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Topics - corinthiens13

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Official Rules / Placing a meeple in the city of Carcassonne
« on: January 14, 2021, 08:05:22 AM »
On the order of play, step 3c:
If you did not score any points from placement of the tile this turn, but one or more opponents did, you may place a meeple in the City of Carcassonne. Then, if you did the placement, you may move the Count to a district of your choice.

I had in mind that:
A. This do only consider step 3, not the whole turn, according to the expansion's WICA page:
Each time you perform a scoring in phase 3. Scoring a feature, [2] if at least one of your opponents gains points and you gain none, [3] you may place a meeple in one of the four city districts (even if the Count is in that district). Then, you may move the Count to a district of your choice within the city of Carcassonne.
So it should be "If you did not score any points during step 3 (or only step 3a and 3b if circus is appart too) but one or more opponents did..."

B. Teacher and robber points are not considered to determine if you or another player earned points, if that's still the case, it should be mentioned too.

C. We may move the count only, or place a meeple only, or do both. According to WICA:
Quote may place a meeple in one of the four city districts (even if the Count is in that district). Then, you may move the Count to a district of your choice within the city of Carcassonne.
There is no restriction saying that you may move the count only if you did place a meeple in the city?

Am I correct? If so, I think the phrase should be:
"If you did not score any points during step 3 (or only step 3a and 3b if circus is appart too) but one or more opponents did (without considering robber or teacher points), you may place a meeple in the City of Carcassonne, then, you may move the Count to a district of your choice."

The Marketplace / WTB the gingerbread man wooden figure
« on: January 03, 2021, 11:53:23 AM »
Hi everyone,

I'm looking for the gingerbread man (the wooden figure, the tiles are not necessary).

If someone's selling a copy or knows where to find it, I'm interested  ;)

I know it's on BGG, but 50 euros is a bit too much as I'm only interested in the wooden figure.

I searched for it on but couldn't find it.

Hi everyone,

We played on USA East and West combined together yesterday, this was really fun.

One problem: We played with 230 tiles, as indicated per the rules. And at the end of the game, all the middle of the map was empty ! As the 4 start squares are close to the side of the map, the middle is getting tiles only later in the game. And once every tiles were placed, there was 3 empty columns in the middle (that's about 30 empty spaces), and about 3-4 columns on each sides with only a few tiles.

We then decided to add 50 tiles, and that was far better. We could place them all, and still didn't have to discard any of them ! (during the whole game, we discarded 8 tiles due to the map chip rules, but we didn't have to discard any tile drawed from the tile dispenser).

So my conclusion is: 230 tiles is really not enough ! I strongly recommend to play with:
  • 270 - 280 tiles if playing with the map chip rules (as some may be discarded due to those rules)
  • 260 - 270 tiles if playing without the map chip rules

The playing area at the end of the game, that's 280 tiles, minus 8 that were discarded due to the map chip rules):

Just for the sight, my tunnel wooden pieces in context:

Just for the sight, my toll wooden pieces in context (they're a bit too big, but at least we do not lose them on the playing area):

Reviews & Session Reports / The worst expansion combination
« on: December 13, 2020, 08:25:45 AM »
Yesterday I tried a game with a friend, on the Great Britain map (self printed, I do only have the USA original maps) combining:
  • The tower
  • Princess and dragon
  • The plague
  • Besiegers
  • The catapult, using only knock-out tockens
  • La Porxada
  • The peasant revolt
  • The barber-surgeons
  • Without the base game because that would have been too many tiles
  • GQ11 to increase a bit the number of tiles

And I'm too sad I forgot the crop circles, Solovei Razboynik, Vodyanoy and the wheel of fortune (why not the wind rose?), for a little more mess, instead of GQ11  >:D

Anyway, this was soo difficult to keep a meeple in place, and to find any good spot to place a tile (there was either the dragon, either a plague, either a tower everywhere (or all the three of them!), and always a chance that the other player'd have a tile to place near your meeple (almost every tiles were bad !).
But it was such a mess that it became really funny to play ! It looked more like a survival game, trying to get every little point possible before dying, being captured, or going in a bathhouse.

Some towers were used mainly to take a meeple back from a bathhouse, and the plague was sometimes used for that purpose too.

Only two players with about 90 tiles, but we couldn't reach more than 134 points !  :o

Here's a little picture, where you can also see my new bathhouse markers and plague tokens in action.

Hi everyone,

In my experience, some expansions have mechanics that make them too strong, or too insignificant during megacarcassonne.

I've played house rules for multiple megacarcassonne games to improve the gameplay and wanted to share them.

What do you think? Are you using other house rules like these? Do you think some other expansions are inconsistent during megacarcassonne games? Or do you stick with the original rules no matter what?

Base game's farmers:
I often had one big farm with more than 50 completed cities, thus worth at least 200 points with a pig (+ castles points, and eventually pig herd).
This makes one farm to be the central point of the game, whoever not scoring it will be left far behind. The game becomes less interesting, as any action not involving that farm becomes meaningless.
House rule: Farm's core points reduced by 1 (2 points for completed cities, 3 for castles) and do not take the pig herd into consideration, or at least make it do not stack with pig figure bonus point.

Same problem as above.
House rule: Do not use the barn, or same as above.

Tower prisonner ransom:
Paying 3 points for a prisonner buyback may bee insignificant in games with 600 points per player.
House rule: Pay 6 points to buy a meeple back instead of 3.

King and robber:
Counting the number of completed road ans cities is long and difficult, it's almost impossible to count every roads without forgetting some... And it's worth too much points in a megacarcassonne.
House rule : King and robber are worth 20 points each, no matter the number of completed cities and roads.

Ringmaster :
Circus and pyramid spaces aren't drawned very often, so the ringmaster bonus doesn't occur very often.
House rule: Fair are also counted for ringmaster bonus, eventually fortune teller's tents too (anything with yellow background except crop circles).

You may have to stuck meeples for to much time to make it worth 5 points per meeple.
House rule: Artists are worth 8 points each instead of 5.

Wheel of fortune :
Stucking a meeple on the wheel's crown for the whole game isn't worth the few points you'll get.
House rule : Double the crown's points (6-12 points instead of 3-6)

The plague:
Spreading the plague can become very boring, especially when there's only one outbreak left with all of the 18 flea tokens connected, in a region of the game that has no meeples (I know that makes a lot of conditions, but this may be the case during 80% of the game during megacarcassonne).
So every player has to move a flea token, but with nothing at stake...
House rule : When every flea tokens are connected to the same plague, players may move one during their turn, or may ignore that action.

Message action can take place many times during a turn, especially when there's a builder's double turn. This takes a lot of time during each and every turn to perform the message actions and to calculate how to draw as many messages as possible, and may even lead to "new tile" message beeing drawned twice during a player's turn !
House rule: Use only one scoring meeple instead of two, and perform the message action only at the end of each player's turn instead of after each round of scoring (C1 rule).

Wind roses:
There's not much at stake with those little 3 points during a big game.
House rule: Placing a wind rose in the correct quarter gives 3 points, but placing it in another quarter is minus 6 points.

German monasteries :
Placing a meeple as an abbot may be worth more than 100 points! That's ok when you have to stuck a meeple during the game, but when someone draws a monastery near the end of the game, that's quite a jump with nothing to lose...
House rule: Don't use the possibility to place meeples as abbots, or keep the original rules but place the German monasteries in the first half of the tiles in the dispenser, that way they'll be drawned only during the first half of the game, and players wanting to place an abbot'll have to stuck a meeple for a long time.

Little buildings:
Variant 2 is ok, but variant 1 doesn't bring significant points during a big game. I don't understand why it's only one point, so 18 points for every buildings, when variant 2 is 36 points for every buildings.
House rule: With variant 1, buildings are worth 2 points.

Baba Yaga:
Unless it's drawed at the end of the game, it's not worth placing a meeple as it'd be stuck here for a long time with almost no possibility to earn more than 1 point (eventually 2 or 3 if it isn't completed at the end of the game.
House rule : Consider Baba Yaga completed as soon as it is placed. That way, it'll be scored during the scoring phase of the same turn, making that tile a lot more interesting (you can't place a meeple with a flyer or magic portal later as it's considered as completed).


I have different game parts to sell, they'll come as you can see them in the attached picture, either:
  • New, still sealed and with rules
  • Used a very few times and in excellent condition, with C2 pink meeple added to the original ones, but without the original boxes and rules

Upon request, stuff worth CHF 3 or less may be added for free to an order, and discounts are possible if you order multiple items.  ;)

If you're interested in some of them, just tell me. Prices are in Swiss Francs and doesn't include shipping costs and Paypal fees, as they depends on your country and how many expansions you want. I'll ship them from Switzerland.

C1, old design
  • Special scoreboard from Big Box 5 (CHF 15)
  • Inns and Cathedrals (CHF 20)
  • Traders & builders (CHF 35)
  • Hills & Sheep + extra tissue bag SOLD
  • Abbey and the Mayor SOLD
  • Mage & witch 8 tiles + figures + 1 crop circle tile SOLD
  • Flying machines 8 tiles + dice + 1 crop circle tile (CHF 25)
  • Robbers 8 tiles + meeples + 1 crop circle tile (CHF 25)
  • Messengers 8 tiles + meeples + 1 crop circle tile (CHF 25)
  • Gold mines 8 tiles + gold pieces + 1 crop circle tile (CHF 25)
  • Ferries 8 tiles + ferries + 1 crop circle tile (CHF 25)
  • Halflings I with German rules (CHF 12)
  • Cathedrals in Germany with German rules (CHF 10)
  • Cathedrals in Germany, new and sealed (CHF 15)
  • Bobatyr and Baba Yaga Russian promo tiles, one with a factory scratch SOLD
  • The phantom meeple set (blue, red, yellow, black, green and violet (grey) from the original expansion, orange and pink extra) with German rules (CHF 20) SOLD
  • The phantom, new and sealed, with plastic big phantom box (CHF 20)
  • The labyrinth C1 (1 tile), new (CHF 2)

C2, new design
  • Fruit bearing tree, new and sealed (CHF 5)
  • Spiel 2019 tile SOLD
  • Spiel 2020 tile, new (CHF 20)
  • The Watchtowers (new and sealed) (CHF 5)
  • German cathedrals, new and sealed (CHF 5)
  • 50 / 100 C2 scoring tiles, 8 tiles (CHF 8 )

Meeples & accessories
  • The phantom meeple set (blue, red, yellow, black, green and violet (grey) from the original expansion, orange and pink extra) with German rules SOLD
  • The phantom (new and sealed) (CHF 20)
  • Blank tiles sets (2 sets of 12) (CHF 2 each set)
  • Some grey and pink meeples, (CHF 0.5 each, CHF 1 if you order only one meeple and nothing else)
  • Some ringmasters in special colors, (CHF 0.5 each, CHF 1 if you order only one meeple and nothing else)
  • Standard meeples set, 8 of each color (yellow, pink, green, blue, black, red, grey) (CHF 10)
  • Abbots meeple set SOLD
  • 50 / 100 C2 scoring tiles (8 tiles) (CHF 8 )
  • Meeple tissue bag, 1 black, 2 blue, 1 green, 1 yellow, red and violet (CHF 1 each)
  • 9 Cardboard boxes SOLD



I'm looking for the only official expansions and promo tiles I'm missing (old or new art style):

 - Solovei Razboynik and Vodyanoy (russian promo)
 - Darmstadt promo
 - Spiel 2014, Essen promo
 - Spiel 2015, Essen promo
 - Halflings II / halb und halb II

If anyone is willing to sell one of those...

Thanks :-)

Official Rules / Order of play in french
« on: May 28, 2019, 08:07:48 AM »

Just to let you know that a french order of play, game preparation and scoring rule including every major and mini expansions, as well as promo tiles for Carcassonne is available in the download section:;sa=view;down=346

If you have any comment or edits suggestions, just let me know so that I can update the file.


Vous trouverez dans les téléchargement les règles du jeu Carcassonne (préparation d'une partie, ordre du jeu, et score des points) en français, incluant toutes les extensions majeures, les mini extensions et les cartes promotionnelles :;sa=view;down=346

Si vous avez des remarques ou suggestions de corrections, faites-le moi savoir.

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