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Messages - t2k

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Unofficial Rules / Re: Leaving gaps on the board game
« on: June 01, 2020, 02:53:08 PM »

There is no rule in Carcassonne that disallows gaps if a feature is complete and does not violate the placement rules.  Those "gaps" are a form of strategy, also.  Completing a feature and leaving a gap where further tile placement is impossible, is a strategy.  The player that claimed a feature they can't complete won't like it, but it's legal.

Game rules are like the clause in a devil's contract, "Anything excluded is deemed included".  In plain English, if it doesn't say you can't, then you can.

It doesn't really work that way in life, but this is gaming.

Unofficial Rules / Carcassollo: a Solo-Mode Variant
« on: June 01, 2020, 01:40:05 PM »
Here is a link to my newly completed Carcassonne solo-mode variant in the Forum Downloads.  With minor exceptions, all the basic rules of tile placement and scoring are unchanged from the basic rules.  Download the PDF file and have fun.


News and Events / Re: HiG release official singe player rules
« on: May 10, 2020, 03:23:59 PM »
Here are the rules in PDF.  I have a post further down with the rules also attached an the link where I found them.

News and Events / HIG Solo Rules at this link
« on: May 10, 2020, 01:29:46 PM »
Looked hard and found this link on another site to download solo Carcassonne rules in English; the original link on HIG site has been removed, it seems.

Better yet, here are the rules attached.

General / Re: Board Gaming and Shelter-in-Place
« on: March 23, 2020, 11:59:01 AM »
Strange fact about a time and situation.  Go to and look for the Pandemic Game series.  Most are sold out on Amazon but may be available from other sellers.
You may draw your own conclusions...

General / Board Gaming and Shelter-in-Place
« on: March 19, 2020, 03:33:40 PM »

With the Covid-19 Pandemic, and Shelter-in-Place in effect in many places, remember that all of us need social interaction to keep us from becoming depressed.  This is likely to go on longer than a full game of "Twilight Imperium" with maximum player count.  Sorry for a little humor, but we need to keep things light, through a serious and possibly deadly time.  Gaming with family is one of the great activities I am sure we all enjoy.  And whether we're playing Carcassonne, or any board game, what we share as people with table talk and togetherness is more important than who wins or loses, but who plays the game and that all have a good time.

The local big box store put up a display by the checkout with many games and labeled it Family Game Night.  I think they get it - people need to be together, even with the need for social distancing.

Strategy Guide / Re: Maximizing Use of the Abbot (Carcassonne II)
« on: January 08, 2020, 03:30:39 PM »
The Abbott is great for its ability to be returned to the meeple-group you have an still score points.  In the game "Carcassonne: The Discovery" by Leo Colovini, he used the rule that a follower could be removed before a structure was yet completed, and that predates the CarII by some years.  I am not sure if you could score partially also - will check on that and update this post with what I find.

Strategy Guide / Re: An Introduction to Tile-Counting
« on: January 08, 2020, 03:21:07 PM »
Tile-Counting is really not easy.  I started playing Carcassonne with the Windows software version, for which I paid one dollar and got the River II expansion free.  This software includes the option to display left over tiles and displays places where it is impossible to place a tile.  You can never tell when a tile will play or be used and if counting is really possible.  With the I&C expansion, you have 99 tiles to consider as left over in the beginning.  Being a Pinochle player, you learn to count trump cards as part of strategy, but that is limited to less than 14 excluding what you hold in your hand.  With 99 tiles to consider, counting them is a bit daunting.

My strategy is to look at what was played and what openings there are, and then playing the odds of completing that City, Road or Cloister you have already claimed and where you can block an opponent.  Just remember that this varies greatly with the number of players.

Two is a nice player count for me, or maybe three.  When you get to four players or more, the odds change so much you may need to consider the quick score of small cities, and the tactic of just limiting other players scores becomes imperative.

Like it or not, that's my take on counting.  Good only to that person who has a real "photographic memory"?

Unofficial Rules / Re: Alternative Start Tiles and Rules
« on: January 04, 2020, 04:27:15 PM »
Meepledrone, are we using this thread here or have you created another? If so, post the link here, and if not, we continue posting from here.

The Marketplace / Re: WTB/WTT: Transparent regular-sized meeples
« on: January 04, 2020, 02:46:02 PM »
Not seen the meeples, clear or wood - I usually use as a good spot to look at original games and parts. is another place to see game upgrades.

Unofficial Rules / Re: Alternative Start Tiles and Rules
« on: January 02, 2020, 03:56:03 PM »
Sure, split the thread, see what others come up with on the subject of alternate starting tiles/house rules.  It might be interesting to get a screen shot of what happens with different scenarios, and how many and which tiles get discarded right away.  It's all conjecture, but fun.

The Marketplace / Re: WTB: Complete set of Grey Meeples.
« on: January 02, 2020, 02:47:11 PM »

CRAZY may not be the word I would use, at least not here.  You bought some stuff and that is good for the economy.

If you are having fun is really all that matters.  And I see that Turquoise seems to be the best stand-out color, so anyway you play, you'll be noticed.

Unofficial Rules / Alternative Start Tiles and Rules
« on: January 02, 2020, 02:31:55 PM »
This reminds me of a thread I started a while ago: Carcassonne is missing a tile?

Perhaps it's better just to keep the 72 tiles that already exist as part of the basic game but abolish the idea of a starting tile. The starting player draws the first tile out of the bag or whatever tile dispensing mechanism you're using, places it as a normal tile and may claim something on it as they wish. Then play continues in the normal way and all 2 / 3 / 4 / 5 players get to place the same number of tiles.

If another tile had to be included I'd suggest a 3 or 4-way city splitter such as the ones included in I & C, or perhaps an rrrf (or rrrr) where at least 2 of the 3 (or 4) road endings are connected would be most interesting.

Why not try a combination that makes sense as a starting tile or tiles.  I took the river with the new edition and only used the Spring and Lake.  you end up with six fields or ffffff to play around.  No City Walls or Roads and no real boundaries exist.  There are no easy scoring areas like roads or a half city, but leaves you with a possible farmer that may never see a good field to score.  This may be a house rule, but bending rules a bit leads to creative play.

Meeple and Follower are both generic terms in Carcassonne, because the standard meeple is renamed depending on it's function in the game.  Meeples are used in many other games and named for their functionality in them also.

In a standard game, any meeple becomes a Highwayman if on a road, a Knight if in a city, and a Farmer if lying in a field. And don't forget the meeple used on the scoring track who really is still just a MEEPLE.

The Marketplace / Re: WTB/WTT: Transparent regular-sized meeples
« on: January 01, 2020, 02:55:45 PM »
To anyone that wants additional meeples in acrylic, try this link at The Game Crafter Site:

Just Copy/Paste it into your browser address bar.  There are solid and transparent colors, so the transparent one look like phantoms.

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