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Messages - farin

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1
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCZ 4.3.0 Issues
« on: April 11, 2019, 01:48:31 AM »
Could you try version patched for Java 8? I don't have Java 8 here.

I have confirmation, that repacked version works with Java 8. Try it. (For newer runtime you can stay with 4.3.1)

http://play.jcloisterzone.com/builds/JCloisterZone-4.3.2.7z
or
http://play.jcloisterzone.com/builds/JCloisterZone-4.3.2.tgz

2
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCZ 4.3.0 Issues
« on: April 11, 2019, 12:40:06 AM »
rfielder: what Java version you are using? It seems there is change in java std lib API causing troubles when source is compiled with recent java but run with Java 8.
I get reports with error java.lang.NoSuchMethodError: java.nio.ByteBuffer.limit(I)Ljava/nio/ByteBuffer, and found same issue reported eg there https://github.com/apache/felix/pull/114

3
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCZ 4.3.0 Issues
« on: April 10, 2019, 01:10:06 AM »
firewall? port settings? No change was made about connection or server code.

Downloaded and installed 4.3.1 on two computers.

On both, it will not start a new game, and the Online play just sits there "Connecting" and nothing ever happens.

4
tracked as https://github.com/farin/JCloisterZone/issues/276

I am going to investigate it and fix in next release.
(Hills and sheeps implementation are in prgress, next release should be out in 3 weeks)

5
New tiles is the smallest problem.
They are unofficially here
http://www.jcloisterzone.com/plugins/newart.jar
and can be already used with current version.

So it's more about just adding new expansion.
It would be probabably good idea backport new tiles to v1.0 tiles if used with abbot.

6
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCZ 4.3.0 Issues
« on: April 08, 2019, 12:41:22 PM »
Hi guys

it's complicated with priorities now. Second child, involved in startup project ...
On the other hand, issues with computer player is annoying.

As far as know almost all bug reports I received by email was this kind. So I would be nice fix this.





7
it's possible that AI can play unsupported expansion somehow. Even it can eg place abbot (but now sure if it really do], because it simply tries to evaluate every move and choose best position) But if it not here it means it is completely untested (it can be slow, cause crashed etc. and I would like to avoid it)

It would be nice spent some time with AI, it's currently less maintained part of code. But AI is hard and return of spent time unsure.
I have some other points in short time list, than we will see.

8
forumisto: that is bug, i am going to fix it

9
German monasteries is still there (last expansion in minor expansion list, just before minis)

10
Java 8 is required (since 4.0)

11
JCloisterZone FAQ, Suggestions & Bug Reports / Re: IA players freeze
« on: February 04, 2018, 07:08:49 AM »
Can be caused by lot of 4.x rewrite regressions related to (not only) Abbey and Mayor.
Sorry for inconvenience, this is price for big app rewrite needed to future development (when future means eg already added Count expansion)
Lot of issues is addressed in 4.2.0 which should be much more stable. (will be out soon)

12
Solved. Will be released in 4.2.0 as "Abbey&Mayor and The Count of Carcassonne big fix"

13
Stange error.

You don't need to turn off connection. You can instead comment out update url in config file. This disables update check.

14
Please send me a save. I want to make fixing session this weekend and put out release next week. Don't promise anything but I will try to fix most annoying bugs.

15
Durbs, bug thanks for confirmation

It really looks that new JavaWebsocket sucks. I am going to use old one (and put it out officially asap)
In long term horizont I will probably migrate to different websocket library, but seems not big issue now.

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