Carcassonne Central

Carc Central Community => Quizzes, Puzzles and Challenges => Topic started by: Meepledrone on August 21, 2019, 03:33:53 AM

Title: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on August 21, 2019, 03:33:53 AM
Hi all,

As I think scoring rules are fun to review and discuss, I prepared another quiz for you to enjoy after reviewing some dark corners on the ground floor. This time a puzzle with a bit of everything and two questions to answer.

What do you think of this? Hope you like it.

EDIT: Added some coordinates to help the discussion. Also clarified the Labyrinths use advanced scoring rules and indicated the animal token under the big top.
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: yezhenhan on August 21, 2019, 07:52:41 PM
Hi Meepledroneļ¼Œ

You are genius. ;D

Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on August 22, 2019, 03:19:23 PM
I just ate all my veggies when I was a kid  O0

I think we need to conclude our current discussion in the following topic before we get our hands dirty with this quiz, right?

http://www.carcassonnecentral.com/community/index.php?topic=4356.0 (http://www.carcassonnecentral.com/community/index.php?topic=4356.0)
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Vital Pluymers on August 22, 2019, 03:36:40 PM
Indeed  :P
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: DaFees on August 25, 2019, 10:57:08 PM
Well I've made the effort to tackle this quiz. I really feel like I made a mistake or missed something but I certainly tried my best and hopefully followed the current consensus from the other thread accordingly. Anyway...

4 points (Mage) for Red (B1) - After
25 * 2 + 1 = 51 points for Blue (C1) - After
0 points for Red (G1) (Yellow has majority via hill) - After
4 points (Ringmaster bonus) for Blue (C2 / D4) (Red has majority via hill) - During
(25 * 3) / 2 (Core Road) + 3 (Little Buildings) + 4 (Bath House) + 6 * 2 (Meeples on a Labyrinths) + 2 * 3 (German Castle Bonus Points) + 3 (Fairy) + 7 (Watchtower Bonus) + 23 (Wainwrights Quarter Bonus) = 96 points for Red (D2 / A3) - During*
12 11 (German Castle) + 4 (Big Top Bonus) = 16 15 points for Yellow (E2) - after**
25 * 2 + 2 = 52 points for Yellow (C3) - during
0 points for Yellow (F3 / E5) - during
4 points for Yellow (G3) - after
4 (Big Top Bonus) + 5 (Acrobat) = 9 points for Red (D5) - After
4 (Big Top Bonus) + 5 (Acrobat) = 9 points for Blue (D5) - After

4 points for Blue - During
96 points for Red - During*
52 points for Yellow - During

4 + 9 = 13 points for Red - After
51 + 9 = 60 points for Blue - After
16 15 + 4 = 20 19 points for Yellow - After**

* Red would be entitled to an additional point if you consider the little building on the halfling tile in the bottom right corner to be a part of the mega road that would get scored. As far as I can tell there is no official clarification on this particular interaction. The only thing we have to go on is that if a meeple is on a halfling tile and is connected to another halfling tile that would form a whole tile and that other halfling tile has a hill on it then that meeple gets the benefit of the hill.
** Yellow would be entitled to an additional point if you were to use the house rule suggested in the WICA under the German Castles section of the Halflings entry ( http://wikicarpedia.com/index.php/Halflings_(1st_edition)#Other_expansions ). I don't think you are using any house rules though because if you were using the house rules then by those very house rules the German Castle with the Yellow meeple on it would've already been completed and scored. I also couldn't imagine a situation were you'd only follow one of the house rules and not both.

EDIT: modified my answers to suit the slight change to the quiz.
EDIT2: Forgot to award the Big Top bonus to the Yellow meeple on the German Castle. I've updated my scores accordingly.
EDIT3: Corrected scoring for Yellow on G3
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on August 26, 2019, 03:01:18 AM
Hi DaFees!

Thanks for participating. Was it too difficult?

+1 merit for being the first one to reply.

Regarding your notes:

* Yellow would be entitled to an additional point if you were to use the house rule suggested in the WICA under the German Castles section of the Halflings entry ( http://wikicarpedia.com/index.php/Halflings_(1st_edition)#Other_expansions ). I don't think you are using any house rules though because if you were using the house rules then by those very house rules the German Castle with the Yellow meeple on it would've already been completed and scored. I also couldn't imagine a situation were you'd only follow one of the house rules and not both.

This is my bad. I wanted an uncompleted German Castle. I left an extra Halfling that shouldn't be there. I'll remove the Halfling on D1. If you want to review your scoring entry, please do so.

** Red would be entitled to an additional point if you consider the little building on the halfling tile in the bottom right corner to be a part of the mega road that would get scored. As far as I can tell there is no official clarification on this particular interaction. The only thing we have to go on is that if a meeple is on a halfling tile and is connected to another halfling tile that would form a whole tile and that other halfling tile has a hill on it then that meeple gets the benefit of the hill.

This is precisely one of the discussions I wanted to trigger with this quiz. Hills affect the whole square space even if it comes from a Halfling. IMHO this is just to be consistent with the effect of the tile hidden underneath as it raises the whole square space.

On the other hand, after the latest clarifications from 10/2015, Halflings are considered tiles on their own right so my point here is whether the Little Building bonus is contained within a Halfling. (I'm assuming so, by the way, as I think it would be consistent with regular square tiles and double-sized tiles.)

Cheers!
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: DaFees on August 26, 2019, 08:13:45 PM
Other than having to brush up on some of the rules interactions, this wasn't that difficult and I enjoyed working through it.
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Windekind on August 26, 2019, 10:35:38 PM
You extend the road by placing the German Cathedral. Then you CAN move the ferry. If this is moved, the solution for Q1 and Q2 will be different.
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on August 27, 2019, 01:52:19 AM
Hi Windekind,

That wasn't my original idea but, if you want to explore all the option, feel free. You may shorten the road network by one tile or leave it uncompleted.

Cheers!
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Windekind on August 27, 2019, 05:27:14 AM
When placing the German Cathedral tile, you have 3 options regarding the road - because you can move the ferry.

Question 1
Option 1 (E5 stays unchanged)
:yellow-meeple: C3: Road (C3-C4): 8 points
    * 2 wegen = 4 points
    * +1 point Little building
    * +3 points bonus German castle
:yellow-meeple: C3: Big Road : 28 points
    * 18 Road tiles + 3 Halflings + 4 road segments = 25 points (with Inn & witch it remains 25 points)
    * +3 points little buildings.
    * The yellow meeple goes to the bathhouse.
:yellow-meeple: on Big road: Big Road : 25 points
    * No majority road: 0 points
    * watchtower: +8 points
    * Little Buildings: 3 points
    * Labyrinth: 7 meeple: 14 points
:red-meeple: on Big road: Big Road : 78 points
    * 18 Road tiles + 3 Halflings + 4 road segments = 25 points (with Inn & witch it remains 25 points)
    * watchtower: +8 points
    * Fairy: +3 points
    * Market of Leipzig: 25 points
    * Little Buildings: 3 points
    * Labyrinth: 7 meeple: 14 points
:blue-meeple: on Big road: Big Road : 27 points
    * No majority road: 0 points
    * watchtower: +8 points
    * Little Buildings: 3 points
    * Labyrinth: 7 meeple: 14 points
    * Ringmasters: +2 punten

Option 2 (E5 the ferry changed so there was no connection with the yellow meeple)
:yellow-meeple: C3: Road (C3-C4): 8 points
    * 2 wegen = 4 points
    * +1 point Little building
    * +3 points bonus German castle
:yellow-meeple: C3: Big Road : 27 points
    * 17 Road tiles + 3 Halflings + 4 road segments = 24 points (with Inn & witch it remains 24 points)
    * +3 points little buildings.
    * The yellow meeple goes to the bathhouse.
:yellow-meeple: on Big road: Big Road : 25 points
    * No majority road: 0 points
    * watchtower: +8 points
    * Little Buildings: 3 points
    * Labyrinth: 7 meeple: 14 points
:red-meeple: on Big road: Big Road : 76 points
    * 17 Road tiles + 3 Halflings + 4 road segments = 24 points (with Inn & witch it remains 24 points)
    * watchtower: +8 points
    * Fairy: +3 points
    * Market of Leipzig: 25 points
    * Little Buildings: 3 points
    * Labyrinth: 7 meeple: 14 points
:blue-meeple: on Big road: Big Road : 27 points
    * No majority road: 0 points
    * watchtower: +8 points
    * Little Buildings: 3 points
    * Labyrinth: 7 meeple: 14 points
    * Ringmasters: +2 punten

Option 3 (E5 unfinished road)
    * Because the road is not finished, no points are awarded to  :yellow-meeple: :blue-meeple: :red-meeple:.

Question 2
Option 3 (Big unfinisched road)
    *  :blue-meeple: :red-meeple: :yellow-meeple:: Because the road has an inn, this road gets no points.

Road on A1
    :red-meeple: 8 points   * 3 roads + 1 roadsegment = 4 points
                                       * +4 for mage

Road on G1   
     :yellow-meeple: 5 points: (5 tiles)
      :red-meeple: 0 points

Germain Cathedral  :blue-meeple: 34  or 23 points
       * A1 road: 8 points: 3 roadtiles + 1 roadsegment = 4 points + mages
       * Big road: *option 1: 25 points
                        * option 2: 24 points
                        * option 3: 24 points
       * C1 tile: 1 roadsegment: 1 point

E2 castle
        :yellow-meeple: 12 points (8 tiles + 1 double tile + 2 halflings)

Piramid
        :red-meeple: 5 points
         :blue-meeple: 5 points


TOTAL Q1:
                                   Option 1            Option 2          Option 3
 :red-meeple:               78p                   76p                     -
 :blue-meeple:              27p                   27p                    -
 :yellow-meeple:           61p                   61p                    -

TOTAL Q2:
 :red-meeple:              13p                    13p                   13p
 :blue-meeple:             39p                    38p                   38p
 :yellow-meeple:          17p                    17p                   17p
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: DaFees on August 27, 2019, 09:46:57 PM
Windekind,

Some questions...

Why is Yellow scoring for the big road? It has no majority! The big road has 2 meeples of each color but because Red has a meeple on a hill it breaks the tie.
Why after scoring the big road are you moving a meeple to the bathhouse? Rules say when you have more than one meeple as a part of scoring you do NOT then move one of those meeples to an available bathhouse.
Where are you getting 7 meeples as a part of the labyrinths? I only count 6.
You do realize the road at A1 is incomplete AND has an inn on it, right?
Don't forget to score the Big Top at game end!

If I think of more I'll edit my post accordingly.
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on September 03, 2019, 02:54:11 PM
Hi Windekind!

Sorry for taking so long to reply.

+1 merit from me for your comprehensive response.


DaFees made several good points to take into consideration.

I will add some considerations for your review:
- The road on G1 is 4 tiles long not 5 tiles long. Tunnel entrances on tile G2 are not counted separately - The tile is counted once. 
- An incomplete road with an Inn can score points at the end of the game thanks to Little Buildings.
- The witch on E3 is obscuring the road segment connected to the German castle, so the big road has 2 German castles.
- Archbishops score 2 points per tile on connected roads with an Inn.
- The features on the watchtower tile are also considered for the watchtower scoring.

Cheers!
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Vital Pluymers on September 10, 2019, 02:08:49 AM
My trial:

During the game:

German Cathedral (C3)
(22 tiles + 4 road segments) x2 (Inn)
+3 Little Buildings B3,B/C4,F2
TOTAL: 55 points for  :yellow-meeple:

Labyrinth + Roads
1. Watchtower D4: 8 tiles x1 = 8 points for  :blue-meeple:

2. Road including labyrinths:
[(21 tiles + 1 road segment C1 + 3 road segments C3) x3 (Inn + German Cathedrals)] / 2 (Witch)= 38
+4 Bathhouse B2
+3 Little Buildings B3,B/C4,F2
+6 German Castles B/C4, E2/3
+12 Labyrinth meeple bonus
+23 Wainwright Quarter (23 tiles)
+3 Fairy
TOTAL: 89 points for  :red-meeple: (Majority due to presence on hill)

3. Ringmaster bonus:
2 circus tiles x2: 4 points for  :blue-meeple:


After the game

Big Top
4 points for  :yellow-meeple: (2 other meeples removed after scoring of the road)
4 points for  :blue-meeple:  (blue ringmaster removed after scoring of the road)
4 points for  :red-meeple:

Road A2-C3
4 tiles x0 (Inn) =0 points
+4 (Mage)
TOTAL: 4 points for  :red-meeple:

German Cathedral C1
(23 tiles + 3 road segments C1 + 3 road segments C3) x0 (Inns) = 0 points
+3 Little Buildings B3,B/C4,F2
TOTAL: 3 points for  :blue-meeple:

Acrobats D5
5 points for  :blue-meeple:
5 points for  :red-meeple:

German Castle E2/3
2 points + 9 tiles = 11 points
+1 Little Building F2
TOTAL: 12 points for  :yellow-meeple:

Road F1-G3
4 points for  :yellow-meeple: (Majority due to presence on a hill)
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on September 11, 2019, 12:39:04 PM
Hi Vital Pluymers,

Thank you for participating.

One thing: German Cathedrals evaluate each road ending at the cathedral separately so inns do not affect all the branches as a whole. Thus each road connected to a German Cathedral is evaluated with its inn(s) separately.

Also sharp eyes: you spotted the yellow meeple scoring the circus  ;D

+1 merit from me.

Cheers!
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on October 20, 2019, 11:31:48 AM
It's been a long time but I haven't forgotten.

Here you are the answer to the quiz. Let's score the German cathedral first (this post). Afterwards, we will do the scoring after the game in the following post.

NOTE: This post and the following one answer this quiz reflecting the latest rules for C1 (short for the classic edition) after the clarifications from 10/2015. The answer according to the latest rules for C2 (short for the new edition) after the clarifications from 1/2021 will be provided in two separate posts below.
* The C1 rules consider each tile individually no matter their shape, so two Halflings in a square count like 2 tiles.
* The C2 rules consider occupied spaces when scoring features, so two Haflings in a square count like 1 tile.

Check here for the answer according to the C2 rules:
https://www.carcassonnecentral.com/community/index.php?topic=4369.msg80350#msg80350 (https://www.carcassonnecentral.com/community/index.php?topic=4369.msg80350#msg80350)

C1 rules (part 1)

1) Scoring the features completed by the placement of the German cathedral tile.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring of the German cathedral. The figures not involved in the scoring have been dimmed.

(https://i.imgur.com/t4vqosp.png)

The placement of the German cathedral has the following consequences:
1. It completes the red road network.
2. It completes the blue road.
3. The German cathedral is completed.

Step 1 - The red road: This road contains many elements that modify the scoring of the road and add various bonus points provided by various expansions. We have:
A) Regular road tiles
B) Three halfling tiles (A3 and G5) that will be counted individually
C) Four tunnels connecting separate road sections into one road network (tunnel tokens in black, yellow, red and grey.) Tunnel tiles are counted only once even if several tunnel entrances on the same tile are connected to the road network.
D) Two roundabouts that connect several branches of the road as a single network
E) An inn (F3)
F) Two German cathedrals. The road network ends at three road segments of one of them (C3). Note that those roads segments are counted separately.
G) Two labyrinth tiles. One of them (C2) will also score labyrinth points
H) Three Little Buildings (B3, C4, F2) that will provide additional points
I) Two German castles serve also as ending points for the road
J) A bathhouse (B2)
K) A hill (A3) that will help break majority ties
L) The Witch (E3) that will affect the scoring of the road.
M) The  Fairy (A3) that will provide extra points
N) The ringmaster (D4) that will trigger the scoring of the watchtower. Additionally the ringmaster will also score additional points by itself.
O) The meeple in the Wainswrights quarter also provides additional bonus points per road tile (no road segments considered separately).

First of all, let's verify the majority on the feature. :yellow-meeple:, :red-meeple: and :blue-meeple: have two meeples each on the read network so there is a tile. However, :red-meeple: has a meeple at A3 that is affected by a hill (even on a Halfling the hill affects the whole square). Therefore :red-meeple: has the majority and the tie is broken.

Therefore, :red-meeple: will score the road. Additionally, :red-meeple: and also :blue-meeple: will score some bonus points:
- :red-meeple: will score the Markets of Leipzig points (associated to majority for roads), fairy scoring points (:red-meeple:'s meeple next to fairy) and Labyrinth points (associated to majority)
- :blue-meeple: will score the watchtower and the ringmaster points



Step #1 - Watchtower scoring:

As per the rules, we evaluate the watchtower first.

There are 8 tiles with road segments, including the watchtower tile

:blue-meeple: scores  8 tiles x 1 point / tile = 8 points



Step #2 - Red road feature scoring:

The road has 23 tiles but, due to the presence of German cathedrals, we will consider the road segments of the German cathedral tiles separately. This is important for the core feature scoring (base scoring + German cathedral modifier + inn modifier). Then we are considering 21 tiles + 4 road segments on German cathedral tiles.

Core feature scoring = ( 21 tiles + 4 road segments ) x ( 1 base point  + 1 inn point + 1 German cathedral point ) = 75 points

At this point, the Witch penalization is applied:

Partial red road scoring (no bonus) = Round( 75 / 2 ) = 38 points

Now all the other bonus points associated to the feature are applied:
- Bath house bonus = 4 points
- Little Buildings = 1 + 1 + 1 = 3 points
- German Castles at end points = 3 + 3 = 6 points
- Markets of Leipzig (Wainswrights quarter) = 23 tiles x 1 point / tile = 23 points

Bonus points = 4 + 3 + 6 + 23 = 36 points

:red-meeple: scores 38 + 36 = 74 points



Step #3 - Red road figure bonus scoring:

On the road just completed there are a number of figures that also score bonus points:

- Fairy: It is on the completed road, next to a  :red-meeple:'s meeple (A3), so :red-meeple: gets the fairy scoring points.

:red-meeple: scores 3 points

- Labyrinth: :red-meeple: as the majority on the road networks it scores extra Labyrinth points (advanced rules)

:red-meeple: scores 6 meeples x 2 points / meeple = 12 points

- Ringmaster: :blue-meeple:'s ringmaster (D4) also scores as it is placed on the completed road. It scores for the adjacent circus space (E4) and the adjacent acrobat space (D5).

 :blue-meeple: scores 2 tiles x 2 points = 4 points



Step #4 - Archbishop scoring:

The German cathedral with the :yellow-meeple: archibishop will score for the red and blue roads as follows.

Note: Each road must be evaluated separately. The red road has an inn and the blue road doesn't. This means that the Little Building at tile C3-C4 affects both roads separately.

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and three Little Buildings (B3, C4 and F2)

Core feature scoring for red road = ( 21 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 25 x 2 = 50 points

Bonus points for red road = 1 + 1 + 1 = 3 points

Score for red road = 50 + 3 = 53 points

- Blue road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by one Little Buildings (C4)

Core feature scoring for blue road = ( 1 tile + 1 road segment ) x ( 1 feature point ) = 2 x 1 = 2 points

Bonus points for blue road = 1 point

Score for blue road = 2 + 1 = 3 points

:yellow-meeple: scores 53 + 3 = 56 points



Total score:

:red-meeple: scores 74 + 3 + 12 = 89 points
:blue-meeple: scores 8 + 4 = 12 points
:yellow-meeple: scores 56 points



To be continued in the following post...
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on October 20, 2019, 12:36:53 PM
As promised we now will deal with...

C1 rules (part 2)

2) Scoring after the game.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring after the game. The figures involved in the scoring triggered by the German cathedral tile have been removed.

(https://i.imgur.com/hkXWFGl.png)

In this case we have the following features and figures to score:

1) The big top
2) The acrobats
3) The yellow road
4) The green road
5) The German castle on tike E2-E3
6) The archbishop on tile C1



Step #1 - Scoring the big top (E4)

The big top is evaluated first after the game id finished.

The big top is placed on an animal token with value 4. So each player scores:

:red-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:blue-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:yellow-meeple: scores 1 meeple (E2-E3) x 4 points / meeple = 4 points



Step #2 - Scoring the acrobats (D5)

The :red-meeple: and :blue-meeple: acrobats will score separately:

:red-meeple: scores 1 meeple x 5 points / meeple = 5 points
:blue-meeple: scores 1 meeple x 5 points / meeple = 5 points



Step #3 - Scoring the yellow road

:red-meeple: (B1) has the majority.

The yellow road is incomplete as it ends at a tunnel entrance that is not connected (blue tunnel token on tile A2). As the road has a inn, this means its core feature score will be 0 points per tile but, as the Mage is placed on it, it will get bonus points after all.

Note: The Mage only takes into account tiles, so it is not affected by German cathedrals when they have multiple road segments connected to the same road. This is not the case but it was worth mentioning it.

Core feature scoring = 4 tiles  x 0 points / tile = 0 points

Bonus points = 4 tiles x 1 mage point / tile = 4 points

:red-meeple: scores 0 + 4 = 4 points



Step #4 - Scoring the green road

The green road is incomplete: It has a tunnel connected by green tunnel tokens but it ends at a tunnel entrance with no tunnel token (G2).

:red-meeple: (G1) and  :yellow-meeple: (G3) share the green road and there is a tie but :yellow-meeple: has the majority since there is a hill on its tile.

:yellow-meeple: scores ( 4 tiles x 1 point / tile ) = 4 points



Step #5 - Scoring the German castle (E2-E3)

This incomplete German castle claimed by :yellow-meeple: is surrounded by 8 square tiles and 2 Halfling tiles, that is 10 tiles. It is also affected by a Little Building (F2).

Core feature scoring = ( 2 points for German castle tile ) + ( 10 surrounding tiles x 1 point / tile ) = 2 + 10 = 12 points

Bonus points = 1 little building x 1 point / little building = 1 point

:yellow-meeple: scores = 12 + 1 = 13 points



Step #6 - Scoring the archbishop (C1)

The incomplete German cathedral with the :blue-meeple: archibishop will score for the yellow, the red and the magenta roads connected to the German cathedral tile.

Note: Each road must be evaluated separately. The yellow road is incomplete and has an inn. The red road is completed and has an inn. The magenta road is incomplete and is just a road segment on the German cathedral tile.

- Yellow road: It will score 0 point / tile as it is an incomplete road with an inn. The Mage bonus is not considered.

Score for the yellow road = ( 3 tiles + 1 road segment ) x 0 points / tile = 4 x 0 = 0 points

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and three Little Buildings (B3, C4 and F2).

Core feature scoring for red road = ( 21 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 25 x 2 = 50 points

Bonus points for red road = 1 + 1 + 1 = 3 points

Score for red road = 50 + 3 = 53 points

- Magenta road: It will score based on its number of tiles (none in this case) and road segments on the German cathedral tile.

Score for the magenta road = ( 0 tiles + 1 road segment ) x ( 1 feature point ) = 1 x 1 = 1 point

:blue-meeple: scores 0 + 53 + 1 = 54 points



Total score:

:red-meeple: scores 4 + 5 + 4 = 13 points
:blue-meeple: scores 4 + 5 + 54 = 63 points
:yellow-meeple: scores 4 + 4 + 13 = 21 points
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on November 01, 2021, 07:58:12 AM
Here you are the answer to the quiz according to the latest C2 rules (features with Halflings or double-sized tiles are considering the square spaces they occupy).

Check here for the answer according to the C1 rules:
https://www.carcassonnecentral.com/community/index.php?topic=4369.msg64929#msg64929 (https://www.carcassonnecentral.com/community/index.php?topic=4369.msg64929#msg64929)


C2 rules (part 1)

Let's score the German cathedral first (this post). Afterwards, we will do the scoring after the game in the following post.

1) Scoring the features completed by the placement of the German cathedral tile.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring of the German cathedral. The figures not involved in the scoring have been dimmed.

(https://i.imgur.com/t4vqosp.png)

The placement of the German cathedral has the following consequences:
1. It completes the red road network.
2. It completes the blue road.
3. The German cathedral is completed.

Step 1 - The red road: This road contains many elements that modify the scoring of the road and add various bonus points provided by various expansions. We have:
A) Regular road tiles
B) Two pairs of halfling tiles (A3 and G5) that will be counted like one occupied tile each, that is, as two square tiles.
C) Four tunnels connecting separate road sections into one road network (tunnel tokens in black, yellow, red and grey.) Tunnel tiles are counted only once even if several tunnel entrances on the same tile are connected to the road network.
D) Two roundabouts that connect several branches of the road as a single network
E) An inn (F3)
F) Two German cathedrals. The road network ends at three road segments of one of them (C3). Note that those roads segments are counted separately.
G) Two labyrinth tiles. One of them (C2) will also score labyrinth points
H) Four Little Buildings (B3, C4, F2, G5) that will provide additional points. The little building on G5 will affect both Halflings in the square.
I) Two German castles serve also as ending points for the road
J) A bathhouse (B2)
K) A hill (A3) that will help break majority ties
L) The Witch (E3) that will affect the scoring of the road.
M) The  Fairy (A3) that will provide extra points
N) The ringmaster (D4) that will trigger the scoring of the watchtower. Additionally the ringmaster will also score additional points by itself.
O) The meeple in the Wainswrights quarter also provides additional bonus points per road tile (no road segments considered separately).

First of all, let's verify the majority on the feature. :yellow-meeple:, :red-meeple: and :blue-meeple: have two meeples each on the read network so there is a tile. However, :red-meeple: has a meeple at A3 that is affected by a hill (even on a Halfling the hill affects the whole square). Therefore :red-meeple: has the majority and the tie is broken.

Therefore, :red-meeple: will score the road. Additionally, :red-meeple: and also :blue-meeple: will score some bonus points:
- :red-meeple: will score the Markets of Leipzig points (associated to majority for roads), fairy scoring points (:red-meeple:'s meeple next to fairy) and Labyrinth points (associated to majority)
- :blue-meeple: will score the watchtower and the ringmaster points



Step #1 - Watchtower scoring:

As per the rules, we evaluate the watchtower first.

There are 8 tiles with road segments, including the watchtower tile

:blue-meeple: scores  8 tiles x 1 point / tile = 8 points



Step #2 - Red road feature scoring:

The road has 22 tiles (occupied square spaces, two of them by two Haflings and two other by one half of a German cathedral each) but, due to the presence of German cathedrals, we will consider the road segments of the German cathedral tiles separately. This is important for the core feature scoring (base scoring + German cathedral modifier + inn modifier). Then we are considering 20 tiles + 4 road segments on German cathedral tiles.

Core feature scoring = ( 20 tiles + 4 road segments ) x ( 1 base point  + 1 inn point + 1 German cathedral point ) = 72 points

At this point, the Witch penalization is applied:

Partial red road scoring (no bonus) = Round( 72 / 2 ) = 36 points

Now all the other bonus points associated to the feature are applied:
- Bath house bonus = 4 points
- Little Buildings = 1 + 1 + 1 + 1 = 4 points
- German Castles at end points = 3 + 3 = 6 points
- Markets of Leipzig (Wainswrights quarter) = 22 tiles x 1 point / tile = 22 points

Bonus points = 4 + 4 + 6 + 22 = 36 points

:red-meeple: scores 36 + 36 = 72 points



Step #3 - Red road figure bonus scoring:

On the road just completed there are a number of figures that also score bonus points:

- Fairy: It is on the completed road, next to a  :red-meeple:'s meeple (A3), so :red-meeple: gets the fairy scoring points.

:red-meeple: scores 3 points

- Labyrinth: :red-meeple: as the majority on the road networks it scores extra Labyrinth points (advanced rules)

:red-meeple: scores 6 meeples x 2 points / meeple = 12 points

- Ringmaster: :blue-meeple:'s ringmaster (D4) also scores as it is placed on the completed road. It scores for the adjacent circus space (E4) and the adjacent acrobat space (D5).

 :blue-meeple: scores 2 tiles x 2 points = 4 points



Step #4 - Archbishop scoring:

The German cathedral with the :yellow-meeple: archibishop will score for the red and blue roads as follows.

Note: Each road must be evaluated separately. The red road has an inn and the blue road doesn't. This means that the Little Building at tile C3-C4 affects both roads separately.

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and four Little Buildings (B3, C4, F2, G5). The Little Building on G5 affects the whole square.

Core feature scoring for red road = ( 20 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 24 x 2 = 48 points

Bonus points for red road = 1 + 1 + 1 + 1 = 4 points

Score for red road = 48 + 4 = 52 points

- Blue road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by one Little Buildings (C4)

Core feature scoring for blue road = ( 1 tile + 1 road segment ) x ( 1 feature point ) = 2 x 1 = 2 points

Bonus points for blue road = 1 point

Score for blue road = 2 + 1 = 3 points

:yellow-meeple: scores 52 + 3 = 55 points



Total score:

:red-meeple: scores 72 + 3 + 12 = 87 points
:blue-meeple: scores 8 + 4 = 12 points
:yellow-meeple: scores 55 points



To be continued in the following post...
Title: Re: Scoring quiz with roads (summer tutti frutti)
Post by: Meepledrone on November 01, 2021, 08:11:40 AM
As promised we now will deal with...

C2 rules (part 2)

2) Scoring after the game.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring after the game. The figures involved in the scoring triggered by the German cathedral tile have been removed.

(https://i.imgur.com/hkXWFGl.png)

In this case we have the following features and figures to score:

1) The big top
2) The acrobats
3) The yellow road
4) The green road
5) The German castle on tike E2-E3
6) The archbishop on tile C1



Step #1 - Scoring the big top (E4)

The big top is evaluated first after the game id finished.

The big top is placed on an animal token with value 4. So each player scores:

:red-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:blue-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:yellow-meeple: scores 1 meeple (E2-E3) x 4 points / meeple = 4 points



Step #2 - Scoring the acrobats (D5)

The :red-meeple: and :blue-meeple: acrobats will score separately:

:red-meeple: scores 1 meeple x 5 points / meeple = 5 points
:blue-meeple: scores 1 meeple x 5 points / meeple = 5 points



Step #3 - Scoring the yellow road

:red-meeple: (B1) has the majority.

The yellow road is incomplete as it ends at a tunnel entrance that is not connected (blue tunnel token on tile A2). As the road has a inn, this means its core feature score will be 0 points per tile but, as the Mage is placed on it, it will get bonus points after all.

Note: The Mage only takes into account tiles, so it is not affected by German cathedrals when they have multiple road segments connected to the same road. This is not the case but it was worth mentioning it.

Core feature scoring = 4 tiles  x 0 points / tile = 0 points

Bonus points = 4 tiles x 1 mage point / tile = 4 points

:red-meeple: scores 0 + 4 = 4 points



Step #4 - Scoring the green road

The green road is incomplete: It has a tunnel connected by green tunnel tokens but it ends at a tunnel entrance with no tunnel token (G2).

:red-meeple: (G1) and  :yellow-meeple: (G3) share the green road and there is a tie but :yellow-meeple: has the majority since there is a hill on its tile.

:yellow-meeple: scores ( 4 tiles x 1 point / tile ) = 4 points



Step #5 - Scoring the German castle (E2-E3)

This incomplete German castle claimed by :yellow-meeple: is surrounded by 8 square tiles and 2 Halfling tiles sharing one square, that is 9 occupied squares, equivalent to 9 tiles. It is also affected by a Little Building (F2).

Core feature scoring = ( 2 points for German castle tile ) + ( 9 surrounding tiles x 1 point / tile ) = 2 + 9 = 11 points

Bonus points = 1 little building x 1 point / little building = 1 point

:yellow-meeple: scores = 11 + 1 = 12 points



Step #6 - Scoring the archbishop (C1)

The incomplete German cathedral with the :blue-meeple: archibishop will score for the yellow, the red and the magenta roads connected to the German cathedral tile.

Note: Each road must be evaluated separately. The yellow road is incomplete and has an inn. The red road is completed and has an inn. The magenta road is incomplete and is just a road segment on the German cathedral tile.

- Yellow road: It will score 0 point / tile as it is an incomplete road with an inn. The Mage bonus is not considered.

Score for the yellow road = ( 3 tiles + 1 road segment ) x 0 points / tile = 4 x 0 = 0 points

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and four Little Buildings (B3, C4, F2 and G5).

Core feature scoring for red road = ( 20 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 24 x 2 = 48 points

Bonus points for red road = 1 + 1 + 1 + 1 = 4 points

Score for red road = 48 + 4 = 52 points

- Magenta road: It will score based on its number of tiles (none in this case) and road segments on the German cathedral tile.

Score for the magenta road = ( 0 tiles + 1 road segment ) x ( 1 feature point ) = 1 x 1 = 1 point

:blue-meeple: scores 0 + 52 + 1 = 53 points



Total score:

:red-meeple: scores 4 + 5 + 4 = 13 points
:blue-meeple: scores 4 + 5 + 53 = 62 points
:yellow-meeple: scores 4 + 4 + 12 = 20 points