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Topics - danisthirty

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1
Quizzes, Puzzles and Challenges / Carcassonne Central: Advent Quiz MMXVIII
« on: November 29, 2018, 04:31:40 AM »
I’m not normally someone who says "Yikes", but December is now just two days away. Yikes! :o

One of my favourite December traditions is the Carcassonne Central Advent Quiz which is now in its fourth year (2015, 2016, 2017, 2018)! It’s a great opportunity to review what’s happened over the course of the year within our little community, and to test your knowledge of who said what (or at least your ability to use the Search feature anyway).

My hope is that it will be more fun than opening a new window on your advent calendar each day anyway (although probably not as tasty as eating the little chocolate that was behind it)...

Here’s a quick recap/ update of the rules for anyone who hasn’t taken part in one of our previous quizzes:

- Between the 1st and 24th December I will post a single question each day (at a random time), to which the answer will be the name of a member of our community here at CarcC. Going on previous experience, it seems likely that most questions will be fairly easy for most people to answer (I'm the one posing them after all :P), but I won't ever ask anything that a quick and/ or cunning search of the forums won't reveal.

- When you know the answer, don't post it on this thread! :-X Because then everyone will know, and we don't want that. Instead, send me a PM including the question number and your answer for that day. I won't respond to your PM (please don't be offended), but if you get the answer correct you will win one or more quiz points depending on how many others have answered it correctly before you: 3 points for the first person to provide a correct answer, 2 points to the second and 1 point for anyone else who answers correctly. C:-)

Based on feedback from last year I am extending the range of points on offer this year as follows:

1st correct answer5 points
2nd correct answer4 points
3rd correct answer3 points
4th correct answer2 points
All subsequent correct answers   1 point

- There's no cut-off date for any particular questions so don't despair if you miss any. You can even answer all 24 questions on Christmas eve if you want, but don't expect to score big overall...

- Once Christmas and boxing day are behind us, I will post the correct answers – one at a time – along with who won the big points (or indeed any points) and total scores per participant. This is where it gets really fun! :o :(y)

- The overall winner will be the person with the most points at the end of the quiz, but there is likely to be a small prize for everyone who answers all questions regardless of whether they manage to answer any of them correctly. Last year I gave away something very special indeed, and I'm hoping to think of something even more specialer between now and the end of the quiz. But obviously it will be a surprise. O:-)

Since I still haven't posted the prizes from last year I don't want to get myself even further into debt here, so this year will be for fun and bragging rights only.

Any questions, please ask now. Otherwise, you can expect question 1 of 24 sometime on Saturday! O0

2
General / Let the Madness Commence (again)
« on: October 25, 2018, 02:24:55 AM »
A small gift from our man in Essen...


3
News and Events / Secret Santa 2018
« on: October 17, 2018, 03:10:49 AM »
Yo dudes.

At around about this time last year, a few of us (12?) decided to participate in a Carcassonne Central Secret Santa. It was indeed deeply secret and santariffic, and I personally enjoyed it not just for the excitement of knowing that I had a Christmas present from a fellow CarcC member to unwrap on Christmas morning, but from the knowledge that someone somewhere else in the world had something from me to unwrap too!

More details can be found on last years thread.

So, my question to you all is this: is anyone interested in doing a Secret Santa again this year? Gifts would be predominantly home-made and Carcassonne-themed, and would have to be ready for sending on or around the 1st December to avoid the disappointment of someone not having something to open on Christmas morning. This is currently 45 days away, which is just over 6 weeks to get something sorted. So if you're interested, post below:

4
General / Collaborative Carcassonne
« on: September 26, 2018, 07:33:58 AM »
Ladies and gentlemen, this is your invitation to take part in a unique Carcassonne experience as a community, where we will share our thoughts/ experience on what best to do with each tile that we get to place in a 4-player game of Carcassonne with no expansions. :blue-meeple: :green-meeple: :red-meeple: :yellow-meeple:

All you need to do is follow this thread and contribute with your thoughts on what you'd do if you were in the position that we find ourselves in with each tile that we get to place. I'll track scores and will post what our opponents do with each update of the developing landscape, with the intention of collectively outwitting them all to win the game! ;)

My hope is that it will be something a bit fun that we can all contribute towards and potentially learn from by understanding the thought processes going on inside the heads of others when we're all faced with the same decisions to make. If we can't agree on what best to do with our turn then we'll settle it through a vote, but I'm looking forward to seeing how things turn out and considering different options to those that I'd normally consider when playing by myself.

Please ask if you have any questions. Otherwise you can expect a screenshot of the starting position to be posted here very soon, so have your thinking caps at the ready! C:-) :(y)

5
The Marketplace / Giant Carcassonne Tiles!
« on: September 07, 2018, 03:36:34 AM »
Hey all, not sure if many of our current members will remember Carcatronn (Ted) who used to run the Carcassonne Shoppe, and who also masterminded his hugely successful Kickstarter campaign "The Adults of Carcassonne" but all of us oldies certainly will do. Anyway, he recently shared the following photos via his Facebook page so I thought I'd share them here too in case anyone else is interested in getting their hands on a set of giant Carcassonne tiles (specifications below):



After more than 3 years, it was time to dig into storage and sort out the remaining sets of Carcassonne Coasters. You are looking at the last 100 sets in existence, and man was that a long day! If you or your friends are interested, you can email us at CarcassonneShoppe@gmail.com to snag a set for $25 + shipping! Sets will include the original 72 base game designs, Corn Circle I, Tunnels, and the Abbeys.




Coaster Set details:
  • 2mm thick (like the actual game tiles) 3.5 in x 3.5 in
  • 72 coasters in the original base game designs
  • 7 coasters in the 7 Corn Circle I designs
  • 4 coasters in the 4 Tunnels designs
  • 6 coasters in the 1 Abbey designs (to support 6 players)
Sets include the original 72 base game designs, Corn Circle I, The Tunnels, and the Abbeys for $25 + shipping


These are the only ones in existence so get them while you can if you're interested as they're going fast! :o

6
General / Carcassonne: How it SHOULD be played
« on: July 04, 2018, 01:02:50 AM »
IMPORTANT!

We've all been getting the rules VERY wrong for the better part of two decades!

https://www.youtube.com/watch?v=DJ2Si2sjHNY&feature=youtu.be


7
News and Events / KJW-Signed Tile Giveaway
« on: June 13, 2018, 06:09:24 AM »
Yo dudes! :(y)

It's been a while since I gave anything away, which is largely because my supply of "spare bits" has dwindled somewhat over recent years owning to previous giveaways and my total lack of any disposable income to replace anything. However, I am currently in possession of a number of tiles in both old and new artwork editions which have been signed by the main man himself - Klaus-Jürgen Wrede – that I'm looking to share with the community here.

I will be making these tiles available to anyone who doesn't already have one (so please be honest!) and will allocate them on a first come first served basis once I've posted here with a photo of the tiles that are up for grabs. If you'd like to claim one, please post here on this thread about your last game of Carcassonne along with any relevant details such as what colour you played, which expansions you included (if any) and who you're no longer speaking to as a result of events that transpired in the game. >:D

On a final note, all tiles will be free to a good home as long as this is what you intend to provide and aren't looking for something to put on eBay. :( :(n)

Stay tuned! :blue-meeple:

8
Hello!

Following a great game with TheSteveAllen last night, we couldn't justify why the farm shown below is worth 54 points so I was wondering if someone else could help us? O:-)



- I see 7 complete cities + 1 besieged city
- The farm includes the pig herd tile from River 2
- Both pigs (Yellow and Blue) are included in the farm

The only thing we could think that might explain it is if both pigs were scored for the same player which would be 6 points per regular city (3 + 1 {pig herd} + 1 {Yellow pig} + 1 {Blue pig}) x 7 = 42. Then 12 points for the besieged city which scores the same as 2 regular cities (so 6 x 2). This gives a total of 54 points, but I'm fairly sure that the Blue pig shouldn't have been scored by Yellow!

Another idea is that maybe the fairy awarded an additional point per city (and 2 for the besieged city). Fairly sure this isn't the case, and even if it was I'd expect to see the additional points in the Fairy section of the scores breakdown which isn't where it was...

Any suggestions or should we be reporting this to farin?

9
The Marketplace / 3 Euros off at Spielbox
« on: February 08, 2018, 02:36:13 AM »
Hello.

As an unbirthday present (this being due to my date of birth being interpreted as the 7th Feb rather than the 2nd Jul) I've received a 3 Euro voucher for my next purchase at Spielbox. I don't intend to make any purchases in the near future so if anyone wants a voucher code to save themselves a few Euros please drop me a PM, but only if you intend to use it before either the 9th March or the 3rd September (not sure which given the confusion over my birthday):

"You can book this credit at the cash desk during the ordering process by 09.03.2018."

Dan

10
News and Events / UK Carcassonne Championships 2018
« on: January 12, 2018, 09:36:04 AM »
Yo dudes.

I've just visited this link: http://www.ukgamesexpo.co.uk/bookevents.php?category=bor

It looks as though the UK Carcassonne Championships will be on the Friday this year (rather than the Sunday), and will be running from 3pm to 10:30pm which is 7 and a half hours!

Pure speculation, but I'm wondering if this means they're going to change the format to match the world championships more closely and do away with the rounds of 4-player games? I hope so anyway. That would be awesome.

EDIT: No it doesn't mean this. If I'd actually taken the time to click the link for it I would have seen that it's the same initial 3 rounds, but then the top 16 go through to the head to head rounds.

11
The Marketplace / WTB: Carcassonne Hunters & Gatherers
« on: January 02, 2018, 05:41:22 AM »
Hello everyone.

I'm asking for a friend who played Carcassonne for the first time this Christmas, and would like to get hold of Hunters & Gatherers if possible. I didn't realise it was still so hard to find despite the Z-Man games reprint, and I'm struggling to point him to anywhere that has it for a sensible price.

Any ideas?

Thanks!

12
News and Events / Meeplesource Thanksgiving Event
« on: November 22, 2017, 03:58:16 AM »
I guess many of us here will already have seen this, but just in case you're unaware, please have a read through the message below from the lovely Cynthia at meeplesource. I wish more companies were like this, and will be placing a special meeplesource order to support it... :(y) :(y) :(y)


Happy Thanksgiving! And a Special Character Meeple Event

Thanksgiving is one of my favorite times of the year. Getting together with friends and family and playing games... and of course remembering all of things in life that we are so thankful for.

For Chris and I that means all of you, our loyal customers, especially those of you who helped support this first Character Meeples project on Kickstarter. This helped set the stage for everything that was to come for us over the next couple of years. We are also very thankful to three very special people who make up the rest of our Meeple Source team. That is Andrea, our talented artist that created all of these wonderful meeple designs, and Karen and Erika who keep the shop organized, make up meeple sets, ship orders, and so much more. Being such a small company, the three of them are each a special and very important part of our team here and make everything we do at Meeple Source possible.

This year, Chris and I wanted to do something special for the three of them. So, between right now and the end of the day on Monday the 27th, 100% of all sales of individual and 8-piece character sets will go directly to them, as a bonus on their paychecks next week. We will donate all of the meeples to this, so that the full selling price of every Character Meeple will go directly to them, and in plenty of time for the holidays!

Over the years, many of your have expressed your appreciation for Andrea for her gorgeous art, as well as for Erika and Karen for all their hard work keeping Meeple Source running smooth and orders going out quickly. So, if you have some Character Meeples you've been thinking about getting, now would be a great time to add those little guys to your collection, and help us show appreciation to these three very special women at the same time!

If you'd like to look through all the options that you can pick from, you can browse through them here!

Thank you again for supporting us, and believing in us. And we wish you a very happy holiday weekend, filled with food, fun, friends, family, and everything else you hold dear!

Sincerely,
Cynthia (and Chris)

13
News and Events / Carcassonne Around The World 2018: Africa
« on: November 20, 2017, 06:40:44 AM »
According to the post below from HiG via Facebook:


14
Quizzes, Puzzles and Challenges / Carcassonne Central: Advent Quiz MMXVII
« on: November 15, 2017, 09:22:37 AM »
Yo dudes! 8)

Things have been pretty quiet on the forums lately, which is a bit of a surprise considering that we have the Secret Santa in full swing, my "Spare Bits Giveaway", the next World Cup of Carcassonne Central starting imminently and an influx of overly optimistic cundco customers not getting a Spiel 17 tile. But this is the moment that you have really been waiting for... the... 2017... Carcassonne Central... Advent Quiz! :red-meeple: :white-meeple: :red-meeple:

My personal excitement for this is so great that I tried to run it last year thanks to a triumph of roman numeral confusion, but was convinced to wait until this year for it and to run the 2016 Advent Quiz last year in its place.

If per chance you have no idea what I'm talking about, please follow the following for either the 2016 quiz or the 2015 quiz. Can't be bothered to do that? Fine then. Here's a recap:

- Between the 1st and 24th December I will post a single question each day (at a random time), to which the answer will be the name of a member of our community here at CarcC. Going on previous experience, it seems likely that most questions will be fairly easy for most people to answer (I'm the one posing them after all :P), but I won't ever ask anything that a quick and/ or cunning search of the forums won't reveal.

- When you know the answer, don't post it on this thread! :-X Because then everyone will know, and we don't want that. Instead, send me a PM including the question number and your answer for that day. I won't respond to your PM (please don't be offended), but if you get the answer correct you will win one or more quiz points depending on how many others have answered it correctly before you: 3 points for the first person to provide a correct answer, 2 points to the second and 1 point for anyone else who answers correctly. C:-)

- There's no cut-off date for any particular questions so don't despair if you miss any. You can even answer all 24 questions on Christmas eve if you want, but don't expect to score big overall...

- Once Christmas and boxing day are behind us, I will post the correct answers – one at a time – along with who won the big points (or indeed any points) and total scores per participant. This is where it gets really fun! :o :(y)

- The overall winner will be the person with the most points at the end of the quiz, but there is likely to be a small prize for everyone who answers all questions regardless of whether they manage to answer any of them correctly. Last year I gave away something very special indeed, and I'm hoping to think of something even more specialer between now and the end of the quiz. But obviously it will be a surprise. O:-)

Hopefully that's clear? Please check the 2016 quiz thread if you have any specific questions as they might have been asked and answered there, or post here if you're still confused...

You have slightly more than two weeks to learn everything there is to know about your specialist subject: "The life and times of Carcassonne Central in 2017" and I'll post here again soon. Happy revising! ???

15
Other Games / Dice City: A Review
« on: November 03, 2017, 05:00:46 PM »
Dice City: A Review



A friend came round yesterday evening, and after a quick perusal of the current state of my boardgame shelves we decided to play Dice City. I remembered being very excited about getting this for my birthday last year but never quite managed to persuade my wife to play it with me, and had pretty much forgotten that I owned it despite taking it to Essen with me and even buying an expansion for it while I was there!

The setup took a little while longer than I'd been expecting as there were so many cards and tokens that had to be sorted out. I don't think it will be such a problem next time with a little bit of prior knowledge, but I think we both felt somewhat overwhelmed at first. Fortunately the rules were quite clear though, and once we'd set it up it didn't take long to get enough of a feel for what we were supposed to be doing to be able to start playing.


(left: the rulebook was followed very closely - hopefully we did everything properly! right: so many tokens... the top row shows the iron, wood and stone tokens; the star tokens on the next row represent immediate VP of varying values; and the third row shows the "pass" tokens and "deactivated" tokens used to show that a city location has been attacked and must first be repaired before it can be used again)

As the name suggests, Dice City is a dice-drafting game with a city-building theme but there's much more to it than this, including plenty of difficult decisions to be made as the game progresses and you're forced to think more about what Victory Point building mechanisms you can best exploit with the engine you've created so far. In this respect it reminded me a lot of 7 Wonders in terms of focussing on generating resources (Wood, Stone and Iron) in the early part of the game so that you can afford to invest in different areas later on, thus bringing the strategic element to life.

In the game, each player has a playing mat/ city which is split into 5 rows (each row corresponding to a particular colour dice: red, blue, yellow, black and white) and 6 columns (numbered 1 to 6). You roll all five dice at once and put them on the corresponding square of your city according to the colour of each dice and the number that you rolled. You then have five actions per turn (one for each dice), depending on where your dice have ended up, and what cards you might have in your city underneath the active dice. In our game this mostly involved gathering resources or building armies, but you can't carry more than one resource of each type into your next turn and your army strength is reset to zero at the end of each turn too. This means that making the most of each and every turn is critical if you want to do well...

To help make each turn more interesting and less luck-based, any individual dice can be adjusted horizontally (i.e. a 3 could be moved to either the 2 or the 4 column) but you must discard one of your other dice in order to do this. You can discard as many dice as you like in order to modify any other dice, but discarding 4 dice to modify your remaining dice from a 1 to a 5 for example, whilst within the rules would almost certainly be a bad idea! The other option you have is to exchange a dice for a "pass" token. You can only do this once per turn, but may spend pass tokens in pairs either to generate an extra resource of any type, increase your army strength by 1 or force an opponent to re-roll one of their dice.


(left: spot the dice in the wrong column! (I did this several times) right: the little quick reference guides were handy and frequently referred to in our first game)

Once your dice rolls have been resolved, there then follow the build and attack phases of your turn where you typically spend resources to buy new cards in the form of city locations or trade ships, and/ or use the power of your army to attack locations within your opponent's city or kill bandits. Buying trade ships or killing bandits wins you immediate victory points which are kept face-down until the end of the game when they are totalled up and contribute to your final score. On the other hand, new city locations can be placed anywhere within your city and may contribute to future turns in a variety of different ways such as by increasing the number of resources that you can use on that turn, strengthening your army (for that turn), helping to defend your city against attacks from your opponent(s), generating immediate victory points (in the form of star tokens with 1 – 5 VP) or giving you other special abilities for that turn. City locations also have a certain defensive threshold which represent the size of the opposing army required to "deactivate" them. Deactivated locations have a special token placed on them, and must be reactivated before they can be used again.

In both games (we played two!) my strategy was determined mostly by how the early part of my game panned out and what seemed to work well for me. I acquired a watchtower in the first game which boosted my army strength by 3 if used to attack bandits, and I had a similar card which reduced the army strength required to defeat bandits. Although I made the tactical blunder of putting these both in the same row of my city (meaning they couldn't both be used at the same time) they were generally very difficult to ignore so I often resorted to fighting bandits and generated the majority of my VP from these cards. I had a number of other buildings in my city which generated a handful of VP towards my final score, but which I built more because they looked interesting than because I had cunning plans to use them effectively! Building wisely and looking out for powerful combinations of cards that can be used together was very reminiscent of Dominion; I've never been very good at Dominion! In the second game I seemed to go resource mad, and the vast majority of my overall score came from shipping tokens (I even managed to get the 20VP shipping token which costs 4 of each resource).


(left: There was a good supply of Quarry, Lumber Mill, Mine and Regular Army cards throughout the game, other buildings could be bought from the 8 face-up cards which were then replenished from the face-down deck right: Bandits and Trade Ships provided an alternative way of using up army points and/ or resources for immediate victory points)

The main downside to the game was that I didn't feel like there was a great deal of interaction between players. At times it felt a lot like playing Flip City against my wife in that it was almost like my friend and I were both sitting up at the same table playing two solo games independently of each other. Yes there are plenty of opportunities for interaction, but these didn't feel especially natural and there always seemed to be something more interesting/ productive to do with my dice. If I'd been feeling so inclined I could have wasted much of my turn at any point such that my opponent would have to waste part of his next turn to get straight again, but there was no real incentive for doing this rather than simply moving on with my own plan instead. Still, this said, I will hold my hands up and admit that maybe it was partly our own fault for not embracing that side of the game more enthusiastically. In our defence though, Quadropolis (another favourite game of mine) has a clever tile-drafting mechanic which provides a good amount of interaction between players in a natural and intuitive way, rather than occasionally seeming as though it had been bolted-on as an additional, optional component.

Overall I loved playing Dice City and am already looking forward to the next time I can get it to the table. For one thing I'm a sucker for city-building themes so I always knew it was going to be a hit, but the artwork is easy to enjoy and everything felt like it had been done to a high standard. Something else I liked were the core mechanics as these involved just the right amount of thinking in terms of establishing a) what I could do with my dice, and b) what my best option was. The various different city buildings certainly extend (and complicate) the possibilities in terms of what can be achieved, but trying to work out whether I could do what I wanted to on any particular turn, and how best to do it, certainly provided a lot of much-needed brain exercise!

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