Since I haven't had the chance to play with mine yet, they are still rolled-up in their tube which makes them pretty much unplayable. So they'd need to be flattened out at some point, I'm just not sure how best to do it without the corners keep rolling up or how I'd keep them afterwards...

15
News and Events / Re: Spiel tile 2020
« on: October 22, 2020, 02:58:10 AM »
I don't think it lets you complete any orders including the Spiel 20 tile if your order didn't satisfy the minimum at the time, whether €15 or €20. So if your order was completed and included the tile then you should still get it. Changing it afterwards shouldn't affect any previous orders.

Anyway this yer is Sale, because Spiel '20 tile is available for 15 EUR and above order (previous years it was 20 EUR if I remember correctly).

It says €20 on the website.

Placed my order. Both of the new maps, German Cathedrals, Face Mask and the Spiel 20 tile. Postage was a reasonable €10. Now I just hope they remember to include everything...

Bumsakalaka isn’t crazy.

I agree with you on this point. But overall I'm not sure; I've read some of his posts... ;)

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