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Topics - t2k

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General / Board Gaming and Shelter-in-Place
« on: March 19, 2020, 03:33:40 PM »

With the Covid-19 Pandemic, and Shelter-in-Place in effect in many places, remember that all of us need social interaction to keep us from becoming depressed.  This is likely to go on longer than a full game of "Twilight Imperium" with maximum player count.  Sorry for a little humor, but we need to keep things light, through a serious and possibly deadly time.  Gaming with family is one of the great activities I am sure we all enjoy.  And whether we're playing Carcassonne, or any board game, what we share as people with table talk and togetherness is more important than who wins or loses, but who plays the game and that all have a good time.

The local big box store put up a display by the checkout with many games and labeled it Family Game Night.  I think they get it - people need to be together, even with the need for social distancing.

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Unofficial Rules / Alternative Start Tiles and Rules
« on: January 02, 2020, 02:31:55 PM »
This reminds me of a thread I started a while ago: Carcassonne is missing a tile?

Perhaps it's better just to keep the 72 tiles that already exist as part of the basic game but abolish the idea of a starting tile. The starting player draws the first tile out of the bag or whatever tile dispensing mechanism you're using, places it as a normal tile and may claim something on it as they wish. Then play continues in the normal way and all 2 / 3 / 4 / 5 players get to place the same number of tiles.

If another tile had to be included I'd suggest a 3 or 4-way city splitter such as the ones included in I & C, or perhaps an rrrf (or rrrr) where at least 2 of the 3 (or 4) road endings are connected would be most interesting.

Why not try a combination that makes sense as a starting tile or tiles.  I took the river with the new edition and only used the Spring and Lake.  you end up with six fields or ffffff to play around.  No City Walls or Roads and no real boundaries exist.  There are no easy scoring areas like roads or a half city, but leaves you with a possible farmer that may never see a good field to score.  This may be a house rule, but bending rules a bit leads to creative play.

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