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Topics - TheSteveAllen

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1
Leagues (including expansion leagues) / CCDL - League 'A' Winter 2018
« on: November 24, 2018, 11:57:56 AM »
Players and Chosen Expansions

Fingerwiggles - Abbey & Mayor

Kraftastic - Traders & Builders

Maj. Frost - Inns & Cathedrals

Piet_Agoras - The Phantom

Singing Dwarf - Crop Circles 2

Sinscerly - The Fliers

TheSteveAllen - Count of Carcassonne

Fixtures

Each player is to play a single two-person game of Carcassonne using JCloisterZone against each of the other players in the division. The starting date will be 1st December 2018 and all games must be played and the results posted on this thread before midnight GMT on Friday 16th February 2019. The starting player in each case will be chosen at random.

The tile set for each game will consist of the base game and each of the competitors' chosen expansions, i.e. two expansions are to be used in every match.

The Division

As a result of each match, each player will be awarded league points according to the following rules:-

Most game points for roads – 1 point
Most game points for cities – 1 point
Most game points for cloisters – 1 point
Most game points for farms – 1 point
Most game points overall (formerly referred to as 'a win') – 1 point
Tying any of the above with opponent – 0.5 points

This means that all matches have 5 points available to be distributed to the two players.

A league table with points gained from matches played will be maintained and regularly posted to this thread by the tournament organiser.

The top ranked two players after all matches have been played will be declared 'Champion' and 'Runner-up' respectively and will be considered as eligible for promotion.

In addition to the Champion and Runner-up, the following will be awarded:-

The Brave Brigand – the player with the most league points for roads
The Knoble Knight – the player with the most league points for cities
The Crafty Cleric – the player with the most league points for cloisters
The Fruitful Farmer – the player with the most league points for farms
The Triumphant Tiler – the player with the most league points for winning games

After each match, it is the winner's responsibility to ensure that the result is posted to this thread clearly showing the points awarded separately for Roads, Cloisters, Cities and Farms.

The full rules have been attached for you all to read at your leisure.

Please do not start playing league matches until 1st December, but it would be in all players' interests to try out a few pre-season matches as in my Freshers' Week post earlier today. http://www.carcassonnecentral.com/community/index.php?topic=4138.0

2
Leagues (including expansion leagues) / CCDL - Championship Winter 2018
« on: November 24, 2018, 11:46:52 AM »
Players and Chosen Expansions

Chooselife - The Tower

Halfling - Abbey & Mayor

JackFace - Inns & Cathedrals

Rich_The_Fish - King & Robber Baron

Rosco - Traders & Builders

Thodekey - The Goldmines

Fixtures

Each player is to play a single two-person game of Carcassonne using JCloisterZone against each of the other players in the division. The starting date will be 1st December 2018 and all games must be played and the results posted on this thread before midnight GMT on Friday 16th February 2019. The starting player in each case will be chosen at random.

The tile set for each game will consist of the base game and each of the competitors' chosen expansions, i.e. two expansions are to be used in every match.

The Division

As a result of each match, each player will be awarded league points according to the following rules:-

Most game points for roads – 1 point
Most game points for cities – 1 point
Most game points for cloisters – 1 point
Most game points for farms – 1 point
Most game points overall (formerly referred to as 'a win') – 1 point
Tying any of the above with opponent – 0.5 points

This means that all matches have 5 points available to be distributed to the two players.

A league table with points gained from matches played will be maintained and regularly posted to this thread by the tournament organiser.

The top ranked two players after all matches have been played will be declared 'Champion' and 'Runner-up' respectively and will both be declared eligible for promotion. The lowest ranked two players will be eligible for relegation.

In addition to the Champion and Runner-up, the following will be awarded:-

The Brave Brigand – the player with the most league points for roads
The Knoble Knight – the player with the most league points for cities
The Crafty Cleric – the player with the most league points for cloisters
The Fruitful Farmer – the player with the most league points for farms
The Triumphant Tiler – the player with the most league points for winning games

After each match, it is the winner's responsibility to ensure that the result is posted to this thread clearly showing the points awarded separately for Roads, Cloisters, Cities and Farms.

The full rules have been attached for you all to read at your leisure.

Please do not start playing league matches until 1st December, but it would be in all players' interests to try out a few pre-season matches as in my Freshers' Week post earlier today. http://www.carcassonnecentral.com/community/index.php?topic=4138.0

3
Leagues (including expansion leagues) / CCDL - Premiership Winter 2018
« on: November 24, 2018, 11:37:02 AM »
Players and Chosen Expansions

Danisthirty - King & Robber Baron

Jéré - The Phantom

Jungleboy - Mage & Witch

Leven - Inns & Cathedrals

MrNumbers - Abbey & Mayor

Xanderx12 - Princess & Dragon

Fixtures

Each player is to play a single two-person game of Carcassonne using JCloisterZone against each of the other players in the division. The starting date will be 1st December 2018 and all games must be played and the results posted on this thread before midnight GMT on Friday 16th February 2019. The starting player in each case will be chosen at random.

The tile set for each game will consist of the base game and each of the competitors' chosen expansions, i.e. two expansions are to be used in every match.

The Division

As a result of each match, each player will be awarded league points according to the following rules:-

Most game points for roads – 1 point
Most game points for cities – 1 point
Most game points for cloisters – 1 point
Most game points for farms – 1 point
Most game points overall (formerly referred to as 'a win') – 1 point
Tying any of the above with opponent – 0.5 points

This means that all matches have 5 points available to be distributed to the two players.

A league table with points gained from matches played will be maintained and regularly posted to this thread by the tournament organiser.

The top ranked two players after all matches have been played will be declared 'Champion' and 'Runner-up' respectively. The lowest ranked two players will be eligible for relegation.

In addition to the Champion and Runner-up, the following will be awarded:-

The Brave Brigand – the player with the most league points for roads
The Knoble Knight – the player with the most league points for cities
The Crafty Cleric – the player with the most league points for cloisters
The Fruitful Farmer – the player with the most league points for farms
The Triumphant Tiler – the player with the most league points for winning games

After each match, it is the winner's responsibility to ensure that the result is posted to this thread clearly showing the points awarded separately for Roads, Cloisters, Cities and Farms.

The full rules have been attached for you all to read at your leisure.

Please do not start playing league matches until 1st December, but it would be in all players' interests to try out a few pre-season matches as in my Freshers' Week post earlier today. http://www.carcassonnecentral.com/community/index.php?topic=4138.0

4
Leagues (including expansion leagues) / Freshers' Week
« on: November 24, 2018, 03:13:09 AM »
We now have our 3 divisions confirmed for the Carcassonne Central Divisional Winter League 2018 as shown on my attachment.

This does not, however, mean that the tournament can start, as there are still a few things left for me to set up.

From now until midnight on Friday 30th November we have Freshers' Week, where I am inviting you all to participate in ensuring that everything is up and running well, and that everyone understands the rules and the tactics of the league point scoring system.

Please use this thread, Private messages or the Slack chat room to arrange pre-season friendly games against opponents in any division where you can try out the scoring system, in many cases for the first time.

I would like to ensure that the following criteria are met as much as possible before we start:-

    Everyone has a working JCloisterZone that they are able to use.

    We have tested out the public server and are happy that it is working properly.

    We have reported all crashes (if any) to Farin.

    As many as possible who are playing are able to use their own computer as a game server

    Everyone gets accustomed to the league point scoring system (below)

    Everyone knows how to make a screen shot with the required information and post it to the appropriate thread


League Points

As a result of playing league matches, players gain league points according to the following table:-

Most game points for roads – 1 point
Most game points for cities – 1 point
Most game points for cloisters – 1 point
Most game points for farms – 1 point
Most game points overall (formerly referred to as 'a win') – 1 point
Tying any of the above with opponent – 0.5 points

This means that all matches have 5 points available to be distributed to the two players.


I now invite you all to organise your friendly matches, especially with players in other divisions to your own, and get posting your results to this thread.

In the meantime, I will be constructing the 3 'official' threads that we will be using for the Winter 2018 tournament - one for the Premiership, one for the Championship and one for league 'A'

Please note that pre-season friendly are completely optional, but advisable in many ways. It will also allow us to iron out any problems before the season starts.

5
As promised in my previous post last week http://www.carcassonnecentral.com/community/index.php?topic=4110.0, we are putting together a league which is suitable for all Carcassonne players, whether 'Grand master' or 'Beginner' and everything in between, and this is the official notification that it is to begin on Saturday 1st December 2018.

How does it work?

The league will comprise a set of seeded 'divisions' where each division will contain players who are about equivalent in standard. This should benefit all parts of the ability spectrum. Every 3 months, a new season will be run, and the top two from each division will be promoted, and the bottom two will be demoted. Every division will contain 6 players, so 2 players will therefore remain in the same division for another season.

The league is different from all our previous tournaments in that the objective is not necessarily to win individual games, but to accumulate 'league points'.

League points are gained as follows:-

1 points for a win
0.5 points for a draw
0 points for losing
1 point for winning the most road points (0.5 if a tie)
1 point for winning the most city points (0.5 for a tie)
1 point for winning the most cloister points (ditto)
1 point for winning the most farming points (ditto)

The other difference in this tournament is that each player 'adopts' their own expansion, which they will play in all 5 games in that division. Any bonus points from these expansions (such as trade goods) will not generate league points, but will assist in winning games. This means that an individual can gain more league points by having the majority of city points, road points and farming points, despite losing the individual game.

If you would like to join in the tournament, please 'sign up' by responding to this post before midnight on Friday 23rd November. This will allow us time to sort out the starting leagues for participants and to publish the full set of rules.

Assuming that all goes as expected, there will be 4 seasonal leagues per year, starting with Winter 2018 (December - February), then Spring 2019 (March - May) etc. I am hoping that we will be able to start off with at least 4 divisions (if not, more).

All games will be played on JCloisterZone which, for those who do not yet know, is completely free and runs on Linux, Mac, and even Windows.

We hope that, even if you have only just started playing Carcassonne, you will want to use this as a way of learning to play and meeting other players of a similar ability.

Please get signing up by responding to this post.



6
Leagues (including expansion leagues) / Testing out the divisional league
« on: October 31, 2018, 12:24:04 PM »
This post is to give a place for the testers of the Divisional league system to post scores, screenshots etc. and for me to post the trial table updates.

Rich_the_Fish, Rosco, Chooselife, Danisthirty, Halfling ... please post your results to this topic for now, and let me know your expansion choices asap

Current expansion choices:-

Chooselife - The Tower
Danisthirty - King and Robber Baron
Halfling - Abbey and Mayor
Rich_the_Fish - The Phantom
Rosco - Traders and Builders
TheSteveAllen - The Count of Carcassonne

7
Leagues (including expansion leagues) / The Carcassonne Divisional League
« on: October 31, 2018, 11:33:58 AM »
I'm sorry if this has been a long time coming, but it is said that good things always come to those who wait.

I am pleased to be able to announce that, after what seems like a long time, but is, in fact, only a year, Carcassonne Central is to host a new on-line tournament to which all players, at any level, are invited.

The 'ANY LEVEL' part is the important bit here because I, as a relative newcomer remember clearly taking on some of our top players after having learnt how to play only a few weeks previously, and not enjoying the experience too much, as I was obviously outclassed and unable to give my opponent a proper game. This tournament is different. It is BIGLY different.

Firstly, we are going to have a divisional system where the top players will be in the 'Premiership' and us mere mortals will be in leagues below that trying to get promoted and avoiding relegation to the league below. Each league will consist of 6 players and each tournament will last 2 1/2 months, 4 times a year, starting with 'Winter league 2018' on 1st December until 14th February 2019. After each 'season', the top two players in each league will be promoted to the league above, and the two bottom players will be relegated to the league below. Obviously promotion will not apply to the premiership league, and relegation will not apply to the lowest league. In this way, and in time, all players will be playing others at the same level of ability as themselves and will find Carcassonne a much more enjoyable experience than playing to lose against the top players.

Secondly, and equally important, each match will be different and use different expansions. All players at the start of a season will select an expansion that they will use for each of their games. This way, every match consists of the base game and two expansions which will be a unique combination for that match only. This means that all players will get to try out their hand at 5 expansions every season, plus their own selection.

Thirdly, there will be no fixed dates for fixtures to take place. Players will arrange matches with their opponents either on this forum, or in one of the chat rooms. All you have to do is play 5 matches in a 10 week period. This should not be too onerous, even for those of you who are fortunate enough to take holidays.

Fourthly, there will be league points available not just for winning games, but for winning different parts of games. This will mean that Players will be able to win convincingly, easily, barely or lose equally convincingly, easily or barely, and there will also be draws. The points for each match will be awarded as follows:-

3 points for a win
1.5 points for a draw
0 points for losing
1 point for winning the most road points (0.5 if a tie)
1 point for winning the most city points (0.5 for a tie)
1 point for winning the most cloister points (ditto)
1 point for winning the most farming points (ditto)

For example, Dan and I have a match and Dan wins. I, however, beat him on roads and cities, but he outclasses me by getting an enormous farm score. We also manage to complete 2 cloister each and get the same amount of points. This means that Dan gets 3 for the win, 1 for the farming win and 0.5 for tying the cloister. I get 1 point for winning the roads and another for beating him on the cities and I also get a half for tying the cloisters. This means that Dan wins 4.5 to 2.5 points. He feels good for winning. I feel good for getting more points against Dan than Halfling!  :))

Lastly, (for now at least), we will be having competitions for who wins the most road points in a season, the most city points etc. So, even though you lose every match, you still might be crowned the King Monk!!

I am currently trying out the format for the league and the matches themselves with a selected group of friends on here that I have known for some time. Our aim is to iron out any bugs and problems before we start the season for real.

We are going to be open for signing up to join on a post in the near future (about a week) so that we can start 'for real' on December 1st. We will be 'seeding' players as accurately as we possibly can once we know who has signed up to play.

More to follow shortly ........

8
World Cup of Carcassonne Central / The 'Alternative' World Cup League
« on: February 14, 2018, 05:29:15 AM »
Mr Numbers did a random draw for me this morning, and I am proud to announce the fixtures of the 'Alternative' World Cup, which starts today and finished at midnight GMT on the day that the 'real' final is played.

I have broken the fixtures into three group, according to the set of expansions being used. These are:-

Using the Final Configuration

1   Thodekey v Chooselife   

2   Halfling v Rosco   256 - 381

3   Rosco v Hounk   

4   Hounk v Jungleboy

5   TheSteveAllen v Sinscerely   

6    Jungleboy v   Halfling   

7   Chooselife v   TheSteveAllen   

8   Sinscerely v   Thodekey    204 - 352

Using the Semi - Final Configuration
         
9   Thodekey   v Halfling   163 - 241

10   Chooselife   v Rosco 155 - 202   

11   Hounk   v TheSteveAllen    197 - 224

12   Jungleboy   v Sinscerely   

13   Thodekey   v Hounk   225 - 228

14   Chooselife   v Jungleboy   267 - 207

15   Halfling   v TheSteveAllen    217 - 184

16   Rosco         v Sinscerely

Using the Quarter Final Configuration
         
17   Thodekey   v Rosco   

18   Chooselife   v Halfling   

19   Halfling   v Hounk   

20   Rosco           v Jungleboy   

21   Jungleboy   v TheSteveAllen    340-303

22   Hounk   v Sinscerely   

23   TheSteveAllen   v Thodekey 236 - 322   

24   Jungleboy   v Thodekey   

25   Sinscerely   v Chooselife   300 - 248

26   Halfling   v Sinscerely   

27   Rosco    v TheSteveAllen   322 - 329

28   Chooselife   v Hounk   

Each competitor can play up to 7 matches, as given above, but must play at least 3 matches to qualify and be included in the championship table. In addition, each player must play each set of configurations (QF, SF and Final). Games can be played in any order. As usual, there is no Home or Away player, so use a random starter.

Once the first player has met these requirements, I will be making a 'league table' of all those that have so far qualified, which will be kept up to date on this thread.

The table will be according to score difference, and not according to wins (as other leagues). This should mean that the first place is up for grabs right until the very end of the tournament.

In addition to point difference, there will be a 30 point bonus for winning a match, or 30 points each in the event of a draw.

Please post the results of your games along with the game number (as given above) on this thread so that I can keep a tally at my end, and update the table.


This competition is designed to have all matches completed by the end but, given the lengths of the games, I realise that this is impossible to achieve. I only ask, therefore, that despite having a real life too, you all try to play as many of your 7 fixtures as possible.

Any questions? Please post on this thread.

Good luck to all and a big 'Thanks' for entering!

The configurations for the games are copied here:-

QF:
Traders and Builders + Abbey and Mayor + The Corn Circles + The Count of Carcassonne + GQ11 + The Phantom = 123 tiles (starting tile and 2 tiles from GQ11 are excluded).
GQ11 option "The Pig herd is present on the farm tile" is ON.

SF:
Inns and Cathedrals + The Tower + The Festival + The Goldmines + The German Monasteries + Mage and Witch = 134 tiles (cloisters from the base game have to be removed).

Final:
Traders and Builders + The Princess and The Dragon + Bridges, Castles and Bazaars + The River II + The Besiegers + The Flier + The Phantom = 163 tiles (starting tile is excluded).

9
JCloisterZone FAQ, Suggestions & Bug Reports / JCloisterZone playtest
« on: February 01, 2018, 02:16:21 AM »
It might also be a good idea if a group of volunteers of people like myself, assist Farin by helping him to playtest his program. A series of ‘dummy games’ for people who understand the interactions of the various expansions with people reporting problems encountered to Farin might be worth consideration. I, for one, would be more than willing to help, if I can find an equally willing partner.

10
I am currently putting together a collection of Fan-made expansions, and I am finding it difficult to find much on this forum that tells me how good they are, what other expansions they work well with and any tactics for their use (and any clever tricks that they bring with them).

Over the last couple of weeks I have play-tested a few and, to be honest, they are very impressive when used with other expansions.

The main one that I considered was the enormous Forest expansion, which I put together over a few nights. I must admit that I was a bit disappointed with it at first, as all I kept getting was a map full of 4 point cities and not much else. I then added The Green Dragon expansion (to cure the problem of the lack of CCXX tiles) and this improved things greatly, but the board was still 'forest heavy' and finding places to put the 'regular' tiles was always difficult.

The problem was solved as soon as I added in The Princess & Dragon and Inns & Cathedrals, where the balance of the tiles righted itself. I then tried Bridges, Castles and Bazaars and Traders & Builders with the 2 forest expansions and this proved an even bigger success.

I would be very pleased to hear from anyone that has played these fan expansions who has useful advice, even if it is "don't bother, it is boring". At least this would make me think twice before spending many hours making up tiles and playing, only to come to the same conclusion.

It would also be interesting to see photos of the tiles 'in action' as, once again, they do not appear on this forum very often. There are plenty of pdf files of tiles to print, but I have not seen many actually printed and in use.

I have added one of my photos of my last game to get the ball rolling, and another photo of my newest addition to the fan made collection that I finished about an hour ago.


11
General / Best functioning combinations of Expansions
« on: May 03, 2017, 10:16:44 AM »
I hope that I am not necroposting here, but I would be very interested to know what expansions of Carcassonne work well together. I play virtually every day with the tiles in various combinations, and I have found that some of the expansions complement each other quite well and lead to a game which is even better than the sum of the parts. Recently we have been playing The CII base game with the abbot, the river, Inns and Cathederals, The Abbey and Mayor and The Watchtowers, and this really appears to be a satisfying combination that produces close and interesting games. I have also tried other combinations which do not work so well together. I would very much like to try out the Bridges, Castles and Bazaars with the tunnels, as this gives an almost 3D aspect to the game, especially if we were to include the fan expansion of tunnels 2.

If anyone has a favourite set of expansions that they know complement each other, I, for one, would like to try it out.

By way of illustration of what I mean, I have added this recent photo showing the finished board with lots of cities, roads, farms and other features evenly distributed. This, for me, is preferably to games which end up fighting over a large city or a single large farm. Here, everyone has a chance to win several little "battles", which is what makes the game both interesting and addictive.

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