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Topics - Durbs

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JCloisterZone FAQ, Suggestions & Bug Reports / 4.4.1 - Hills & Shepherds
« on: September 09, 2019, 05:52:46 AM »
First, continued thanks as always to Farin for keeping this going!

Some bugs which I think is only limited to Hills & Shepherds.

1) Barn/Shepherd sometimes played inversely with your opponent, i.e. I play a shepherd, they see a barn placement, scores go wonky > Illegal Exception / Null Pointer error
Not ALWAYS reproducible, and save file shows I've played a barn, but stll loads a shepherd.

2) The funky city splitter tiles, often can't be played onto, again illegal exception errors:
Can't play on the right-hand side.

JCloisterZone FAQ, Suggestions & Bug Reports / [BUG] Ferries & Inns
« on: August 20, 2018, 05:44:03 AM »
This might just be a bug in JCloister, or it might be official rules...

Do "lakes" cancel out inns, or lessen their impact? Twice in a game, an road with an inn wasn't doubled, and in both cases, it was moving a ferry that closed the road.
Also, at end game, I'd deliberately scuppered a large inn'd road, which happened to have ferries involved, and it was scored at the end as opposed to zero-pointing.

Hi Farin,

Thought this was fixed in 4.1.x, but just played another game with a colleague in the office (so able to compare screens). Whenever one of us plays a barn or pig, the opponent sees them play a pig or barn respectively (i.e. I place a pig, they see a barn being placed, usually illegally). This obviously then throws the two games out of sync and into NullPointerException.

Having saved the game, and deleting the previous moves, we could then complete the game as long as neither of us played a barn or pig. As soon as we did, the same error occurred.

Save file available if required.

Pretty simple one, though only really comes into effect with the Builder.

I think it would be interesting to see on the scorecard how many tiles each person has placed - did someone win without even using their builder, or despite it being trapped for half the game...

JCloisterZone FAQ, Suggestions & Bug Reports / Farm scoring error
« on: December 24, 2015, 06:33:26 AM »
Two photos attached, can't work out how they've scored as they have - think it's a bug, but might be wrong.

Farm 1: 9 points, for only two cities, no siege, no pigs, so should be 6?

Farm 2: 9 points, two cities, one seiged (so 5) plus one normal for 3 so should be 8?

I still would've won the game, though it would've been 493 : 494 instead of 493 : 502  ;D (Xmas eve at the office time killer...)

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