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Messages - vdtricky

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Official Rules / Re: Hills & Sheep question
« on: November 21, 2014, 08:41:01 AM »
Thanks for the responses. If they wanted to make a hill look like a hill, perhaps the expansion should come with 8 blank tiles, to stay in the box, and be used as "raisers" whenever a hill is drawn? In fact, I might make some. That way, the hill's still a hill, and no tiles get wasted.

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Official Rules / Hills & Sheep question
« on: November 21, 2014, 05:58:40 AM »
Hello, this is my first post. I have looked for answers to this question here, and not been able to find it.

So, question is... What is the point of drawing another tile to put under a hill. I don't see the point of it. Because, 1) when it comes to scoring, either you have meeple on the tile, in which case, you can see it's a hill, because it already has a picture of a hill on it; or you don't have a meeple on it, making the hill irrelevant 2) if you pull a cathedral as the tile to go under the hill, what a waste! 3) If you pull the "under" tile from a bag, there's a 50:50 chance you'll see what it is, meaning you have information that nobody else has. 4) I want to play with as many tiles as possible - why waste them?

I suspect when we play this, we will ignore the rule about putting a tile under a hill.

But can anybody tell me if there's a good reason we shouldn't?

Many thanks in advance.

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