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Messages - tp10053

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1
As per the C1 rules, the wagon should be placed on the "road to Kiev" (Solovei's road) before being able to reach the city when the road network is completed.

But that can never happen: as soon as the wagon touches the road with the Solovei Razboynik tile, it will be trapped. In the pictures you are skipping the road altogether and reaching for the city in one step when there are two steps...

Of course! Sorry, I totaly forgot that you can only drive to the nearest adjacent feature. Thanks for the answer anyway!

It seems like nobody can pass the road to Kiev, Solovei's whistles are just too powerful!  ;D

2
Is it just the reprint or brand new art? Im asking about both.

3
Hmm... that means a lot of meeples could be caught on the tiles when playing with the Count of Carcassonne and are not careful  >:D

One more thing I haven't seen answered anywhere, but suspect the answer:
Now that we know for sure that the road is continuous, wagon should be able to drive through in the sense that the tree itself doesn't block its movement. But the question is would the wagon be sucked up when trying to pass?

Imagine a scenario where there is a road with Solovei razboynik (in the attachment 1). Tile with red circle was just placed and finished the other road with wagon. Can wagon drive through the adjacent Solovei razboynik road to the city? Or would it get trapped on its way? (attachment 2). I would say it can drive through as without being trapped because it is just "passing by" and is not actually deployed to the road.

4
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 09, 2020, 02:06:52 PM »
Hi tp10053,

Some comments to the specialized press about the Russian Promos?

;D

PS: I added a little clarification to WICA about this particular case.

Hi Meepledrone,

yes I have seen the addition  ;)

There is one more potential question that came to my mind regarding this tile: As I understand it, you can extend the road with Solovei razboynik and place a meeple on it, but it would immediately get sucked onto the tile. This should make the road unoccupied again and you should then be able to place a phantom on the same road (trapped again of course). I have no idea why anyone would do this, but is this possible as I suspect it is  :P ?

5
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 09, 2020, 10:00:54 AM »
And the official reponse privided by Hobby World is...

Quote
Q: Does the Solovei Razboynik tree divide the road into two separate segments?
A: No. It is still considered a single road.

So, the road passes behind the tree uninterrupted. There is one single road segment on the tile.

Thank you so much, Murphy013!!!

EDIT: Added excerpt from emails exchanged with Hobby World.

+1 merit from me

Yay! I was correct :orange-meeple: :gray-meeple: :white-meeple:

Thank you Murphy013

6
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 09, 2020, 05:25:22 AM »
A tree can't grow in the middle of a road. It has to be nearby but not on the road.

The psycho on the tree kidnaps anyone who passes by but the road itself isnt blocked.
Yes, that is what I was trying to say with the excerpts  :gray-meeple:
Quote
This looks like a thriller! 
More like an investigation. Or perhaps a crime thriller?

7
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 08, 2020, 11:15:48 AM »
"Illya of Murom came riding past the forest"
"But Illya of Murom took the road that led straight to Kiev and so had to pass the forest where Solovei lay in wait."
"and all who happened to be passing by drop dead."

Solovei razboynik tile being a single road confirmed ?
It is the road to Kiev  ;D :D

8
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 08, 2020, 09:55:46 AM »
While we are waiting for the answer, I found this old russian cartoon depicting the folktale this tile is based upon. In the original tale, Solovei Razboynik is a bird-like man that kills strangers with his powerful whistles.  :o
WARNING :red-meeple:: while the whistles won't kill you, they sure might pop your eardrums when using headphones, so be aware!



interesting part starts at 5:03

9
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 08, 2020, 09:38:42 AM »
Hi Meepledrone,

that is great news!
I hope we shall get some response :(y)

10
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 08, 2020, 06:02:47 AM »

Meepledrone, please see my two previous posts. I need to get somebody's response to the arguments and my perspective :(y).
Quote
Allow me to politely disagree  :gray-meeple:
I believe the road is continuous for two reasons:

1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.

2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.
Quote
I think this is worth discussing + I need this resolved for my secret project  O0

Meepledrone, if you have time, could you please respond to the points I have presented above?

Also regarding the wording of the rules, I interpreted it like this:
"roads that go through" feels like going through the tile =not stopping on the tile.
Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).

11
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 07, 2020, 09:13:17 AM »
..sigh..
Google translate suggests "passing through".  But fails to translate ЧЕРЕ3 correctly.

Does seem to make this tile a lot less interesting if it's only a single road.
Quite the contrary, It makes it more interesting for the reasons I mentioned - you have more opportunities to use it >:D

12
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 07, 2020, 05:24:25 AM »
I think this is worth discussing + I need this resolved for my secret project  O0

Meepledrone, if you have time, could you please respond to the points I have presented above?

Also regarding the wording of the rules, I interpreted it like this:
"roads that go through" feels like going through the tile =not stopping on the tile.
Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).

13
Official Rules / Re: Russian Solovei Razboynik (Tree) question.
« on: July 07, 2020, 05:10:35 AM »
I would say interrupted...
Allow me to politely disagree  :gray-meeple:
I believe the road is continuous for two reasons:

1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.

2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.

14
News and Events / Re: Spiel 2020—Postponed
« on: July 07, 2020, 04:48:07 AM »
@BigBoss

Fascinating. Up to this point I also presumed there was a 18 - 21 sheet. Good to know ;)

15
Official Rules / Re: WikiCarpedia update
« on: July 05, 2020, 03:52:50 PM »
I have an oversight to report. In the visual timeline section, year 2006, Limited edition: base game + Princess and dragon shows the picture of Limited edition with Trader and builder.  :red-meeple:

Hi tp10053!

Image corrected. Thanks for letting us know.

Cheers!
Your are welcome!

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